I need help again with Shaders (Concrete)

Turk_WLFTurk_WLF Posts: 177
edited December 1969 in Carrara Discussion

OK, I’ll say it I don’t know much about how to break down texture into a shader but I do understand how the each channel affects the finished Shader.

I need two types of concrete shaders… The first is of an everyday sidewalk grade type and the second type is more of continuous pour concrete wall/foundation.

Below is the only concrete-ish shader that I have, I think it looks a little too “rough” looking for my current project.

Thanks,

Concrete_1_(Bump_Mixer_2).jpg
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Concrete_1_(Bump_Mixer_1).jpg
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Concrete_1_(Color_Mixer).jpg
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Concrete_1_(overall).jpg
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Concrete_1.jpg
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Comments

  • GarethGareth Posts: 0
    edited December 1969

    Hi :) You could use a texture map for the bump and alter the brightness to it, cgtextures.com has really good free textures. :)

    01.jpg
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  • VarselVarsel Posts: 574
    edited December 1969

    I went googling to find some concrete textures, and I did notice that there were colour variations in them. Almost like grains or pebbles.

    So the best mixer to use would be the cellular (Natural function).
    I'm also using fractal noise as the main mixer to get the bigger colour variations.

    The small difference between these to are in the bumb channel. The contras value. The first at 10% and the second at 100%.
    One can off course also change the bump amplitude value.....:red:

    concreteSetup.jpg
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    concrete.jpg
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