D/S3 Figure Skeleton Tools - Panel went blank???? SolVed :-)

patience55patience55 Posts: 7,006
edited September 2013 in The Commons

HI,

It was working fine yesterday. Today the panel that displays the groups is "blank".
Transferring over on .obj to a rig setup changes the 0 to 1 only for the main file ... does NOT change another geometry reference aside from turning them to none.
Can't make legacy stuff this way!

Have reinstalled D/S3 and D/S4.0 ... have reinstalled the plugins. Nothing asked for serial keys but everything appears to be registered.

Ideas???

Post edited by patience55 on

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Picture might help.

    this_is_blank_why.png
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  • patience55patience55 Posts: 7,006
    edited December 1969

    Found D/S3.1 and updated to that ... now DeltaX15's script shows ... but the figure skeleton set-up same as shown above.

    Has anybody encountered this before?

    ...................

    W7 64bit

  • patience55patience55 Posts: 7,006
    edited August 2013

    Well in case anybody else ever gets this problem, it doesn't help that K thinks it's a worm. [it's not]

    K has been told to allow it; but still no joy ... even tried re-installing to "outside of the program folders".

    [and just when I was thinking about whether or not to renew!]

    I also tried an older edition of the tools, still no joy :-(

    fgreg.png
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    Post edited by patience55 on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Disable your AV while working with the setup tools.... or use a new AV (for what it's worth, Microsoft Security Essentials are actually very good).

  • patience55patience55 Posts: 7,006
    edited December 1969

    Vaskania said:
    Disable your AV while working with the setup tools.... or use a new AV (for what it's worth, Microsoft Security Essentials are actually very good).

    On the affected computer, the AV was being run because I was online too ... it didn't cause the problem, was just making more.

    Thank you very much for the recommendation, I will look into that. The license is up for renewal "soon" and I do need 'something'.

    Have you tried legacy rigging in 4.6? Was wondering if it welds correctly now. 4.0 didn't but I am thinking it's time to update said computer.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Sadly I couldn't rig my way out of a paper bag atm. LOL

  • patience55patience55 Posts: 7,006
    edited December 1969

    Vaskania said:
    Sadly I couldn't rig my way out of a paper bag atm. LOL

    Funny you should mention paper bags ... somebody is advertizing D/S for modeling [yeah I know] so I thought well why not.
    Conclusion = > NOT for clothing lol ...

    A non-form fitting tube dress to G, G then posed for a long stride ... dress looked like 2 long paper bags about its legs! Now trying to do that with a "properly made" long dress is next to impossible ... so maybe one day we'll figure out a neat trick to achieve the impossible dream ... a long skirt that works with basic rigging and actually does what it's supposed to. [minor glitch at the moment is that the mesh of course defaults down to the "as it loads" position, and in that form .... and falls down in the middle ... might make for an interesting figure popping out of a cake .... oh it's been a long day.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Paper bag dress anyone?

    paper_bag_dress.jpg
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  • patience55patience55 Posts: 7,006
    edited December 1969

    Remember the year they made "real" bikinis with paper!

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