Why don't my 'Holiday Nook' lights look like the promo image?

Kevin RyeKevin Rye Posts: 392
edited August 2013 in The Commons

I picked up the Holiday Nook. It comes with the light setup as used in the promo image.

I dropped in the preloaded scene along with the preloaded lights...but my scene looks like the bottom image. Anyone know if I have to add something else or shouldn't this have just worked.? The wall lights look nothing like the promo image.

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Post edited by Kevin Rye on

Comments

  • srieschsriesch Posts: 4,241
    edited December 1969

    Not sure what the default settings are or if they are supposed to match the promo. However can you simply try making the existing lights brighter and see what happens?

  • Kevin RyeKevin Rye Posts: 392
    edited December 1969

    I tried that. I didn't do much. They definitely don't have the glow and fill like the promo image.

    Jack, are you out there? Please help! What am I supposed to do?

  • SzarkSzark Posts: 10,634
    edited December 1969

    Knowing Jack he probably did a UE2 only render and compositied the two layers in Photoshop. Also I think the Glow is postwork also. But I am only guessing. He's probably tucked up in bed by now too.

  • Kevin RyeKevin Rye Posts: 392
    edited August 2013

    Dang. Almost seems like false advertising to say "A preload preset is also included, as well as the light set used in the promo artwork." and find out it's only after jumping through some serious hoops can you pull it off. Oh well, no big deal. I usually tweak the hell out of the lights in post anyway. I just thought this was going to be an easy click-done scene.

    I dropped in an UberE but it just seemed to make the whole thing just brighter, but not do anything for the lights on the walls. I guess I'll have to play and experiment some more with the Uber stuff.

    I've only been playing with DAZ for about a month, so I'm still learning. Fun! Fun! Fun!

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    Post edited by Kevin Rye on
  • SzarkSzark Posts: 10,634
    edited December 1969

    In defense of Jack he does supply a light set where others don't as a freebie and not costed in the price but nowhere does it say it is a ready to render scene. ;) Yes I know the arguement of Promos being straight renders with no postwork, personally I am not bothered. :)

  • Kevin RyeKevin Rye Posts: 392
    edited December 1969

    I'm not complaining. Nothing against Jack. He's an absolutely incredible artist. I bought a ton of his stuff already. I just though that getting my scene to look like the promo image was going to be as simple as dropping on the lights and clicking render.

  • SiscaSisca Posts: 875
    edited December 1969

    Since I have the set I figured I'd take a look and I'm finding pretty much what you did.

    A couple of things I noticed all of the lights are Area Lights so you'll have to deal with the oddities of working with those. Also there is a headlamp blocker for each area light, I was under the impression you really only needed one of those. Even deleting those doesn't really help though.

    I added a UE light and set it to no shadows and about 30% intentsity to get the ambient light up to almost what the promo shows. Upping the intensity of each of the lamp lights to about 1000% also seems to make the glow on the walls more closely match the promo. I still haven't gotten the glow in the lamp bulbs to work but then I've never managed to figure how to make that work.

    I'm not sure what, if any, difference it makes but the lights in the version I have show they're for DS3.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yes you only need one Head Lamp per scene...now.

    Glow will come from Volumetrics like AOA Atmosphereic Cameras or Uber Volume (included in Daz Studio or Postwork.

    Makes no different Area Lights for DS3 will work just fine in DS4.6. This might help you understand Area lighting more Tutorial Uber Area Lighting: The Basics

  • SiscaSisca Posts: 875
    edited December 1969

    Szark said:
    Yes you only need one Head Lamp per scene...now.

    Glow will come from Volumetrics like AOA Atmosphereic Cameras or Uber Volume (included in Daz Studio or Postwork.

    Makes no different Area Lights for DS3 will work just fine in DS4.6. This might help you understand Area lighting more Tutorial Uber Area Lighting: The Basics

    I've got that one bookmarked already just haven't had the time to sit down and go through it in detail. :)

  • GhostofMacbethGhostofMacbeth Posts: 1,627
    edited December 1969

    I remember a thread in the PC about this when it came out. He explained it there. Perhaps you could go look for the post. I would but I don't have the time right now. :)

  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    ...after loading, did you move the base set from the "0,0,0" coordinates that it loads in at all? I discovered that the lights need to be parented to the set if you intend to transition it.

  • SzarkSzark Posts: 10,634
    edited December 1969

    ryemac3 said:
    I'm not complaining. Nothing against Jack. He's an absolutely incredible artist. I bought a ton of his stuff already. I just though that getting my scene to look like the promo image was going to be as simple as dropping on the lights and clicking render.
    I didn't take is as a complaint just pointing out the differences between Preloads and Ready to Render scenes. :)
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