UberVolume Rendering "Error"

DrowElfMorwenDrowElfMorwen Posts: 536
edited December 1969 in The Commons

I have a sort of "error" while rendering using Uber Volume. I have included a screenshot link with my settings and you can see the error--a weird very light "aura" around the upper bodies of my figures. I've also included edited into the screenshot, my render settings. I am using DAZ Studio 4.6

http://i1201.photobucket.com/albums/bb341/DixtunBabyAngel/ubervolumeerror2_zps55eccadf.jpg

Any help on why this is occurring, and how to stop it, would be greatly appreciated. It only happens around figures, and not around regular scenes. Both of my figures are using Genesis.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    If you use wireframe preview, is there anything there? What lights do you have, especially those that cast shadows?

  • DrowElfMorwenDrowElfMorwen Posts: 536
    edited December 1969

    I seem to remember using 2 distant lights, and one was set to cast ray-trace shadows. I wish I could use UberEnvironment with it, but I quickly realized it will crash DAZ (at least it did last time I used it) Also, I've never used wireframe preview, what is that for?

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    The wireframe preview might indicate if there is something there that's meant to be invisible, but for some reason isn't.

  • DrowElfMorwenDrowElfMorwen Posts: 536
    edited December 1969

    Thanks! I will have to try this.

  • DrowElfMorwenDrowElfMorwen Posts: 536
    edited December 1969

    It seems this was not the solution. I still do not know what is causing that weird light color.

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