Morph Loader Pro Question
nakamuram002
Posts: 792
I am using Morph Loader Pro to load the red geometry (DX30 Grace Pumps Stocking for V4, Modified) as a morph for the blue stockings (DX30 Grace Pumps Stocking for Genesis). I am getting a "warning Geometry did not match..." error. Both geometries have 5184 polygons. What am I doing wrong?
The polygon grouping and resolution settings for the red geometry are shown on the left and right, respectively.
Import1.jpg
1689 x 1027 - 207K
Post edited by nakamuram002 on
Comments
If you are getting that warning, then the geometry doesn't match. It is possible that they both have the same number of poly's, but the vertex order in the .obj file may not match. If you deleted or added polygons then it won't work.
Here are the steps to remember when exporting an .obj from studio for the purpose of creating a morph.
1. Set Resolution to Base
2. Export as DAZ Studio Preset (not necessary, but may save some headaches later).
Set your options here as well, make sure you aren't exporting out any extra geometry.
3. Load model into your modeler of choice. Don't delete or add any vertices, polygons or lines. You can only manipulate the geometry.
4. Export (give the .obj the name you want your morph to have)
5. Load into Studio. You should be able to choose DAZ Studio preset. It depends on the scale you exported it out from your modeler as.
If you do this it should work. If you are using Carrara one of the export presets is DAZ Studio Morph Target. This ensures the scaling is spot on.
Thanks DAZ_Jared!! Yes, I used Blender to delete some polygons at the top of the thighs from the V4 mesh, so the polygon count would be the same for both meshes. Except for the tops of the thighs, both meshes appear to have identical geometries. Is there any way to "re-order" the vertices in the modified V4 mesh?
You can't delete stuff in morphs, just rearrange what is there.
Not that I know of. Like Richard said you can't delete or add polygons or vertices for morphs, you can only re-arrange vertices and polygons. Once you delete a polygon or vertice there isn't much you can do except start over with the original mesh.