PA Sale is On!! -Desert Outpost available- (Commercial)

StonemasonStonemason Posts: 1,180
edited December 1969 in The Commons

hey guys,new model released today and the PA sale has begun,get 50% off content in the stonemason store!


http://www.daz3d.com/new-releases/desert-outpost

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Comments

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Oh this is perfect for what I want! Great stuff as usual Stone. Love the under the bridge shot.

  • JabbaJabba Posts: 1,460
    edited December 1969

    Bought it as soon as I could get the store to work, so i just had to do a Star Wars themed scene for starters...

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  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    Jabba101 said:
    Bought it as soon as I could get the store to work, so i just had to do a Star Wars themed scene for starters...

    Nice! Me thinks Stonemason might have had something like this in mind during construction. :D

  • MistaraMistara Posts: 38,675
    edited December 1969

    fifty percents woulda been nice. woulda been able to fit the Village courtyard on my visagiftcard.

  • barbultbarbult Posts: 24,240
    edited December 1969

    hey guys,new model released today and the PA sale has begun,get 50% off content in the stonemason store!


    http://www.daz3d.com/new-releases/desert-outpost


    Well, not exactly. Only 50% if you buy 3 items, as I read it. This is no different than the kind of sales DAZ has been running for weeks, is it? I hope this isn't what the PA sale has devolved into.
  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    You have to buy a new release to trigger the deals in the stores it seems. You can't just get 50% off stonemason's store if you buy 3 items.

  • DAZ_KevinDAZ_Kevin Posts: 2,420
    edited December 1969

    That is not how this is intended to work. It should be ANY 3 (excluding free items) items from the featured artists to trigger the 50% off.
    We will double check that we have everything set up correctly, but it should be buy any 3 from the featured PA's... in any combination as well. So today you could buy one Xena Set, and Two Stonemason and get the 50% off.
    The store should be showing 30% off, then when you get 3 into your cart, you will see the additional discount.


    You have to buy a new release to trigger the deals in the stores it seems. You can't just get 50% off stonemason's store if you buy 3 items.

  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    Hmm. seems to be doing fine now. Probably my mistake. At any rate, thanks DAZ_Kevin.

  • AntManAntMan Posts: 2,051
    edited December 1969

    This is a great set, very well considered. Nice Job.

  • AntaraAntara Posts: 444
    edited December 1969

    I have a question: are there promo images of the set, aside from the ones on the product page? What I would like to know is how do all the components look (preferably the untextured renders), not just the full set.

    I also have a question about Planet Alpine and Planet Lava. From the promos it seems to me like the models are the same or extremely similar, and the major difference is in the shaders (and maybe snow piles for the Alpine?). Is that correct? and if so, is there some sort of discount for buying the other set, when you buy one of them?

  • StorypilotStorypilot Posts: 1,675
    edited August 2013

    Antara said:
    I have a question: are there promo images of the set, aside from the ones on the product page? What I would like to know is how do all the components look (preferably the untextured renders), not just the full set.

    I also have a question about Planet Alpine and Planet Lava. From the promos it seems to me like the models are the same or extremely similar, and the major difference is in the shaders (and maybe snow piles for the Alpine?). Is that correct? and if so, is there some sort of discount for buying the other set, when you buy one of them?

    Yeah, they are sister sets—both stand-alone, but related/same geometry across the two. At the time of the release there was a discount for one if you had the other, and buying both at once, etc. I got both with such a discount, however that was a temporary promotion.

    Editing to add: that said, I'm not quite sure, but as I recall the discount was no better than if you were to get them both now during this sale along with something else to get 50% off both of them (in fact I think the original promotion for those sets was not this good)

    Post edited by Storypilot on
  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Very nice really :)

    Took the opportunity to buy Planet Lava as well. Should make for great Sci-Fi scenes, but was also thinking of one more "traditional" fantasy scene in the Planet Lava set - just have to choose the camera angle wisely :)

    Superb quality as always and looking forward to more Stonemason sets :)

  • murgatroyd314murgatroyd314 Posts: 1,516
    edited December 1969

    I'm sorry.

    If the PA sale had followed the old discount rules, I would certainly have bought something at 50% off. Maybe even two somethings. But I just can't justify three today, and the lesser discount for two or one isn't enough to convince me I'm better off buying today than waiting for some other sale.

  • GhostofMacbethGhostofMacbeth Posts: 1,627
    edited December 1969

    If the DAZ forums allowed one word posts I would have only one thing to say ... since it doesn't I had to preface it by this. Awesome!!

  • Fire AngelFire Angel Posts: 259
    edited December 1969

    There's something that troubles me about this from a look at the available images; no doors. Where are the doors to get into those buildings? I was disappointed by The Walled City because most of the buildings have no doors at all and the only building that does have a door has it well hidden. If this is similar it would need extra work modelling doors before I would use it, so I'd be interested to see if anyone has found that there are in fact some doors.

  • JabbaJabba Posts: 1,460
    edited December 1969

    You're quite right - no doors and no 'proper' windows (well, if there is, I haven't noticed it yet) - but on the flip side, it does make it easier to scale individual props for a different look. I'm trying to work out what I can kit-bash this with - I'm sure there'll be something but got a mental block right this second.

    Oh well, might as well post another while I'm here...

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  • namffuaknamffuak Posts: 4,145
    edited December 1969

    There's something that troubles me about this from a look at the available images; no doors. Where are the doors to get into those buildings? I was disappointed by The Walled City because most of the buildings have no doors at all and the only building that does have a door has it well hidden. If this is similar it would need extra work modelling doors before I would use it, so I'd be interested to see if anyone has found that there are in fact some doors.

    That's bothering me quite a bit - everything about this complete set screams 'hostile environment' and implies all action will be taking place inside - but there's no inside. There really needs to be at least one fairly large airlock-like bay door for the land/air vehicles to enter and exit.

    I'm playing with it, but I'm having problems coming up with a reason to have anything remotely human anywhere near the outpost - no doors, and, with the exception of the steps, no real human-accessible terrain.

  • Fire AngelFire Angel Posts: 259
    edited December 1969

    namffuak said:
    There's something that troubles me about this from a look at the available images; no doors. Where are the doors to get into those buildings? I was disappointed by The Walled City because most of the buildings have no doors at all and the only building that does have a door has it well hidden. If this is similar it would need extra work modelling doors before I would use it, so I'd be interested to see if anyone has found that there are in fact some doors.

    That's bothering me quite a bit - everything about this complete set screams 'hostile environment' and implies all action will be taking place inside - but there's no inside. There really needs to be at least one fairly large airlock-like bay door for the land/air vehicles to enter and exit.

    I'm playing with it, but I'm having problems coming up with a reason to have anything remotely human anywhere near the outpost - no doors, and, with the exception of the steps, no real human-accessible terrain.

    It's worse than I thought then and I'll be passing on this one; it's a shame because I have a need for a desert base of some kind.

    Three problems:

    1. No doors anywhere.
    2. No obvious approach route that is accessible to anyone but a rock climber.
    3. No landing pad for an alternative means of arriving at the place.

    So whilst I'm sure it's beautifully modelled and textured it seems to me to be poorly designed. Feel free to disagree but I would have thought that doors are a pretty basic part of modelling a building, and to have none anywhere seems more than a little strange. I did some modelling to add more doors to Streets Of The Mediterranean, but at least that set had one door to begin with so you could already make images or sequences that made sense. To do a web comic arrival sequence with this desert base you'd need to add some more modelling to it first so the characters could arrive and then get inside.

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