Saving a Genesis Scene with Clothing.

tarumtarum Posts: 0
edited December 1969 in Daz Studio Discussion

Hi all,
first of all I work on a window 7 machine, i created a morph for Genesis and i have applied it to the neutral genesis characters,
and at that point, everything work.
In Zbrush, i created some clothing parts like a pair of boots and a trouser, they match perfectly the morph, and until now everything works pretty well.

I than use transfer utility for binding the boots to the leg and it works, it deform a bit the shape of the boot but i can easly fix this using GoZ to restore the original shape to the mesh (as the original mesh was sculpted to fit perfectly the morph i created).

Once i finish to use transfer utility for all my clothing meshes, it works perfectly and i can apply some poses, my only BIG problem, is that if i Save the scene, i close Daz and i re open the scene, all the clothing are very deformed, like exploded.

So, i tried to export not just the scene, but to export the clothes as Wearable /scene subset and other but always the same:
They work when the scene is opent, but if i close DAZ and i re open the scene it's not working... every clothing piece i have used transfer utility to has been deformed or exlpoded.
Many thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    There's a problem, with GoZ, setting morphs up so they save correctly - it may be this is an aspect of that if you are sending the clothes back to DS with GoZ. In that case, try exporting from ZBrush as OBJ, import the OBJ into DAZ Studio (the modo preset should work) and use that to rig your clothing from. Also remember to save your new items as assets - File>Save as>Support Asset>Figure prop asset.

  • tarumtarum Posts: 0
    edited December 1969

    Thousand thanks,
    I try in this moment ;)

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