Uh-oh... Something is wrong with reflection maps and objects... (SOLVED)
Te reflection maps are now perspective-based instead of constant like they're supposed to be (that is to say, they now act like diffuse/specular/etc. maps which you can see from all angles, instead of how they're supposed to be-- that is, that no matter what angle you look at the object from, the reflection texture remains the same save for shadow occlusion and reflected objects)
EDIT: ignore that part above. I'm still rather n00bish and didn't realize that the above only applies to rotation, and not to camera perspective.
Another thing I'm noticing is that the DAZ default shader (that loads with an object/geometry) is not reflecting nearby objects on its surface if a texture is loaded into Reflection Color... I don't remember this being the case in the past, but maybe I'm wrong...
Please tell me the program hasn't become corrupted and I need to delete absolutely everything and then reinstall... :( Also, please tell me I don't need to show screenshots, because I'm pretty sure I described the situation vividly enough.
I looked in the troubleshooting log, and there are no errors relating to 3Delight, aside from this one that appears like-- 2-3 times out of 15-20 and I assume was related to some of the half-assed shaders I was applying.
3Delight message #43 (Severity 0): R2093: object ‘’ (displacement ‘brickyard/{ab644a16-66ac-4b11-add5-2e7565512b53}/shader_Displacement’, surface ‘brickyard/{ab644a16-66ac-4b11-add5-2e7565512b53}/shader_Surface’) used only 0% of its displacement bound
Saved image: C:\Users\Hyena of Ice\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
Comments
Reinstalling will not fix anything. The shaders are Content side not DS side. Did you SET any refection strength when you applied the Map? And is your Render Settings set above 2 for Max Ray Trace Depth? 2 is very low looks very bad to me.
I have the reflection strength bet. 70~100%, with two other sphere primitives situated close by, and nothing in the "reflection strength" texture map. The sphere primitive without a reflection color texture reflects the other primitives just fine. I used anywhere bet. 2-5 for raytracing and it made zero difference (on the primitives with ref. color textures on them, that is)
The shaders are Content side not DS side
Actually, I was assuming the problem is with 3Delight-related system files.
if you use reflection maps you will not get any real or ray-traced reflections, this has always been this case, the reason to use reflection maps is to simulate reflections without making the engine calculate actual reflections ans thus speed up render time. if you want to change the colour of your reflections its best to only change the colour not add a texture there. (see images for difference.)
That error is just a minor error and nothing to worry about it does not effect how the shader is working. the the really tech savvy people can explain what it means I just know to ignore them
Edit: I used a very silver ref map as it was the first one I found in my texture library
Ah. I feel like an idiot. Thanks for your prompt help.