Pegasus modeler question

AdemnusAdemnus Posts: 744
edited December 1969 in The Commons

"Pegasus is a Subdivision Polygon Modeler built from the ground up for creating content for Poser."

Does this mean it is more difficult to use with DAZ studio?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    There should be no difference at all between Poser and DAZ Studio content, since there is no rigging involved.

    It is a standalone modelling app for Windows only.

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Hexagon and DAZ Studio work every well together, and have the same scale. Poser scale is significantly smaller.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited August 2013

    Personally I use Blender, but I'm just curious. Is this just an obj modeler? No poser/ds format exporting I'm assuming since Jimmy said there's no rigging, so I'm also assuming no weight mapping.

    Post edited by Lissa_xyz on
  • AdemnusAdemnus Posts: 744
    edited December 1969

    Hexagon and DAZ Studio work every well together, and have the same scale. Poser scale is significantly smaller.

    I know, I use Hexagon right now. however, once objects become very complex or have complex material zones it can be very unstable / difficult to work with. Also, UV mapping isnt always so easy and one of the marketing points of Pegasus is easier mapping. I'd be curious to try it, but I don't use poser, I use daz studio.

    Was hoping a dev of Pegasus could address this.

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