I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
You replaced all the plugin files? There are some files that needs to be replaced!
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
You need to use the same directory for the output of the simulation and the input to the mesher otherwise the mesher will have nothing to generate a mesh from!
You can use multiple meshers pointing to the same baked files with different options when required.
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
You need to use the same directory for the output of the simulation and the input to the mesher otherwise the mesher will have nothing to generate a mesh from! You can use multiple meshers pointing to the same baked files with different options when requir
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
You need to use the same directory for the output of the simulation and the input to the mesher otherwise the mesher will have nothing to generate a mesh from! You can use multiple meshers pointing to the same baked files with different options when required.
Okay Tutorial 1 is working okay
Saved the scene, created a fresh scene then loaded the saved scene Tutorial 1 and it failed again "Assets missing etc"
Fluidos simulation seems to be working but the save issue still remains.
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
You need to use the same directory for the output of the simulation and the input to the mesher otherwise the mesher will have nothing to generate a mesh from! You can use multiple meshers pointing to the same baked files with different options when requir
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
You need to use the same directory for the output of the simulation and the input to the mesher otherwise the mesher will have nothing to generate a mesh from! You can use multiple meshers pointing to the same baked files with different options when required.
Okay Tutorial 1 is working okay
Saved the scene, created a fresh scene then loaded the saved scene Tutorial 1 and it failed again "Assets missing etc"
Fluidos simulation seems to be working but the save issue still remains.
Did the Sources unparent from the Domain when reloading?
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
You need to use the same directory for the output of the simulation and the input to the mesher otherwise the mesher will have nothing to generate a mesh from! You can use multiple meshers pointing to the same baked files with different options when requir
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
You need to use the same directory for the output of the simulation and the input to the mesher otherwise the mesher will have nothing to generate a mesh from! You can use multiple meshers pointing to the same baked files with different options when required.
Okay Tutorial 1 is working okay
Saved the scene, created a fresh scene then loaded the saved scene Tutorial 1 and it failed again "Assets missing etc"
Fluidos simulation seems to be working but the save issue still remains.
Did the Sources unparent from the Domain when reloading?
The sources/Sinks are not there, only the Domain and the Mesher.
After this I cleared and started a new scene.
I then tried loading one of the scenes "Fluidos Scene 1.duf"
Again assets missing warning
I choose the download missing stuff option that apears.
All that is listed under the nodes are:
Fuid Domain
Camera 1
Fluidos Mesher
Are these all for this scene?
I highlight the domain but It insists the domain is not selected when I try and run the simulation.
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
You need to use the same directory for the output of the simulation and the input to the mesher otherwise the mesher will have nothing to generate a mesh from! You can use multiple meshers pointing to the same baked files with different options when requir
I sent the update that solves this issue to the store. They're testing it.
Argh I guess I'll have to be patient (Throws toys out of pram)
In the meantime, this problem is easy to avoid. Only save the the scene the first time you create a Domain in it, before parenting anything. Reload and never will occur unparenting in this scene. If you have a old scene already with all unparented from domain, load the scene and reload; never again the objects will be spontaneosly unparented from domain.
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
Let's see.
Check if the update was installed correctly.
Go to menu Help - About Installed Plugins.
Search FLUIDOS for Daz Studio and select it
Below, in information, should read "Version 1.1.0.0"
If this was correct, download the attached .duf. It's the tutorial 1 example.
Load in Daz Studio.
Set your Preferred device (Advanced Settings) if the selected one has changed.
Select the Fluidos Domain and set the Baked files folder (Main Settings) you wish.
Select the Fluidos Mesher and set the same Baked files folder you choosed in step 3.
Run the simulation.
Select the Mesher, set Preview Off and set Enable On.
Check the results.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
You need to use the same directory for the output of the simulation and the input to the mesher otherwise the mesher will have nothing to generate a mesh from! You can use multiple meshers pointing to the same baked files with different options when required.
Okay Tutorial 1 is working okay
Saved the scene, created a fresh scene then loaded the saved scene Tutorial 1 and it failed again "Assets missing etc"
Fluidos simulation seems to be working but the save issue still remains.
Did the Sources unparent from the Domain when reloading?
The sources/Sinks are not there, only the Domain and the Mesher.
After this I cleared and started a new scene.
I then tried loading one of the scenes "Fluidos Scene 1.duf"
Again assets missing warning
I choose the download missing stuff option that apears.
All that is listed under the nodes are:
Fuid Domain
Camera 1
Fluidos Mesher
Are these all for this scene?
I highlight the domain but It insists the domain is not selected when I try and run the simulation.
Am I doing something wrong here?
Sorry I should clarify
Note the first attempt was thte .duf file attached on this forum.
The second attempt was from the DS scenes directy.
I'll ask you again: have you correctly installed the plugin? The DIM version is a bit broken and some part didn't get installed the right way... Check some posts ago, Alberto posted a simple guide to install everything.
Then let us know... All the issues you named are solved in 1.1!
I'll ask you again: have you correctly installed the plugin? The DIM version is a bit broken and some part didn't get installed the right way... Check some posts ago, Alberto posted a simple guide to install everything.
Then let us know... All the issues you named are solved in 1.1!
I uninstalled the vs 1.0
I installed the vs 1.1
I saw no error messages
How do I confirm what I am using is vs 1.1?
I checked the About Installed Plugins but found no version number?
I'll ask you again: have you correctly installed the plugin? The DIM version is a bit broken and some part didn't get installed the right way... Check some posts ago, Alberto posted a simple guide to install everything.
Then let us know... All the issues you named are solved in 1.1!
I uninstalled the vs 1.0
I installed the vs 1.1
I saw no error messages
How do I confirm what I am using is vs 1.1?
I checked the About Installed Plugins but found no version number?
The product page includes "Manual Install" as one of the install types, and also states "This product includes: 1 Win 32 Bit Installer 1 Win 64 Bit Installer" and yet I'm not seeing any download for the installers. Is there any way of installing this product without using DIM? If not, then Daz need to change the information on the product page.
The manual install don't includes the plugin itself, only contents.
There is a way to install manually, but you have to download the package via DIM (not for installing, only as a downloader).
The package to download is "FLUIDOS for DAZ Studio (Win 64 bits)" [or "FLUIDOS for DAZ Studio (Win 32 bits)" for a 32 bits OS]
When is downloaded, search for the file IM00054155-02_FLUIDOSforDAZStudioWin64bit.zip (or IM00054155-02_FLUIDOSforDAZStudioWin32bit.zip). Decompress. You will find these files:
Open the folder of Daz Studio software at Program Files/DAZ 3D/DAZStudio4. Notice that there are two folders called libs and plugins.
Go to the decompressed plugin files, open the subfolder "DAZ Studio_4.5;4.x Public Build;4.x Private Build"
Inside the subfolder plugins there is a subfolder called "ABFluidos". Copy this folder to the folder DAZStudio4/plugins
Then go to the decompressed plugin files, open the subfolder "DAZ Studio_4.5;4.x Public Build;4.x Private Build_(64-Bit)" [or "DAZ Studio_4.5;4.x Public Build;4.x Private Build_(32-Bit)"].
Copy the contents of subfolder "libs" to DAZStudio4/libs and the contents of "plugins" to DAZStudio4/plugins
Finally go to the decompressed plugin files, open the subfolder "Temp_(64-Bit)" [or Temp_(32-Bit)]
run the bat file "run_vc17redist_x64.bat", and follow the instructions of this installer (it installs the needed C++ runtimes)
I'll ask you again: have you correctly installed the plugin? The DIM version is a bit broken and some part didn't get installed the right way... Check some posts ago, Alberto posted a simple guide to install everything.
Then let us know... All the issues you named are solved in 1.1!
I uninstalled the vs 1.0
I installed the vs 1.1
I saw no error messages
How do I confirm what I am using is vs 1.1?
I checked the About Installed Plugins but found no version number?
I'll ask you again: have you correctly installed the plugin? The DIM version is a bit broken and some part didn't get installed the right way... Check some posts ago, Alberto posted a simple guide to install everything.
Then let us know... All the issues you named are solved in 1.1!
I uninstalled the vs 1.0
I installed the vs 1.1
I saw no error messages
How do I confirm what I am using is vs 1.1?
I checked the About Installed Plugins but found no version number?
Uninstalled everything and deleted all 3 Fluidos downloads (just in case)
Re-downloaded with DIM installed all except the plugin.
Manualy unpacked and copied files to Lib & Plugins directories.
Checked Plugin version as per screenshot.
(Note it did not ask for the SN and both versions are listed under the Help/Plugins list? strange as I uninstalled V1 & deleted the download file)
Included my screenshot (attached)
Loaded scene 1 which again prompted missing assets etc
Okay thought I'd try and save & reload Tutorial 1.
deleteed old version of Tutorial 1.
Recreated scene as per video.
Simulation runs okay.
Saved scene
Created a new scene
Loaded My Tutorial 1
Both SourceSinks missing.
I refered to your manual it says save scene for the examples, is save as a scene correct?
or am I saving incorrectly?
Please, could you go to Daz Studio menu: Help - Troubleshooting - View log file... ?, you should see a text in Notepad now. Save the text in Documents or other suitable folder. Sent me the file, please.
Thanks for the new version, I was really pleased to see that you have added an ability to switch GPUs, but unfortunately for me at least it does not appear to work, or I am doing something wrong. I ran two identical simulations, one with the "Preferred Device" set to "GPU", and the second time using "GPU 2". In both simulations it picked the onboard GPU, rather than my 1080Ti card. Is there something else I need to change other than "Preferred Device". Unfortunately the onboard intel GPU always fails with Fluidos. I can force it to use the main GPU by uninstalling the drivers of the "Intel(R) HD Graphics 630", but then I have to race to restart Daz Studio before Windows 10 reinstalls the driver again, which it tends to do within a few seconds, so that is not a great work around. Any help would be appreciated.
Using GPU :
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
Using GPU 2:
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
If I remove the intel drivers and quickly restart DS, this is what I get when I run the simulation using GPU:
CL_DEVICE_NAME: GeForce GTX 1080 Ti
CL_DEVICE_VENDOR: NVIDIA Corporation
CL_DEVICE_VERSION: OpenCL 1.2 CUDA
CL_DRIVER_VERSION: 391.01
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 1.2
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1582MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 11811160064
CL_DEVICE_LOCAL_MEM_SIZE: 49152
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2952790016
CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
CL_DEVICE_MAX_WORK_ITEM_SIZES: 1024 x 1024 x 64
Thanks for the new version, I was really pleased to see that you have added an ability to switch GPUs, but unfortunately for me at least it does not appear to work, or I am doing something wrong. I ran two identical simulations, one with the "Preferred Device" set to "GPU", and the second time using "GPU 2". In both simulations it picked the onboard GPU, rather than my 1080Ti card. Is there something else I need to change other than "Preferred Device". Unfortunately the onboard intel GPU always fails with Fluidos. I can force it to use the main GPU by uninstalling the drivers of the "Intel(R) HD Graphics 630", but then I have to race to restart Daz Studio before Windows 10 reinstalls the driver again, which it tends to do within a few seconds, so that is not a great work around. Any help would be appreciated.
Using GPU :
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
Using GPU 2:
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
If I remove the intel drivers and quickly restart DS, this is what I get when I run the simulation using GPU:
CL_DEVICE_NAME: GeForce GTX 1080 Ti
CL_DEVICE_VENDOR: NVIDIA Corporation
CL_DEVICE_VERSION: OpenCL 1.2 CUDA
CL_DRIVER_VERSION: 391.01
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 1.2
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1582MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 11811160064
CL_DEVICE_LOCAL_MEM_SIZE: 49152
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2952790016
CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
CL_DEVICE_MAX_WORK_ITEM_SIZES: 1024 x 1024 x 64
Let me study the problem, please. And thank you for the detailed explanation.
Thanks for the new version, I was really pleased to see that you have added an ability to switch GPUs, but unfortunately for me at least it does not appear to work, or I am doing something wrong. I ran two identical simulations, one with the "Preferred Device" set to "GPU", and the second time using "GPU 2". In both simulations it picked the onboard GPU, rather than my 1080Ti card. Is there something else I need to change other than "Preferred Device". Unfortunately the onboard intel GPU always fails with Fluidos. I can force it to use the main GPU by uninstalling the drivers of the "Intel(R) HD Graphics 630", but then I have to race to restart Daz Studio before Windows 10 reinstalls the driver again, which it tends to do within a few seconds, so that is not a great work around. Any help would be appreciated.
Using GPU :
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
Using GPU 2:
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
If I remove the intel drivers and quickly restart DS, this is what I get when I run the simulation using GPU:
CL_DEVICE_NAME: GeForce GTX 1080 Ti
CL_DEVICE_VENDOR: NVIDIA Corporation
CL_DEVICE_VERSION: OpenCL 1.2 CUDA
CL_DRIVER_VERSION: 391.01
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 1.2
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1582MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 11811160064
CL_DEVICE_LOCAL_MEM_SIZE: 49152
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2952790016
CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
CL_DEVICE_MAX_WORK_ITEM_SIZES: 1024 x 1024 x 64
Go in the NVidia control panel (Right click on the desktop) and go to "Manage 3D settings" (or something similar, I don't have the english version).
In the second tab "Software settings" (again something like that) select DAZ Studio from the list and select which GPU you want to use it. No need to uninstall the Intel's drivers.
That should force DAZ Studio to ignore the onboard GPU and use only the one you selected.
Thanks for the new version, I was really pleased to see that you have added an ability to switch GPUs, but unfortunately for me at least it does not appear to work, or I am doing something wrong. I ran two identical simulations, one with the "Preferred Device" set to "GPU", and the second time using "GPU 2". In both simulations it picked the onboard GPU, rather than my 1080Ti card. Is there something else I need to change other than "Preferred Device". Unfortunately the onboard intel GPU always fails with Fluidos. I can force it to use the main GPU by uninstalling the drivers of the "Intel(R) HD Graphics 630", but then I have to race to restart Daz Studio before Windows 10 reinstalls the driver again, which it tends to do within a few seconds, so that is not a great work around. Any help would be appreciated.
Using GPU :
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
Using GPU 2:
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
If I remove the intel drivers and quickly restart DS, this is what I get when I run the simulation using GPU:
CL_DEVICE_NAME: GeForce GTX 1080 Ti
CL_DEVICE_VENDOR: NVIDIA Corporation
CL_DEVICE_VERSION: OpenCL 1.2 CUDA
CL_DRIVER_VERSION: 391.01
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 1.2
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1582MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 11811160064
CL_DEVICE_LOCAL_MEM_SIZE: 49152
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2952790016
CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
CL_DEVICE_MAX_WORK_ITEM_SIZES: 1024 x 1024 x 64
Go in the NVidia control panel (Right click on the desktop) and go to "Manage 3D settings" (or something similar, I don't have the english version).
In the second tab "Software settings" (again something like that) select DAZ Studio from the list and select which GPU you want to use it. No need to uninstall the Intel's drivers.
That should force DAZ Studio to ignore the onboard GPU and use only the one you selected.
Thanks for the new version, I was really pleased to see that you have added an ability to switch GPUs, but unfortunately for me at least it does not appear to work, or I am doing something wrong. I ran two identical simulations, one with the "Preferred Device" set to "GPU", and the second time using "GPU 2". In both simulations it picked the onboard GPU, rather than my 1080Ti card. Is there something else I need to change other than "Preferred Device". Unfortunately the onboard intel GPU always fails with Fluidos. I can force it to use the main GPU by uninstalling the drivers of the "Intel(R) HD Graphics 630", but then I have to race to restart Daz Studio before Windows 10 reinstalls the driver again, which it tends to do within a few seconds, so that is not a great work around. Any help would be appreciated.
Using GPU :
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
Using GPU 2:
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
If I remove the intel drivers and quickly restart DS, this is what I get when I run the simulation using GPU:
CL_DEVICE_NAME: GeForce GTX 1080 Ti
CL_DEVICE_VENDOR: NVIDIA Corporation
CL_DEVICE_VERSION: OpenCL 1.2 CUDA
CL_DRIVER_VERSION: 391.01
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 1.2
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1582MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 11811160064
CL_DEVICE_LOCAL_MEM_SIZE: 49152
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2952790016
CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
CL_DEVICE_MAX_WORK_ITEM_SIZES: 1024 x 1024 x 64
Regedit and browse to \\HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenCL\Vendors\ then put a '1' next to any OpenCL vendors you want to disable.
I have a slightly different issue where I was testing on my Surface 3 Pro (onlyh onboard GPU) and FLUIDOS is listing 2 GPUs even though the above registry key only lists one Intel entry!
Comments
This is in my wishlist! When I can afford it, it goes into my cart. That might be a while, sadly.
Dana
Okay I've downloaded & installed the new version.
Created the Tutorial 1 scene as per the video.
Same result still not working.
I noticed that at 0:11:14 of the video after I set enable ON it requests a location for the BAKE.
I checked this directory and it is empty?
After that of course the simulation results in nothing.
After this I saved the scene and then reloaded it with the same bug "Some assets needed etc etc" both of the SourceSinks had disapeared?
Sorry I see no change in this version?
You replaced all the plugin files? There are some files that needs to be replaced!
Let's see.
If this was correct, download the attached .duf. It's the tutorial 1 example.
Let me know what happened, please.
Maybe I should have uninstalled the old version first before installing 1.1.
I'll try that just in case and then re try Tutorial 1 again.
Thank you, Dana!
Actually I selected two seperate directories.
One for the run simulation step
A second for the enable mesher step
Does this matter?
Should both steps use the same location for the bake?
Okay Tutorial 1 is working okay
Saved the scene, created a fresh scene then loaded the saved scene Tutorial 1 and it failed again "Assets missing etc"
Fluidos simulation seems to be working but the save issue still remains.
Did the Sources unparent from the Domain when reloading?
@Alberto Any chances of seeing a Mac version of your plug in? I could really really use one
Yes. It's in my TODO list.
Cool! Great news!
The sources/Sinks are not there, only the Domain and the Mesher.
After this I cleared and started a new scene.
I then tried loading one of the scenes "Fluidos Scene 1.duf"
Again assets missing warning
I choose the download missing stuff option that apears.
All that is listed under the nodes are:
Fuid Domain
Camera 1
Fluidos Mesher
Are these all for this scene?
I highlight the domain but It insists the domain is not selected when I try and run the simulation.
Am I doing something wrong here?
Sorry I should clarify
Note the first attempt was thte .duf file attached on this forum.
The second attempt was from the DS scenes directy.
Mouser, this is really odd!
I'll ask you again: have you correctly installed the plugin? The DIM version is a bit broken and some part didn't get installed the right way... Check some posts ago, Alberto posted a simple guide to install everything.
Then let us know... All the issues you named are solved in 1.1!
I uninstalled the vs 1.0
I installed the vs 1.1
I saw no error messages
How do I confirm what I am using is vs 1.1?
I checked the About Installed Plugins but found no version number?
Note I installed via DIM.
Here's Alberto's tutorial for the installing. The DIM installs only some files and the plugin is incomplete.
Let us know!
P.S.
To confirm the plugin version, go to Help-> Installed Plugin and look for Fluidos, in the lower case you can see the version.
Check this:
Select FLUIDOS for Daz Studio. After selecting, you must have in screen something like this (I highlighted the version)
Could you post your "About installed plugins" window, please?
Okay
Uninstalled everything and deleted all 3 Fluidos downloads (just in case)
Re-downloaded with DIM installed all except the plugin.
Manualy unpacked and copied files to Lib & Plugins directories.
Checked Plugin version as per screenshot.
(Note it did not ask for the SN and both versions are listed under the Help/Plugins list? strange as I uninstalled V1 & deleted the download file)
Included my screenshot (attached)
Loaded scene 1 which again prompted missing assets etc
Okay thought I'd try and save & reload Tutorial 1.
deleteed old version of Tutorial 1.
Recreated scene as per video.
Simulation runs okay.
Saved scene
Created a new scene
Loaded My Tutorial 1
Both SourceSinks missing.
I refered to your manual it says save scene for the examples, is save as a scene correct?
or am I saving incorrectly?
There is nothing incorrect in your workflow. But there is something strange in your installation: Two Fluidos plugin in a bundle!
Let see what happens.
Please, go to the Daz Studio software folder. You should see something like this:
Open the plugins folder and post a screenshoot (you should see an abFluidos.dll file).
Open the libs folder and post the contents screenshoot (you should see a fluidsim.dll file).
Please, could you go to Daz Studio menu: Help - Troubleshooting - View log file... ?, you should see a text in Notepad now. Save the text in Documents or other suitable folder. Sent me the file, please.
A volcano demo:
This was created with two independent simulations, the first for the ashes and the other for the lava.
Hi Alberto
Thanks for the new version, I was really pleased to see that you have added an ability to switch GPUs, but unfortunately for me at least it does not appear to work, or I am doing something wrong. I ran two identical simulations, one with the "Preferred Device" set to "GPU", and the second time using "GPU 2". In both simulations it picked the onboard GPU, rather than my 1080Ti card. Is there something else I need to change other than "Preferred Device". Unfortunately the onboard intel GPU always fails with Fluidos. I can force it to use the main GPU by uninstalling the drivers of the "Intel(R) HD Graphics 630", but then I have to race to restart Daz Studio before Windows 10 reinstalls the driver again, which it tends to do within a few seconds, so that is not a great work around. Any help would be appreciated.
Using GPU :
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
Using GPU 2:
OpenCL ParticleAdvector Device Info:
CL_DEVICE_NAME: Intel(R) HD Graphics 630
CL_DEVICE_VENDOR: Intel(R) Corporation
CL_DEVICE_VERSION: OpenCL 2.1 NEO
CL_DRIVER_VERSION: 23.20.16.4973
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 2.1
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 13686820864
CL_DEVICE_LOCAL_MEM_SIZE: 65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 4294959104
CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
CL_DEVICE_MAX_WORK_ITEM_SIZES: 256 x 256 x 256
If I remove the intel drivers and quickly restart DS, this is what I get when I run the simulation using GPU:
CL_DEVICE_NAME: GeForce GTX 1080 Ti
CL_DEVICE_VENDOR: NVIDIA Corporation
CL_DEVICE_VERSION: OpenCL 1.2 CUDA
CL_DRIVER_VERSION: 391.01
CL_DEVICE_OPENCL_C_VERSION: OpenCL C 1.2
CL_DEVICE_TYPE: GPU
CL_DEVICE_MAX_CLOCK_FREQUENCY: 1582MHz
CL_DEVICE_GLOBAL_MEM_SIZE: 11811160064
CL_DEVICE_LOCAL_MEM_SIZE: 49152
CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2952790016
CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
CL_DEVICE_MAX_WORK_ITEM_SIZES: 1024 x 1024 x 64
Let me study the problem, please. And thank you for the detailed explanation.
_
Go in the NVidia control panel (Right click on the desktop) and go to "Manage 3D settings" (or something similar, I don't have the english version).
In the second tab "Software settings" (again something like that) select DAZ Studio from the list and select which GPU you want to use it. No need to uninstall the Intel's drivers.
That should force DAZ Studio to ignore the onboard GPU and use only the one you selected.
Let us know!
Thank you, Imago.
Regedit and browse to \\HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenCL\Vendors\ then put a '1' next to any OpenCL vendors you want to disable.
I have a slightly different issue where I was testing on my Surface 3 Pro (onlyh onboard GPU) and FLUIDOS is listing 2 GPUs even though the above registry key only lists one Intel entry!