import objects from other programs
iacoposk8
Posts: 76
Hello to all! I created a face with blender and I would use it in DAZ studio, how can I do?
I export from blender face in all formats: obj, dae etc. ..
I opened a dsf file with a text editor: those numbers in what format? I can get them from a obj, dae or other formats?
and finally, if I used DSF Toolbox is no way to say that the obj file is just a head and not a whole body? so that the file dsf I can change only the face of the character created in daz studio.
thanks :)
Post edited by iacoposk8 on
Comments
I guess what you are trying to do is a Morph. To do that export the character as .obj from DS, open it in Blender. do the morph by chainging the mesh, not adding/substracting polygons, same it out. Then use the Morphloader, load the .obj and you have a morph.
If you made the head from scratch or if you cut the head off Genesis and altered that then you have sabotaged yourself - a morph for Genesis or Genesis 2 Female must be made using the whole, unmodified, base resolution mesh. You might be bale to create a suitable morph if Blender has background constraint, shaping the base head to take the form of your shape in Blender and then loading that as a morph.
then I export a character from daz, modify it and import it back?
once you've exported obj, edited and saved in obj as I plug it in daz?
Yes, though your modifications are limited to moving points around - you can't add or remove anything. The you use Morph Loader Pro to being the new shape in as a morph.
you can sort of use it in studio as a wearable mask if you import it lined up close to Genesis face and use the transfer utility, tick use near vertices, slide value right up and under morphs tick transfer active morphs.
not ideal but can be a bit of fun.