Hybrid Grunge problem
JOdel
Posts: 6,286
I've had this for a couple of years and used it, and it's generally worked fine.
Suddenly I'm getting balkiness and the shaders aren't applying.
Not always. Sometimes they apply just fin on one object in a scene and when I try to apply them to another I get something like this:
The file it's looking for isn't even in the package. (I downloaded and reinstalled the whole bundle in case something has been updated for DS4.6)
There are such files in the target folder, but they are .dsi files, not .tifs. So what am I supposed to do about it?
And why does the snader apply on some items but not others -- from the same artist, from the same package?
Screen_shot_2013-08-05_at_11.49_.12_PM_.png
447 x 155 - 19K
Post edited by JOdel on
Comments
I've seen this too and reported it but it seems to be a hard to reproduce case. Now I have a second "witness" to the bug, good.
A lot of things about the function of LIE are broken in 4.6. :(
Well, it gets curiouser. I went back the Application Support folder, figured, what the hey, duplicated all the dsi files and changed the extensions on the copies to .tif. So, technically, the file now existed, so I tried again.
Well, it wasn't going to accept that, so the program changed the number of the file it was asking for. Rather than wanting ".../.../d82.tif", it was now demanding ".../.../d84.tif"-- which of course didn't exist, and never had. A closer look at the files I'd just changed the names of, had me realizing that a number of these were sequentially numbered duplicates. The program was generating a .dsi file for every attempt to apply the shader.
I was trying to apply these shaders to a number of gen4 armor items, and flatly refused to do it. Yet it applied without argument to the Genesis towel in the same scene.
The filenames are 'random', generated by Daz Studio as it creates each new, required image. I've has a similar thing happen if I am too fast adding a second LIE preset, so there might be a timing issue involved along with any other underlying problem there may be.
Well, I saved and closed, and it wouldn't take the shaders when I went back later. But I'd applied both rags and dirt to the towel, so maybe that fouled it for the rest of the items in the scene.