Mina for Genesis does not work properly
I have bought Mina character and I set it up. The V4 version works fine though the Genesis version does not work porperly.
Comparing the two versions of Mina (see images attached) it is clear that the girls are not the same. Neither the faces nor the bodies match.
Unfortunately not Mina's Genesis morph is the only one which behaves weird. The V4 and Genesis versions of Sabby-Jules look different, and the Genesis version looks rather creepy.
Note: On the images the left figure is V4 with V4++ and Mina injection poses applied, the right one is Genesis with Mina Genesis morphs.
Note 2: I have recently reinstalled DS 4.6 and every crucial Genesis content, hence I presume I have the most updated versions.
Please help me. I hope somebody on the Forum can tell me what to do to get the correct Genesis character of Mina and the others with the content out of box. (Before I start with Transfer Utility I would try an easier way.)
Thanks.
Comments
Genesis has fewer polygons than V4, so there will always be some differences between the morphs. Don't expect a perfect conversion, as it's simply not possible on Genesis' more limited geometry. That said, I think she's "close enough" not to be too concerned over it.
Thank you for the reply.
But I cannot say that I am convinced. Browsing through the promo images in the Store I see that the Genesis versions are very similar - or rather, has the same look - to V4. The differences I experience suggest me that there is an issue in the background that I can resolve somehow.
Can you make sure that the V4 Shape for Genesis and the Genesis Evolution morphs are working properly?
The V4 and M4 Shapes for Genesis and the Evolution morphs work fine. At least I can dial them up manually.
However I figured out that the body injection file has some "empty calls". I mean opening the .duf file with text editor I see that some body morphs - which presumably should have values other than zero - have in fact zero values.
She should look 'close enough' as was stated its hard to get an exact similar look because of the conversion process. The body morph is not usually too similar since I make the body to match the genesis version of the face more then do a direct copy of the V4 version since the body morphs are just dials and not custom. The body inj duf file has zero's in them intentionally. I changed my mind on a few things after I built her first body so the ones as zero are supposed to be zero lol. Im not sure what could be causing a huge difference for you if the V4 Shapes are working for you.
Thank you for the authentic answer, Silver.
Meanwhile I have set the Genesis morphs which has V4 counterparts and I have got a very promising result, but it took me an hour or more.
At least the head morph works and that is the most important thing, since her face was that enticed me to purchase her. :)
I hope someday I will find the solution for this problem...