Timeline and keyframes

edited December 1969 in Daz Studio Discussion

Hi all. I am fairly new to DAZ although I have created animations for Second Life and have done very well until now. I am creating some complex animations that are up to 30 seconds long. For this reason I do know the importance of keyframes and use them all the time. However, I have noticed that when I'm editing, I can work on frame 180 and hit previous keyframe to find that the previous keyframe at 120 is gone. It is no longer marked as a key. I remark 120 as a keyframe and move on to frame 200. Again when I look back I find 120 is no longer a key frame, nor is frame 60 or any of the previous key frames.

I was under the assumption that a keyframe is there as the frame you edit. So if I get through the first 20 seconds of animation and I find a glitch in the first 300 frames, I can go back to a keyframe and edit it to fix the glitch. But if the keyframes aren't marked, then I have no idea which is the keyframe.

I am running DAZ 4.5.0.114 on a mac OS Lion.

Are keyframes suppose to disappear? How can I keep a keyframe selected or is there a way? Do I just have to keep track of which frames are key so I can go back and edit out any glitch? Or is this a minor glitch in DAZ that will be fixed in future releases?

Comments

  • bighbigh Posts: 8,147
    edited December 1969

    Hi all. I am fairly new to DAZ although I have created animations for Second Life and have done very well until now. I am creating some complex animations that are up to 30 seconds long. For this reason I do know the importance of keyframes and use them all the time. However, I have noticed that when I'm editing, I can work on frame 180 and hit previous keyframe to find that the previous keyframe at 120 is gone. It is no longer marked as a key. I remark 120 as a keyframe and move on to frame 200. Again when I look back I find 120 is no longer a key frame, nor is frame 60 or any of the previous key frames.

    I was under the assumption that a keyframe is there as the frame you edit. So if I get through the first 20 seconds of animation and I find a glitch in the first 300 frames, I can go back to a keyframe and edit it to fix the glitch. But if the keyframes aren't marked, then I have no idea which is the keyframe.

    I am running DAZ 4.5.0.114 on a mac OS Lion.

    Are keyframes suppose to disappear? How can I keep a keyframe selected or is there a way? Do I just have to keep track of which frames are key so I can go back and edit out any glitch? Or is this a minor glitch in DAZ that will be fixed in future releases?

    to start with - why not use DS 4.6 ?
    might be of help - if you say key -arm at 120
    then leg at 180 - you have to go to arm to see key 120
    hope this helps .

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