Morph Loader Pro Question

nakamuram002nakamuram002 Posts: 792
edited August 2013 in Daz Studio Discussion

I am using Morph Loader Pro to load the red geometry (DX30 Grace Pumps Stocking for V4, Modified) as a morph for the blue stockings (DX30 Grace Pumps Stocking for Genesis). I am getting a "warning Geometry did not match..." error. Both geometries have 5184 polygons. What am I doing wrong?

The polygon grouping and resolution settings for the red geometry are shown on the left and right, respectively.

Import1.jpg
1689 x 1027 - 207K
Post edited by nakamuram002 on

Comments

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    If you are getting that warning, then the geometry doesn't match. It is possible that they both have the same number of poly's, but the vertex order in the .obj file may not match. If you deleted or added polygons then it won't work.

    Here are the steps to remember when exporting an .obj from studio for the purpose of creating a morph.

    1. Set Resolution to Base
    2. Export as DAZ Studio Preset (not necessary, but may save some headaches later).
    Set your options here as well, make sure you aren't exporting out any extra geometry.
    3. Load model into your modeler of choice. Don't delete or add any vertices, polygons or lines. You can only manipulate the geometry.
    4. Export (give the .obj the name you want your morph to have)
    5. Load into Studio. You should be able to choose DAZ Studio preset. It depends on the scale you exported it out from your modeler as.

    If you do this it should work. If you are using Carrara one of the export presets is DAZ Studio Morph Target. This ensures the scaling is spot on.

  • nakamuram002nakamuram002 Posts: 792
    edited December 1969

    Thanks DAZ_Jared!! Yes, I used Blender to delete some polygons at the top of the thighs from the V4 mesh, so the polygon count would be the same for both meshes. Except for the tops of the thighs, both meshes appear to have identical geometries. Is there any way to "re-order" the vertices in the modified V4 mesh?

  • Richard HaseltineRichard Haseltine Posts: 102,218
    edited December 1969

    You can't delete stuff in morphs, just rearrange what is there.

  • DZ_jaredDZ_jared Posts: 1,316
    edited August 2013

    Thanks DAZ_Jared!! Yes, I used Blender to delete some polygons at the top of the thighs from the V4 mesh, so the polygon count would be the same for both meshes. Except for the tops of the thighs, both meshes appear to have identical geometries. Is there any way to "re-order" the vertices in the modified V4 mesh?

    Not that I know of. Like Richard said you can't delete or add polygons or vertices for morphs, you can only re-arrange vertices and polygons. Once you delete a polygon or vertice there isn't much you can do except start over with the original mesh.

    Post edited by DZ_jared on
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