Transparency and Uberarealights
Pakmule
Posts: 25
I have to believe that this has been discussed before but I can't find the solution. Any time I use an Uberarealight with anything that has some level of transparency I get the issue that you see in the attached image. The perfect example is any sort of stockings. Can someone point me in the right direction?
This image is V5 with wicked stockings and a single Uberarealight plane placed directly in front and rendered in Studio 4.6 Pro.
transparency.jpg
618 x 784 - 36K
Comments
Off the top of my head, I'd say check the number of samples and the shadow bias of your UberAreaLight (on the surface pane with the light selected).
Remember shadow bias is the distance in cm to move the shadow towards the light to avoid self-shadowing (which is what I think is occurring here).
I suppose that could also be a morph/collision issue. Are the stockings set to collide with Genesis? I don't have that particular set so I can't test for certain, but stalker girl leggings don't do that for me.
It was bias. That was one of the few things that I hadn't tried. I cranked it up to .75 and that solved it. Thanks!
It was happening on anything that collided with Genesis and had some level of transparency. The stockings were just the worst offender.
Cool, glad that worked :)