Winter clothes for fantasy Genesis male?

odasteinodastein Posts: 606
edited September 2018 in Product Suggestions

I'm searching for Daz 3D clothes for any Genesis male (I don't have any male character besides the basic Genesis ones) fitting for a fantasy setting and that would be very obviously warm winter clothes. A fur coat, for instance. Something fitting for a warrior, or a noble, or a merchant. Not for instance fur rags or something that an Inuit or explorer would wear. 

 

I failed to find any. Does anybody have an idea?

Post edited by odastein on

Comments

  • In fact, I just found this : https://www.daz3d.com/furify-fur-shaders

    However, I'm a complete beginner, and I'm not even clear about what a shader is. I found also a tutorial about how to apply a shader, and it seems quite straightforward.

    If I buy this product, should I expect that I'll be able to easily turn any random coat into a fur coat?

  • That's a 3Delight shader, so it won't work in Iray if that is what you are using. There is a similar set that is for Iray https://www.daz3d.com/oso-fur-shaders-for-iray . In either case, a shader is what tells the render engine how the surface behaves - in these products it is using displacement to add a fur effect. To use a shader preset, unlike the more common materials preset, you need to have both the model(s) you want to apply it to and the surface(s) on the model(s) selected - the easiest way to do that is usaully to use Tools>Surface Selection Tool, though you can also just have the model selected and use the list in the Editor page of the Surfaces pane.

  • Hmmm.....The first one seem to be more like what I'm searching. While the second simply seems to take the color of the surface and turn in into a generic "fur", the first one seem to propose a variety of fur effect (mink, fox, etc...) that look much more like actual fur clothes (am I mistaken?). So, maybe I could render in 3Delight for once.

    Also, even after rereading the page, I failed to find where it's mentioned that it's intended for 3Dlight. How do you know? How am I supposed to notice this in the shop pages? And what would happen if I tried to render it in Iray?

  • It is from before I ray was added to DS, so unless it noted it had been updated it had to be 3Delight - geenrally, if things don't say assume they are 3Delight (assuming they have DS materials at all).

    Iray displacement doesn't easily go as fine as 3Delight's, it's (for me) one of the big drawbacks of Iray. You could also, of course, look at Look At My Hair - but again, that works best in 3Delight (where the render engine can gernate actual curves) rather than Iray (where it has to export to OBJ, with a limit to how fine you can make the hair without overwhelming the system).

  • It is from before I ray was added to DS, so unless it noted it had been updated it had to be 3Delight - geenrally, if things don't say assume they are 3Delight (assuming they have DS materials at all).

    Iray displacement doesn't easily go as fine as 3Delight's, it's (for me) one of the big drawbacks of Iray. You could also, of course, look at Look At My Hair - but again, that works best in 3Delight (where the render engine can gernate actual curves) rather than Iray (where it has to export to OBJ, with a limit to how fine you can make the hair without overwhelming the system).

    "Displacement" means things that are moving, like the fur's hair growing????

    In fact, I had looked at Look At My Hair, but for a different reason. And I was under the impression that it wasn't working properly in DAZ (or rather that it was pretty complicated to use, but stuff that you have to export and deal with in another program, but maybe I misunderstood, and it was with Iray specifically, not DAZ in general that it wasn't working properly). Also, I was under the impression that it was a bit complicated to use. I might consider it again, but at the moment, $ 50 is a bit much just for a fur coat.

  • Dsiplacement moves the surface in or out (along the nomral, that is at right-angles to the surface). 3Delight can do it to an arbitrarily fine scale, but Iray will move only the vertices of the model as delivered to the render engine, so it can include the vertices generated by Sub Division but it does require real or virtual vertices which makes the model unwieldy if you want lots of them as for hair/fur.

    It is necessary to export the LaMH hair as OBJ and then import that to use it with Iray - no other applications involved, but it is an extra step.

Sign In or Register to comment.