Morph loader Pro workflow
Siciliano1969
Posts: 433
Hello, since I cannot use GoZ for the latest general release of 4.6.0.18 for morphing V6...my only option is MLP. I am running into a brick wall with that....
Export the V6 character (it automatically is set to catmark subdivision level 1) as an .obj file at DAZ scale.
Morph in Zbrush
Import back via MLP and you get not matching geometry error.
Export the V6 character (change the subd level to 0 base mesh) as an .obj file at DAZ scale.
Morph in Zbrush
Import back via MLP and you no longer get the not matching geometry error, but the figure looks like she's 90 years old
V4 works excellent both in GoZ and MLP, but V6 is a real problem
What is the secret?
Comments
The GoZ bridge is included in DS4.x Pro. Under help, click on installed plugins. The GoZ plugin should show up as installed.
The only plugin not included in the free version of DS4.x Pro is Deciamator.
If the GoZ plugin is not showing up as installed under installed plugins, you might want to try re-installing whatever version of DS4 you are using.
Also check the log files to see if there is an indication that DS tried to install the plugin and failed.
Thanks icprncss, I just Copied the dzgoz.dll from the 4.6.0.18 plugin folder to the 4.6.0.81 Beta plugin folder
Set Zbrush to the Beta exe and presto that works
Not sure yet how to cure the MLP issue yet
Subdivision at 1 changes the vertices count causing the error. It's normal you have to export with 0 subdivision.
Not sure why your morph would look bad after importing it. Sorry.
It would look a bit softer, but nothing that bad. :/