frame 3: Taxi driver opens boot, takes out his tool box which contains several saws and....
Your boots contain tool boxes and saws?!? I have enough trouble keeping just my socks and feet in them! ;-)
you Merry Cans!!
'spose you call it a trunk
my trees and elephants have trunks!!
You know why we call it a trunk don't you? It's because back in the early days of the auto, you could buy an optional trunk- like a an old steamer trunk or foot locker that could be strapped to the back of the car.
When I was a kid, we lived on an old farm that had a long dis-used outhouse. In the outhouse there was a magazine from the mid-1920s that had several auto advertisements and the Ford ad, actually pictured the car with the "optional" trunk.
No doubt, for the optional truck, the Brits/Aussies would have said "Someone gave me the boot!"
I think this may be the best contest yet! I can't wait to see all the final works. There's some really excellent works!
In the famous words of Cleavon Little (Sheriff Bart) in "Blazing Saddles" ... "Excuse me, while I WIP this out."
I'm hoping to finish up a few more items before I kick off my final render, since I may need 2 days just to do the render. Here's something I'm working on. Still working on the dolphin's color and I'm not happy with the water spray, so may pull this if I can't fix it before it's time.
I think this may be the best contest yet! I can't wait to see all the final works. There's some really excellent works!
In the famous words of Cleavon Little (Sheriff Bart) in "Blazing Saddles" ... "Excuse me, while I WIP this out."
I'm hoping to finish up a few more items before I kick off my final render, since I may need 2 days just to do the render. Here's something I'm working on. Still working on the dolphin's color and I'm not happy with the water spray, so may pull this if I can't fix it before it's time.
That looks really good so far!
If you have the time, try combining the spray with a volumetric cloud to see what you get. To save time, you could save a new version of your scene and delete everything except the lights, atmosphere, ocean,dolphin and particles. Apply a shadow catcher to the ocean, dolphin, and particles. Put in your cloud, enable the Render Alpha Channel box (don't use pre-multiplied) in the render room and render. Composite the cloud render with your final render in your image editor. The objects with the shadow catcher will act as masks for anything behind them.
A simpler thing could be just to render a cloud with your scene lighting with the render settings described above and composite, but may require a little more work in your photo editor to combine them.
The simplest of course is to render it all in one go, but it could add to the render time.
Here's my latest idea for the contest. It's still in the WIP stage. I call it The Apple, and it's supposed to be a call back to the Genesis story but with a Darwinian twist. Also, how could I not put in an homage to, 2001: A Space Odyssey? I guess I'm wondering if the obelisk is too obvious? Should I place it so that the viewer sees it, but maybe doesn't realize they see it at first?
I'm also posting screen shots of the apple I made and the shader. I like how it came out. The colors could be a little more subtle, but I wanted to draw the eye to the apple, which is why I'm wondering about the obelisk.
Here's my latest idea for the contest. It's still in the WIP stage. I call it The Apple, and it's supposed to be a call back to the Genesis story but with a Darwinian twist. Also, how could I not put in an homage to, 2001: A Space Odyssey? I guess I'm wondering if the obelisk is too obvious? Should I place it so that the viewer sees it, but maybe doesn't realize they see it at first?
I'm also posting screen shots of the apple I made and the shader. I like how it came out. The colors could be a little more subtle, but I wanted to draw the eye to the apple, which is why I'm wondering about the obelisk.
Thanks, EP, for the suggestions. I'll give it a go later this weekend.
For me, I think you did the trick. I didn't notice the obelisk until I had taken in the foreground. As soon as I saw it, I thought "2001" and THEN read your post. Looks good IMHO!
Here's my latest idea for the contest. It's still in the WIP stage. I call it The Apple, and it's supposed to be a call back to the Genesis story but with a Darwinian twist. Also, how could I not put in an homage to, 2001: A Space Odyssey? I guess I'm wondering if the obelisk is too obvious? Should I place it so that the viewer sees it, but maybe doesn't realize they see it at first?
I'm also posting screen shots of the apple I made and the shader. I like how it came out. The colors could be a little more subtle, but I wanted to draw the eye to the apple, which is why I'm wondering about the obelisk.
Thanks, EP, for the suggestions. I'll give it a go later this weekend.
For me, I think you did the trick. I didn't notice the obelisk until I had taken in the foreground. As soon as I saw it, I thought "2001" and THEN read your post. Looks good IMHO!
Thanks Fractal!
I should have mentioned, the idea for the cloud with the particles is to suggest more atomized water droplets. The cloud would be very faint or wispy I would think. Hope the suggestion helps! Good luck!
I think this may be the best contest yet! I can't wait to see all the final works. There's some really excellent works!
In the famous words of Cleavon Little (Sheriff Bart) in "Blazing Saddles" ... "Excuse me, while I WIP this out."
I'm hoping to finish up a few more items before I kick off my final render, since I may need 2 days just to do the render. Here's something I'm working on. Still working on the dolphin's color and I'm not happy with the water spray, so may pull this if I can't fix it before it's time.
I like how the ship looks like it's actually plowing through the waves, looks really nice :)
Here's my latest idea for the contest. It's still in the WIP stage. I call it The Apple, and it's supposed to be a call back to the Genesis story but with a Darwinian twist. Also, how could I not put in an homage to, 2001: A Space Odyssey? I guess I'm wondering if the obelisk is too obvious? Should I place it so that the viewer sees it, but maybe doesn't realize they see it at first?
I'm also posting screen shots of the apple I made and the shader. I like how it came out. The colors could be a little more subtle, but I wanted to draw the eye to the apple, which is why I'm wondering about the obelisk.
It's always good to see carrarans using the vertex modeling room :) Really liking your scene!
Title - Two tickets to paradise - final entry (number 2 for me)
- 3 original or modified items with notes on creation/modification process,
1) computer monitor - modeled and uvmapped in vertex modeler - screen shot buying tickets saved to uvmap in photoshop elements
2) computer keyboard - modeled in vertex modeler. Started with grid with enough polygons for keys, etc. Added thickness. Selected keys area on top and extruded without linking. Repeated for space bar, etc. For grins, uvmapped and painted the letters on the keys.
3) printer - modeled and uvmapped in vertex modeling room. Added bones so that the top could be opened and closed.
(everything else was also made using Carrara's modelers).
- Content credits
no content
- General process description
Made and uvmapped some office equipment in C8.1. Added 3 point lighting and a softer central bulb light. Took a screen shot of a list of upcoming Eddie Money appearances. Used Photoshop to apply the screen shot to the uvmap of the computer monitor screen. I hope that is not a violation of some sort.
Just playing around in the vertex modeling room on a rainy vacation day. Have my laptop but not my desktop or content storage media. Image and screen shot of my C8.1 assembly room attached.
No. Here is what it looks like using the toon shader in the scene filter. Probably shouldn't have called the previous submission final - I think I might like the toon version better. Anyway, just playing around.
No. Here is what it looks like using the toon shader in the scene filter. Probably shouldn't have called the previous submission final - I think I might like the toon version better. Anyway, just playing around.
No. Here is what it looks like using the toon shader in the scene filter. Probably shouldn't have called the previous submission final - I think I might like the toon version better. Anyway, just playing around.
splendiferous! I agree with evil as well, it's a great effect.
I think this may be the best contest yet! I can't wait to see all the final works. There's some really excellent works!
In the famous words of Cleavon Little (Sheriff Bart) in "Blazing Saddles" ... "Excuse me, while I WIP this out."
I'm hoping to finish up a few more items before I kick off my final render, since I may need 2 days just to do the render. Here's something I'm working on. Still working on the dolphin's color and I'm not happy with the water spray, so may pull this if I can't fix it before it's time.
Hello Fractal, the lighting effects are beautiful, the ocean very realistic. Maybe you should do the water effects in post?
Either with a brush or render them separately so you can control them?
Here's my latest idea for the contest. It's still in the WIP stage. I call it The Apple, and it's supposed to be a call back to the Genesis story but with a Darwinian twist. Also, how could I not put in an homage to, 2001: A Space Odyssey? I guess I'm wondering if the obelisk is too obvious? Should I place it so that the viewer sees it, but maybe doesn't realize they see it at first?
I'm also posting screen shots of the apple I made and the shader. I like how it came out. The colors could be a little more subtle, but I wanted to draw the eye to the apple, which is why I'm wondering about the obelisk.
evil I love that movie, it's a genius twist you have made for the scene, joining the two 'myths' together (no insult to Arthur c Clarke or the Writers of the Old Testament intended :) )
Well here it is, my contribution
Title : Shangri-La
Content :
Predatron :
Lorenzo Lorez with my own created freebie clothing. Both for soldiers and natives.
LoRez Donkey
LoRez Monk (with custom shaders)
LoRez Cow
LoRez Crow
Trees are some of Howie's from Arboretum Vol 01 and Maple Meadows.
Hdri from Cloud Nine by DimensionTheory
Carrara Items
Front and middle terrain (created separately) converted to vertex objects and remodeled and adjusted.
Then painted distribution maps, and texture mixer maps.
Back terrain is a very large mountain terrain.
Buildings created with ArchiTools.
Fence to keep the cows in the picture is created in the vertex modeler.
All textures are own creation or modified beyond recognition.
I started this picture with the vision of 1900 centuries explorers discovering the mythical Emerald City of Shangri-La.
Somewhere in the process, when experimenting with ArchiTools, I realized that the idea of having a concept sketch should not be underestimated.
Having a vision is fine, but sketch it first.....
But I did learn how to use ArchiTools.
There are 385 objects, 107 shaders, 3 lights and 1 hdri.
Render time is 1h and 26 min at 1920x1080
So now its time to get the upgrade, and clean my hard-drive and reinstall all my Carrara Content and plug-ins.
Title - Two tickets to paradise - final entry (number 2 for me)
- 3 original or modified items with notes on creation/modification process,
1) computer monitor - modeled and uvmapped in vertex modeler - screen shot buying tickets saved to uvmap in photoshop elements
2) computer keyboard - modeled in vertex modeler. Started with grid with enough polygons for keys, etc. Added thickness. Selected keys area on top and extruded without linking. Repeated for space bar, etc. For grins, uvmapped and painted the letters on the keys.
3) printer - modeled and uvmapped in vertex modeling room. Added bones so that the top could be opened and closed.
(everything else was also made using Carrara's modelers).
- Content credits
no content
- General process description
Made and uvmapped some office equipment in C8.1. Added 3 point lighting and a softer central bulb light. Took a screen shot of a list of upcoming Eddie Money appearances. Used Photoshop to apply the screen shot to the uvmap of the computer monitor screen. I hope that is not a violation of some sort.
Just playing around in the vertex modeling room on a rainy vacation day. Have my laptop but not my desktop or content storage media. Image and screen shot of my C8.1 assembly room attached.
Well here it is, my contribution
Title : Shangri-La
Content :
Predatron :
Lorenzo Lorez with my own created freebie clothing. Both for soldiers and natives.
LoRez Donkey
LoRez Monk (with custom shaders)
LoRez Cow
LoRez Crow
Trees are some of Howie's from Arboretum Vol 01 and Maple Meadows.
Hdri from Cloud Nine by DimensionTheory
Carrara Items
Front and middle terrain (created separately) converted to vertex objects and remodeled and adjusted.
Then painted distribution maps, and texture mixer maps.
Back terrain is a very large mountain terrain.
Buildings created with ArchiTools.
Fence to keep the cows in the picture is created in the vertex modeler.
All textures are own creation or modified beyond recognition.
I started this picture with the vision of 1900 centuries explorers discovering the mythical Emerald City of Shangri-La.
Somewhere in the process, when experimenting with ArchiTools, I realized that the idea of having a concept sketch should not be underestimated.
Having a vision is fine, but sketch it first.....
But I did learn how to use ArchiTools.
There are 385 objects, 107 shaders, 3 lights and 1 hdri.
Render time is 1h and 26 min at 1920x1080
So now its time to get the upgrade, and clean my hard-drive and reinstall all my Carrara Content and plug-ins.
That's a lot of objects! That path heading to the city looks fantastic. :)
I'm at the stage of getting some fire and smoke happening with several lights and clouds.. I have re shaded the fireman outfit and trying to get Dartanbeck's trees burning
Comments
you Merry Cans!!
'spose you call it a trunk
my trees and elephants have trunks!!
You know why we call it a trunk don't you? It's because back in the early days of the auto, you could buy an optional trunk- like a an old steamer trunk or foot locker that could be strapped to the back of the car.
When I was a kid, we lived on an old farm that had a long dis-used outhouse. In the outhouse there was a magazine from the mid-1920s that had several auto advertisements and the Ford ad, actually pictured the car with the "optional" trunk.
No doubt, for the optional truck, the Brits/Aussies would have said "Someone gave me the boot!"
I think this may be the best contest yet! I can't wait to see all the final works. There's some really excellent works!
In the famous words of Cleavon Little (Sheriff Bart) in "Blazing Saddles" ... "Excuse me, while I WIP this out."
I'm hoping to finish up a few more items before I kick off my final render, since I may need 2 days just to do the render. Here's something I'm working on. Still working on the dolphin's color and I'm not happy with the water spray, so may pull this if I can't fix it before it's time.
That looks really good so far!
If you have the time, try combining the spray with a volumetric cloud to see what you get. To save time, you could save a new version of your scene and delete everything except the lights, atmosphere, ocean,dolphin and particles. Apply a shadow catcher to the ocean, dolphin, and particles. Put in your cloud, enable the Render Alpha Channel box (don't use pre-multiplied) in the render room and render. Composite the cloud render with your final render in your image editor. The objects with the shadow catcher will act as masks for anything behind them.
A simpler thing could be just to render a cloud with your scene lighting with the render settings described above and composite, but may require a little more work in your photo editor to combine them.
The simplest of course is to render it all in one go, but it could add to the render time.
Here's my latest idea for the contest. It's still in the WIP stage. I call it The Apple, and it's supposed to be a call back to the Genesis story but with a Darwinian twist. Also, how could I not put in an homage to, 2001: A Space Odyssey? I guess I'm wondering if the obelisk is too obvious? Should I place it so that the viewer sees it, but maybe doesn't realize they see it at first?
I'm also posting screen shots of the apple I made and the shader. I like how it came out. The colors could be a little more subtle, but I wanted to draw the eye to the apple, which is why I'm wondering about the obelisk.
Thanks, EP, for the suggestions. I'll give it a go later this weekend.
For me, I think you did the trick. I didn't notice the obelisk until I had taken in the foreground. As soon as I saw it, I thought "2001" and THEN read your post. Looks good IMHO!
Thanks, EP, for the suggestions. I'll give it a go later this weekend.
For me, I think you did the trick. I didn't notice the obelisk until I had taken in the foreground. As soon as I saw it, I thought "2001" and THEN read your post. Looks good IMHO!
Thanks Fractal!
I should have mentioned, the idea for the cloud with the particles is to suggest more atomized water droplets. The cloud would be very faint or wispy I would think. Hope the suggestion helps! Good luck!
I like how the ship looks like it's actually plowing through the waves, looks really nice :)
It's always good to see carrarans using the vertex modeling room :) Really liking your scene!
Here is the WIP image, the finished render will use @zgock's amazing plugin YAToon. :)
Dang nice, Gareth! Can't wait to see a render.
looks very cute :)
Title - Two tickets to paradise - final entry (number 2 for me)
- 3 original or modified items with notes on creation/modification process,
1) computer monitor - modeled and uvmapped in vertex modeler - screen shot buying tickets saved to uvmap in photoshop elements
2) computer keyboard - modeled in vertex modeler. Started with grid with enough polygons for keys, etc. Added thickness. Selected keys area on top and extruded without linking. Repeated for space bar, etc. For grins, uvmapped and painted the letters on the keys.
3) printer - modeled and uvmapped in vertex modeling room. Added bones so that the top could be opened and closed.
(everything else was also made using Carrara's modelers).
- Content credits
no content
- General process description
Made and uvmapped some office equipment in C8.1. Added 3 point lighting and a softer central bulb light. Took a screen shot of a list of upcoming Eddie Money appearances. Used Photoshop to apply the screen shot to the uvmap of the computer monitor screen. I hope that is not a violation of some sort.
Just playing around in the vertex modeling room on a rainy vacation day. Have my laptop but not my desktop or content storage media. Image and screen shot of my C8.1 assembly room attached.
Wow! That sounds like a lot of work diomede! Is that the toon shaders you're using?
No. Here is what it looks like using the toon shader in the scene filter. Probably shouldn't have called the previous submission final - I think I might like the toon version better. Anyway, just playing around.
I agree, this one looks much cooler.
splendiferous! I agree with evil as well, it's a great effect.
Hello Fractal, the lighting effects are beautiful, the ocean very realistic. Maybe you should do the water effects in post?
Either with a brush or render them separately so you can control them?
evil I love that movie, it's a genius twist you have made for the scene, joining the two 'myths' together (no insult to Arthur c Clarke or the Writers of the Old Testament intended :) )
Gareth, the feeling of childhood innocence you have achieved is really resonating with me. You should do kid's books eh?
thanks Roygee, you are a bathroom renovator with style, wit and good taste :)
Stezza, great and methodical job you are doing. You not a fireman by any chance ? :)
lol.. I bet my missus wishes I was :coolsmile:
closest I done was emergency comms during the 1994 Sydney fires.. that was scarey enough!
hehe, :) The only fireys I know spend all day surfing, they obviously have waterproof mobile phones in their wetties
Well here it is, my contribution
Title : Shangri-La
Content :
Predatron :
Lorenzo Lorez with my own created freebie clothing. Both for soldiers and natives.
LoRez Donkey
LoRez Monk (with custom shaders)
LoRez Cow
LoRez Crow
Trees are some of Howie's from Arboretum Vol 01 and Maple Meadows.
Hdri from Cloud Nine by DimensionTheory
Carrara Items
Front and middle terrain (created separately) converted to vertex objects and remodeled and adjusted.
Then painted distribution maps, and texture mixer maps.
Back terrain is a very large mountain terrain.
Buildings created with ArchiTools.
Fence to keep the cows in the picture is created in the vertex modeler.
All textures are own creation or modified beyond recognition.
I started this picture with the vision of 1900 centuries explorers discovering the mythical Emerald City of Shangri-La.
Somewhere in the process, when experimenting with ArchiTools, I realized that the idea of having a concept sketch should not be underestimated.
Having a vision is fine, but sketch it first.....
But I did learn how to use ArchiTools.
There are 385 objects, 107 shaders, 3 lights and 1 hdri.
Render time is 1h and 26 min at 1920x1080
So now its time to get the upgrade, and clean my hard-drive and reinstall all my Carrara Content and plug-ins.
Thanks for all the kind words everyone :)
Very nice modeling :) that keyboard looks great!
That's a lot of objects! That path heading to the city looks fantastic. :)
Nice finish, Varsel. I really like the whole scene. Some nice touches like the flock of birds in the background. Well done!
Now we just have to get the official entry thread up, so that all these C8.5 threads get buried in lieu of the important threads such as this!
some really great stuff getting posted...
I'm at the stage of getting some fire and smoke happening with several lights and clouds.. I have re shaded the fireman outfit and trying to get Dartanbeck's trees burning