A bit more control over Walk Construction
... My first episode of "Muscle Shores" is finally up on YouTube. Now I have a question. First let me say the general walk in the Walk Construction for M4, I like it. I like the natural look, the natural sway when they walk, but the arms is what bothers me. How can I get the figures to walk with the arms in a more natural position instead of twisted inward. I tried the sub-tracks, but the basic animate block dominates the figure. I simply want to turn the arms out to the more natural way they would be when a man walks. What I've done so far is create a quick animated transition for the character to walk according the animate block. How can I re-set the arms without doing the frame-by-frame as I have done before? There's got to be a simpler way...