Mass convert dsa to dsf or duf?

Lissa_xyzLissa_xyz Posts: 6,116
edited August 2013 in The Commons

Is there an easy way of doing this? This was obviously never an issue when I was using DS exclusively, but now Poser is in my toolset and I can load dsf/duf into it just fine (I use a mix of dson importer and D3D's poser script); however, I really like Asobi and her outfit, but all of the mats for them are dsa presets. I'm trying to avoid going each mat one by one for her and each piece of clothing. >.<</p>

Post edited by Lissa_xyz on

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Unfortunately, you're comparing apples and oranges here. DSA files are Daz Scripts which run a set of instructions. The ones included with Asobi, for example, will change the textures and material settings programmatically, which is quite different to how DUF files work. As such, trying to simply convert them would be meaningless.

    Your best bet is to open Daz Studio and create DUF presets by loading in the figure, using the DSA files to get the appropriate materials and then saving it as a materials preset. You should then be able to use this DUF file in Poser without any issues.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited August 2013

    Alright, thanks. I wasn't completely aware of how saving mat presets worked, so I did a little test. I loaded Asobi's entire outfit, and applied all of the matching presets to each piece. Saving from there isn't too difficult since if I highlight all of the clothing items in the scene file, I can either save them all out as one preset for the entire outfit, or uncheck them as I go and repeat the saving changing the check to the item I want.

    I've never even tried to save mats for multiple items at once before. I didn't even know that checkbox would show them all.

    Post edited by Lissa_xyz on
  • ManStanManStan Posts: 0
    edited December 1969

    "programmatically" :-/

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    I'm sure this goes without saying, but even after you save the material presets as .duf files and create the Poser Companion files you will still need/want to optimize the materials in Poser. I will load the .duf material preset into Poser via DSON importer as a starting point, but then I will play around with bump, spec, displacement etc. until I get the materials looking the way I like.

    A lot of artists don't even bother with the .duf material files when they package their Poser Companion files. They setup their materials and then save them as an .mc6 file which isn't a bad way to go since the .mc6 files are poser native and will theoretically load faster (I've never actually tested this).

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