Help needed with M5 hip-gen seam please

michellecelebriellemichellecelebrielle Posts: 264
edited December 1969 in The Commons

I've just converted my M4 custom texture to M5 using the Map Transfer utility in DS4.6 and it's all worked perfectly excepty for the gen's hip seam. Whatever I do in Photoshop Elements 7 I always end up with a tiny dark seam at the top where it should blend in with the torso-hip texture.
Can ayone help, please?

Seam_problem.png
902 x 591 - 538K

Comments

  • SyndarylSyndaryl Posts: 521
    edited December 1969

    It sort of looks like the attack of texture filtering. Try extending your texture outside the UVs by three or four pixels?

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Also double-check that the gens have the same shader as the main body. I've had that happen where it just didn't apply shader to the gens on a conversion and I had to go clear back to the base version of the shader, ctrl+click it to apply it, and THEN apply the mat preset that came with the character (and then change texture paths to the new gen texture).

  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    I'd say thats either a displacement or bump map issue. To me, that looks like a crack in the rendered mesh... I don't think this is the diffuse texture at all. Check your Displacement and Bump textures by loading them in the diffuse texture and render it to see if it is lined up properly, it may be a subtle seam line in your converted bump or displacement. OR as sickle said, it may be a difference in values on your shaders between the hip and gens.

  • michellecelebriellemichellecelebrielle Posts: 264
    edited December 1969

    Thanks for the replies; it wasn't the shader because it had the same as the torso-hip. I adjusted the bump and displacement maps and it has just about worked. I'll try extending the edges of the texture slightly and see if that gets rid of it completely.
    Thanks for the help :)

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