Gia and V6 renders producing orange skin no matter what light

bicc39bicc39 Posts: 589
edited December 1969 in Daz Studio Discussion

Have used spot light, uber environment and a combination of all.
The facial skin of Gia and V6 are rendering too orange.
Not the greatest problem I have ever faced, but annoying.

There are now so many dials for the skin,don't know where to begin
(not an attempt at poetry)

Thank you

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Go into the surfaces panel and try turning down the Subsurface strength.

  • JaderailJaderail Posts: 0
    edited December 1969

    Set the Mouth Group to a different Group number than the rest of the figure. That tip is in the SSS dox.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Be advised that the default skin for Victoria 6 is a subsurface shader. What this means is that you need to be very careful with your lights, and avoid any backlights which are not using shadows. This common issue is caused by light passing straight through your figure, which is what happens with shadowless lights. Because of the subsurface scatter, the same light is working inside the figure, causing them to glow.

    Raytraced shadows will fix these issues.

  • bicc39bicc39 Posts: 589
    edited December 1969

    Thank you , subsurface dial worked!!!
    Many thanks,

  • bicc39bicc39 Posts: 589
    edited December 1969

    Follow up.
    Many thanks again renders improved 100%

  • bicc39bicc39 Posts: 589
    edited December 1969

    Jaderail said:
    Set the Mouth Group to a different Group number than the rest of the figure. That tip is in the SSS dox.

    What SSS dox?

  • Cayman StudiosCayman Studios Posts: 1,136
    edited December 1969

    bicc39 said:
    Jaderail said:
    Set the Mouth Group to a different Group number than the rest of the figure. That tip is in the SSS dox.

    What SSS dox?

    Here is a link to the online Subsurface Shader Base PDF documentation:

    http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/16324/16324_subsurface-shader-base.pdf

    You should also have a copy of this in your ReadMe's folder.

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