zbrush help (textures)

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

Ok, I have my figure in Daz with a texture

How do i apply that same texture and view it in Zbrush?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,800
    edited December 1969

    Export your figure from DAZ Studio as OBJ - this won't work with GoZ as it doesn't preserve surface zones.

    In ZBrush, go to Preferences>Import/Export>Import. Switch Import Polygroups off and Import Mat as Groups on.

    Import your figure's OBJ as a SubTool and draw it on the Canvas, switch to Edit mode, and divide it (remember that each polygon can have only one colour, so the division needs to be fine enough for the texture detail you want).

    Open the brush panel and go to Auto Masking. Set Mask by Polygroup to 100. Now hold down the ctrl key (cmd for Mac) and paint out the areas of the mesh that use a single map (so for example the neck, torso, nipples, hip and back of the head - you will need to start painting a afresh for each area, and to paint front and back separately. In the Tool panel go to masking and click Inverse.

    Open the Texture panel, click Import and load the texture for the seelcted areas (so the Torso map in my example). Make sure the map is selected in the panel and click the Flip Vertically button.

    Make sure that you are in MRGB paint mode.

    Finally go to the Tool panel, Polypaint and click the Polypaint from texture button.

    Now repeat for the next set of Surface zones.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    So sorry...I figured it out. Should've said that before

    But thanks for replying anyway

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