Conforming Clothing Fitting 'too well'

edited December 1969 in Daz Studio Discussion

Hey Dazites!

So here's what I'm running in to:

I've got the Super Cape for the supersuit. I load it in and instead of it hanging, like I imagine it should, it's conforming to all the bones in the figure. It's not wrapping around the figure or anything, it just looks bad the way it's wrinkled at each bone. I also get this with long dresses, loin cloths... and with some of them they are completely unusable unless the figure has his/her legs straight and together.


I know there are a ton of new geometry tools in 4.5, is this something I need to look into to get these items to work properly?

Thanks for any help you can offer!

Happy Rendering!

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited August 2013

    It would help if you could give examples of the problems you're having (screenshots would be ideal -- you can upload them to the forum). That said, there are a few issues with the supersuit cape I can warn you about. The first one is that there's very few points of articulation in the cape itself. The second, is that there are few morphs which fix the area around the shoulders so there often tends to be some clipping there.

    Dresses and such are often mapped to the skeleton, which means they move with the figures legs. Sometimes this can look a bit artificial, but often there are morphs supplied which can give you a more natural look. Sadly, it's one of the prices to be paid for having a conforming clothing item, as each part of the skirt is mapped to a leg. You can still get good results, but you may need to put a bit of extra effort in to polish it up using morphs or deformers.

    There are also some longer skirts which don't actually move with the figure at all. Many of these however do come with either additional bones on the dress which you can manipulate to give the dress movement or morphs which perform the same function. Dynamic clothing moves very realistically with the figure, but is more difficult to work with and isn't ideal for every purpose.

    Post edited by Herald of Fire on
  • edited December 1969

    Understood on dresses... however, in DS3 and V4 with items like the MFD you had the dress mapped to the hip and the rest of the dress you had to dial to get it to look right. I'm fine with that, and where it didnt work it was easy enough to fix in postwork. What I have now with Genesis and any long piece of clothing, at least any that I have, is, the items are mapped to each leg as well. So no chance to fix the incredibly overstretched texture. Dials only seem to revolve around the bone now.

    Lemme see if I can throw together a screenie...

    Now, non-conforming long dresses would be ideal. Again, joined to the figure at the hip, with morphs for typical poses, sit, walk, etc... I loaded the MFD for V4 onto genesis and it was a mess. DS4 conformed it to the leg bones and the morphs did very little at that point to fix it...

  • Eustace ScrubbEustace Scrubb Posts: 2,701
    edited December 1969

    Take the dress-cape-ponytail-whatever--- anything with non-skeleton bones in its rigging--- and go to {Edit> Figure> Rigging> Convert Figure to Weight Mapping...} and select the TriAx Weight-mapping. Then, if you're trying to fit a (formerly) Gen4 item to Genesis but don't have the Gen4 Shapes in your Shaping tab, select Genesis' body in the Parameters tab, make sure that "Show Hidden Properties is checked in the dropdown menu. Under Parameters go to {Hidden> Clones} and select the autofitting clone for the figure the item was designed for. Click on the cog in the corner to open the Parameter Settings, uncheck "Locked" and "Use Limits" and hit [Accept]. Then dial it to 1.0, fit the clothing like any other Genesis clothing, and re-zero the dial. You may now go back in and re-lock (and re-limit) the dial you moved, but your outfit should fit just as well on Genesis now as it did on Victoria #4.

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