Texture atlas and the supersuit??? Are they compatible??????????? please help time sensitive!
Is the texture atlas compatible with the supersuit??? when I use it on the supersuit and save it to a folder ,.. there is nothing in the folder,.. I tried creating an entirely new folder on the desktop with nothing in it. then I opened a new file loaded up a supersuit and used the texture atlas on it. I pressed the auto arrange button and the image with all the uv's appeared on the right as it usually does,.. I then accepted and chose to save it in the empty folder I created on the desktop. I then looked in that folder and found NOTHING. there was nothing there? No saved image.. it was completely empty
I then opened a new file loaded a genesis figure along with a supersuit. I know that the genesis works with the texture atlas just fine and so I decided to use the genesis and the supersuit with the texture atlas. I repeated the process explained above and pressed the accept button,.. when I checked in the folder i did see the image I saved but it only had the uvs for the genesis figure and not the uv's for the supersuit. the space where the uvs for the supersuit were in the texture atlas dialog window was all blacked out in the image i saved to the folder. everything else was black.
I attached a picture below. The black parts of the image is where the supersuit uv's are supposed to be... its where they were when i first clicked the auto arrange button in the texture atlas dialog window.
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I'm not sure if it matters, but the Supersuit is 'textured' with shaders, not actual textures.
any little bit of info helps,.. thanks.. my goal here is to get some type of uv template going for the supersuit,.. thats 1. the second is i want to decrease the amount of surfaces without destryoing the colors. usually when you combine surfaces it takes one solid color.
is there a way to to turn shaders into textures?? baking right?? but for some reason my baking function is not working properly. im getting some crazy errors,.. im actually going to start a new post about it.
If i can use my shader baker,.. then my texture atlas operations iwth the supersuit should work correct?? cause then the shaders would indeed be textures.
Why not just download the premade templates? They're located on the resources tab of it's product page https://www.daz3d.com/genesis-supersuit
It has both texture templates and a colored versioin of the templates.
ok so i would use the uv's to create the texture and then use the texture atlas?? would that be the way to do it??
Yea, or you could try using a tileable graphic in all of the diffuse channels of the supersuit, but it needs actual textures in there and not just color shaded.
That goes for all maps you want to collect for- diffuse, spec, bump, etc. If you want just diffuse, just add maps to diffuse, if you want specular and bump with it, you'll need to create and add spec and bump maps as well.
got ya . thanks. so yea right now I have the uv's and when i color them i am going to put them in the diffuse and then collect them with the texture atlas,.. I only wish i would of paid attention in photoshop class. My hands are everything but steady at the moment. by the end of this night i will be some sort of artist lol. photoshop is complicated indeed.
Here I'll help, choose a foreground color in PS, now select the white area outside of the UV itself using the Magic Wand Tool, Selection > Invert, now hit alt+backspace to fill the selection with the foreground color (ctrl+backspace does background color). You can color each UV map with a different color so you can see what's where in atlas.
followed you all the way to the Selection.invert part.. how do you do that
also i had the idea to use photoshop bridge, becuase you can import image maps as i saw in a tutorial. but for some reason it does not work.. when i activate the bridge in photoshop . i get a message saying " program error,..
Selection is at the top in the menu row. File, Edit, Image, Layer, etc.
Where did you install the bridge to?