Morph loader Pro workflow

Siciliano1969Siciliano1969 Posts: 433
edited December 1969 in The Commons

Hello, since I cannot use GoZ for the latest general release of 4.6.0.18 for morphing V6...my only option is MLP. I am running into a brick wall with that....

Export the V6 character (it automatically is set to catmark subdivision level 1) as an .obj file at DAZ scale.
Morph in Zbrush
Import back via MLP and you get not matching geometry error.

Export the V6 character (change the subd level to 0 base mesh) as an .obj file at DAZ scale.
Morph in Zbrush
Import back via MLP and you no longer get the not matching geometry error, but the figure looks like she's 90 years old

V4 works excellent both in GoZ and MLP, but V6 is a real problem

What is the secret?

Comments

  • icprncssicprncss Posts: 3,694
    edited December 1969

    The GoZ bridge is included in DS4.x Pro. Under help, click on installed plugins. The GoZ plugin should show up as installed.

    The only plugin not included in the free version of DS4.x Pro is Deciamator.

    If the GoZ plugin is not showing up as installed under installed plugins, you might want to try re-installing whatever version of DS4 you are using.

    Also check the log files to see if there is an indication that DS tried to install the plugin and failed.

  • Siciliano1969Siciliano1969 Posts: 433
    edited December 1969

    icprncss said:
    The GoZ bridge is included in DS4.x Pro. Under help, click on installed plugins. The GoZ plugin should show up as installed.

    The only plugin not included in the free version of DS4.x Pro is Deciamator.

    If the GoZ plugin is not showing up as installed under installed plugins, you might want to try re-installing whatever version of DS4 you are using.

    Also check the log files to see if there is an indication that DS tried to install the plugin and failed.

    Thanks icprncss, I just Copied the dzgoz.dll from the 4.6.0.18 plugin folder to the 4.6.0.81 Beta plugin folder
    Set Zbrush to the Beta exe and presto that works


    Not sure yet how to cure the MLP issue yet

  • SotoSoto Posts: 1,440
    edited December 1969

    Subdivision at 1 changes the vertices count causing the error. It's normal you have to export with 0 subdivision.
    Not sure why your morph would look bad after importing it. Sorry.
    It would look a bit softer, but nothing that bad. :/

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