importing models from Hexagon

TabianTabian Posts: 76
edited December 1969 in Daz Studio Discussion

I have modeled a jar in Hexagon and exported it as an OBJ file but when I import it into Studio the control handles are about six miles underneath the jar (slight exaggeration) but they are too far away to use when setting up a scene. The jar that I have made is of a particular shape for a scene that I have plans for.
If anyone knows how to get the jar in Studio so that it is as smooth as it is in Hexagon and with all the control handles on it or within a usable distance, please oh please let me know..

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    In Hexagon, right click with the model selected, and select Set Pivot Point.

    If you have used smoothing in hexagon, you will need to collapse the DG, click on the little lightning bolt in the Dynamic Geometry pane before exporting the OBJ.

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited December 1969

    I don't know about the control handles, but for the smoothing you might look at the Smooth Angle in the Surfaces tab once it's in DS. I'm kind of new to using Hexagon, much less importing objects from it to DS, but I had a similar problem and that fixed it.


    Tabian13 said:
    I have modeled a jar in Hexagon and exported it as an OBJ file but when I import it into Studio the control handles are about six miles underneath the jar (slight exaggeration) but they are too far away to use when setting up a scene. The jar that I have made is of a particular shape for a scene that I have plans for.
    If anyone knows how to get the jar in Studio so that it is as smooth as it is in Hexagon and with all the control handles on it or within a usable distance, please oh please let me know..
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