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It doesn't seem to be downloadable; I've logged into DA and it 'says' "Download," but there doesn't actually seem to be a link to do that. Better living through technology!
Many thanks! I've been away from DazTrek, but with these new figures, I may just get energized again (plus now that I'm retired, I need projects!). Most of my stuff is all Poser-enabled, so I may need to rejigger some stuff to work with iRay.
While Star Trek Fleet Command is my go to for character models it would seem that Star Trek Online has become my go to for ships. That's because STO's ship models ended up being used in Star Trek Picard. The Enterprise-F for example the remastered STO model was actually made for Picard Season 3.
https://sta.sh/024vqzr1jeut
I just downloaded it, Select the download button on the right side with the down arrow symbol. The large box button in the left middle didnt work.
Oh, cool.
No arrow on the right side of my screen - the only one is on the left and leads to MY Sta.sh. It just wants me to do my own homework, I guess.
Meanwhile, I loaded Sulu. The morph looks good, but the materials leave something to be desired. The dark 'eyeholes' in the face ware way too big and bleed over onto his eyelids, and with the entire outfit being a single unit, using a velvet shader also creates velvet pants and boots (!); I'm going to have to use the Geometry Editor to create separate surfaces for the pants and boots so I can create different textures appropriate to fabric and leather. That's actually pretty easy - easier than fixing his eyes; I may end up finidng another good Asian male character and borrowing their skin (very "Silence of the Lambs!")
https://sta.sh/01px5q53s55q
I downloaded and uploaded it again. I can also e-mail it to you directly.
That worked - I got the download button this time . Tanx!
It is pointing to your local drives, so I'm going through the .DUF to eliminate the static drive paths - everything will start with "/Runtime/"; I also found a handful of images that are outside the Runtime/Textures/Ptrope path; I assume they're all ones you used for overhead screens.
/C%3A/Users/tgrow.GABRAUN/Downloads/1442508131660102576.jpg
/C%3A/Users/tgrow.GABRAUN/Downloads/1442508132113232816.jpg
/C%3A/Users/tgrow.GABRAUN/Downloads/1442508132415819696.jpg
/C%3A/Users/tgrow.GABRAUN/Downloads/47436main_2003-11-a-large_web%5B1%5D.jpg
/C%3A/Users/tgrow.GABRAUN/Downloads/490404main_starbirth-pinwheel-670.jpg
/C%3A/Users/tgrow.GABRAUN/Downloads/pia18908-main.jpg
I may end up doing what you did - packaging the entire bridge up as a scene for Studio users.
Sorry, it's been quite a few years since I did that. I should take another crack at it using just your files. I know I've improved since I made it.
Almost done iRaying (?) mine - I need to look around and see if I can find whether anyone has actually charted the lighting setups used during the series (James Cawley probably has them ).
I retextured Sulu using "Lee for Genesis 8 Male" - it worked pretty well using 3DUK's morph.
I still need to replace most of the lower square monitor screens with higher-rez ones; I know someone was slowly creating great images of them, but I don't remember who it was.
Your'e absolutely correct, The ships in STO are absolutely the best.
I opened your iRay scene after saving my edits - looks great! I didn't try substituting any of the missing images, just so I could see where they were. Interesting that you and I used the same solution for basic lighting: an emissive cylinder in the ceiling ; I placed mine all the way at the top, but I like how you brought it down to a more realistic height. (I've tried posting the image, but it keeps telling me there's no data found in the file - works fine on this end for me.)
BTW, I found this site - the TOS Bridge Display Project : https://tosdisplaysproject.wordpress.com/bridge-station-displays/communications/
+1
I'm having just a little too much fun, it seems. Here are both mine and Tim's IRay setups - yeah, I've put a couple extras in there just to see how it looked.
I finally managed to get the images to load by converting them from PNG to JPG. Really, DAZ?
Merry Christmas, Trekkies and Trekkers! If you've downloaded my bridge, here is a scene that converts all the materials (I think!) to iRay, and also includes a few extras: a chair with the opening for M'Ress's tail, an overhead set of screens that are above the main screen, and the extended seatback for the captain's chair from "Mirror, Mirror."
Hopefully this will work - I'm not very online-tech savvy, ironically . I've zipped up the iRay .DUF of the bridge, and also the texture folder; unzip the .DUF to wherever you want it, and the textures folder to \Runtime\Textures\Ptrope\[unzip here - it will create the "TOS_Bridge" subfolder]
The scene will ask for 3 images that aren't in the texture folder - they're the main display and the displays on the extra set of screens over it - I figure you can use your own images for these; the ones I used are silly . I made sure that all of the remaining image references point to that folder. Let me know if something else is missing.
Bridge: https://sta.sh/01ve3sze73fy (3.4 mb ZIP)
Textures: https://sta.sh/0u6xhkdv7ry (5.6 mb ZIP)
Thank You
My pleasure! Always happy to share
Thank you! Merry Christmas to you !
I got this message when I loaded the bridge
/Runtime/Libraries/Props/Ptrope/TOS Bridge/Cage 2.0/Forward Overhead.pp2
/Runtime/Libraries/Props/Ptrope/TOS Bridge/Chair Back.pp2
/Runtime/Libraries/Props/Ptrope/TOS Bridge/Updates/Base mapped.pp2
/Runtime/Libraries/Props/Ptrope/TOS Bridge/Updates/Forward Bridge - Series.pp2
/Runtime/Libraries/Props/Ptrope/TOS Bridge/Updates/HelmNav mapped.pp2
/Runtime/Libraries/Props/Ptrope/TOS Bridge/Updates/Railings - Stairs - Series.pp2
OK, well, it appears that the DUF doesn't store the parts - I see a lot of geometry in the DUF, but apparently not all of it. I'll package those up, too. Anyone know if there's a way to force a scene to embed all the objects? That would be handy .
OK, let's try this. I've packaged up a Poser Runtime structure - because that's how I have all of this saved; I haven't saved any of these assets as Studio props or subsets or whatever you want to call them . If you have a Poser library added to your Content, this can be unzipped into it, or you can create one and add it to your Content; if you do, I suggest you also drop the contents of the texture maps (Runtime\Textures\etc.) into it so you keep everything together. There are a LOT of OBJs in here - even ones that I haven't included PP2 files for, but, hey, you can still import them and play around with them, but I am 99% sure that this will supply all the missing components, and a bit more.
https://sta.sh/0pqqbljuz8v (9.2 Mb zip)
While I'm at it, I played around a bit and took a weird overhead shot of the bridge.
Thanks for this update....
FYI....new freebies
Magnus1781 released a TOS Spock (Nemoy) and Kirk (Shatner) morph for G8:
https://www.deviantart.com/magnus1781/art/Various-VG-Characters-1001533311
Ryselle-chan has released a Tholian for Daz:
https://www.deviantart.com/ryselle-chan/art/Free-Download-Tholian-for-DAZ-Studio-1001977976
Thank you for the shoutout ♥
The Tholian has a few minor bugs when in use, but those are fixable.
Here is an image of how the model looks when in use: