help sticking primitives together

alan bard newcomeralan bard newcomer Posts: 2,202
edited August 2013 in Carrara Discussion

this will sound terrible but I don't want to learn carrara right now...
but I need a three-D program to do one thing for me...
hexagon sort of does it and than crashes on export...
----
I have a wall made up of 9 primitives I put together in daz ---
all I want to do have them welded into one new piece.
so far I can get one piece but it's still the 9 little pieces back in daz when I apply a shader
---
hexagon says I can cut a window out of a solid wall with a boolean operation and it does once and the crashes when I try to export the itme and has to be reinstalled to do it again one time...
---
so, is carrara capable of welding, skinning whatever the nine pieces into one or creating a texture to go over them all
and if not will it do booleans knock outs on a wall that I can export back to daz
----
Not that I'm lazy, i'm time short... and I'm hoping to find a good reference... I like to read, I learned multiple languages by RTFM and what I really want is a nice well written one.
thanks anyone who can say something like
import object
group
run the xxx tool saying blah and blah
save and export...

it would be the upper walls in the background (red buildings) in the sample attached

world_a_stage_art.jpg
366 x 206 - 20K
Post edited by alan bard newcomer on

Comments

  • HeadwaxHeadwax Posts: 10,005
    edited August 2013

    hi

    I'm rendering so can't check this
    select all primitves
    hit ctrl g to group them
    expoert them as an object
    via file>export
    import them back in
    in the window that appears to tell carrara how to import
    select import as one mesh
    if this doesn't work then before you group them
    and export them
    you will need to convert them to meshes
    via
    edit>convert to other modeller
    (choose vertex modeller)
    yes carrara can do Booleans, you need to read the destructions for that

    Post edited by Headwax on
  • alan bard newcomeralan bard newcomer Posts: 2,202
    edited December 1969

    trying a number of things.. was able to get it listed as a single object
    but when applying shaders it showed it was still multiple objects...
    I'm installing some of my really old mac 3d software
    on one of the macs...
    I don't need an interface full of animation stuff etc...
    ---
    never a dull moment...
    right now I'm also trying to figure out how to put lettering on glass windows..
    but I'll try again
    thanks for the suggestions...
    will make a list of what I have tried..

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,293
    edited December 1969

    sounds like they are still uv mapped sepperately.
    you need to do uv mapping
    in carrara in vertex room under global delete all seperate domains for a start.

  • tbwoqtbwoq Posts: 238
    edited December 1969

    For applying lettering on glass windows(or bottles etc.), you can use the layer shaders and tools(small icons at the top of the window) in the shader room.

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