Any chance of someone creating these clothes for poser / daz?
jorge dorlando
Posts: 1,157
Hi to everyone!
Here these link , are packages of clothes, I feel a great need to have them for poser or daz in genesis or m4, m5 or else:
http://www.fallingpixel.com/arab-afghan-male-pack-3d-model/35258
http://www.fallingpixel.com/arab-afghani-female-pack-3d-model/38798
thank
Comments
Well, for starters some of this could be covered by items already made. Possibly such as "Defiant for Genesis". Simple re-texturing has turned this outfit into many an outfit including Star Trek uniforms! And it's a PC item too :-)
http://www.daz3d.com/sg-headdresses-for-genesis
http://www.daz3d.com/lorez-cardinal
http://www.daz3d.com/men-s-night-life
http://www.daz3d.com/teen-swag
And several more possibilities which lend themselves for re-texturing can be found in the store.
"vest" will bring up several.
About footwear though ... that is an item to pay attention to. Men and women do NOT wear the same sandals, etc.
ANother possibility is
http://www.daz3d.com/moroccan-dreams-for-michael-4
http://www.daz3d.com/moroccan-dreams-for-victoria-4
Ok, thanks for the information.
however, the two packages I mentioned, Arab costumes are visually more unique
seems irreplaceable, though, thanks for the help.
Now, one thing that occurred to me:
these two packages mentioned (http://www.fallingpixel.com/arab-afghan-male-pack-3d-model/35258
http://www.fallingpixel.com/arab-afghani-female-pack-3d-model/38798)
page under the product description included indicate the format of Lightwave 6.5.
I do not have Lightwave, but poser pro2012 Lightwave import format (I have PP2012).
would this be a solution?
It says
3ds Max 7
OBJ (Multi Format)
3DS (Multi Format)
Maya 7
Lightwave 6.5
Cinema 4D R9.5
As it already has obj variation (which Poser imports), I'm not sure why you need Lightwave import. I don't think the Lightwave rigging would import into Poser anyway.
That's a very good point Kattey, If Jorge is familiar with the cloth room in Poser he would even be able to use them as dynamic cloth, which would avoid any need to rig them
Before buying them with the hope of importing into poser and have em working, be sure of what they "are".
By a quick glance at the packages i read 'low poly models' blah blah "use in games" blah blah.
So be sure that if you want the clothes, clothes is what you get, not models of clothed people (which is what i think is in the package: already clothed characters that you can somehow use as they are.)
Also take a look at Pappy411's store at Renderosity: can't link, but the name is really all you need for a search there.
Middle East wear, historical and modern styles.
Ah yes I forgot he also had some Middle Eastern clothes http://www.renderosity.com/mod/bcs/hijab/94519 amongst others.
Hmmm ... That's what I was thinking ... that maybe the import Lightwave Poser, could import models rigged ... But now rule out this possibility ... I just saw on the product page that the models are not rigged, there.
Well, I just wanted the clothes to use in Genesis, or M4, or M5.
But on the other hand, the caracteristics of the faces of the models are authentic Arab ... The facial expression, facial features, wrinkles ... and only the models are lowpoli but their textures are high resolution.
then, suddenly I get the Obj formats, I could rigging it in minutes ... Mixamo?
Or even being models of clothed people, would have to rigging: people and clothes, or just people ...?
Oh ,that is also sold at Turbosquid :
http://www.turbosquid.com/3d-models/c4d-arab-casuals/642982
Here one good:Sinbad e Wonder Lamp -MEC4D
http://www.mec4d.com/store/index.php?_a=product&product_id=97
These are not Clothes and People, they are single MESH figures, they are MADE just as you see them for use in 3D game engines that support the formats.
EDIT: The last one is supported by DAZ, in the listings.
Hmm, unique mesh, now I understand.
But then, if only rigging the human model, then the clothes, will move with the character, since the clothing and character are unique ... right?
If you really want the human and the clothes to be a single mesh object, use Predatron's lorez arab male. All of them are pre-rigged, with morphs/expressions and a hell of a lot cheaper than $800.
http://www.daz3d.com/lorez-arab-male
No, I do not want it to be human and cloth, single mesh no.
I wanted these clothes could be fitted / placed in M4, V4 or Genesis.
so unfortunately not be possible, I'm looking at a solution.
I have Lorez Arab, but ... so far nothing compares to these.
I did not bought it yet, and the conversion of the dollar into the currency of my country (Brazil), is high.
But ...
Well, you've been given the link once directly to one of Pappy's products, here's one to his full store, which has what you're looking for (the robes are Poser dynamic for the most part, dynamic robes are better than conforming once if you want realistic draping and such anyways):
http://www.renderosity.com/mod/bcs/index.php?vendor=pappy411
Ok, but I've been watching the store pappy411
But here it is the Middle East today, the present day:
http://www.turbosquid.com/3d-models/c4d-arab-casuals/642982
Hmm, unique mesh, now I understand.
But then, if only rigging the human model, then the clothes, will move with the character, since the clothing and character are unique ... right?They will only move as they have been Rigged to move in a Game Engine, or as a User re-Rigs them for use in there game engine. I use FPS and Dark Basic both of which could re-rig as I like for use in games. But even then those are WAY over priced for indie game makers.
You will be far better off doing Kit Bashing. Take one item of clothing form this set and then use a item from another set until you have built the look of clothing you need.
Ok, but I've been watching the store pappy411
But here it is the Middle East today, the present day:
http://www.turbosquid.com/3d-models/c4d-arab-casuals/642982
Then why not use Pappy's headwear and put your models in plain clothes, say jeans and button down shirts?
Because those clothes aren't jeans and button down shirts but different articles of clothes.
Ok, but I've been watching the store pappy411
But here it is the Middle East today, the present day:
http://www.turbosquid.com/3d-models/c4d-arab-casuals/642982
$799 for 16 Lorez models
799 / 16 = $49.93 each that's pretty steep for un rigged, non morphable basic low poly-count models.
Well, the technical support from TurboSquid made some sample of how these models are in Daz Studio 4 and Poser.
he said, the textures do not seem to carry well in poser (obj format)
Here some
Here in poser
I'm thinking this is a solution: http://www.mixamo.com/c/auto-rigger
It says: "This is free for under 10k triangles meshes!"
Whoa! "Not" unless you have made the mesh entirely yourself. [that's figure with clothing on] AFAIK from reading too much stuff ... you have to upload the mesh TO them for them to rig it for you. Those, I think are basically game pieces, which you said you didn't want.
For clothing to be useful in D/S with Genesis, well, this is not low poly. Also, it really doesn't take much work to run the Transfer Utility tool to make a basic clothing rig for clothing items on Genesis. Takes less time that it did to write this paragraph.
I do not have the time to create this set ... and indeed have no desire to cut into what would be a job giving somebody possibly a few thousand dollars but I have been wondering, do you have Hexagon? If not, it is reasonably prized and with it you could model the clothing items. Rig them in D/S and save them.
I understand, but I gave up the thought of using it in Genesis, since human and clothing is one mesh ...
so I'm considering using the complete package: clothing and character, as he is. And also the look of the face of the characters, are the face of the Middle East, using this complete package, I'll have authentic Arab digital.