Pegasus modeler question
Ademnus
Posts: 744
"Pegasus is a Subdivision Polygon Modeler built from the ground up for creating content for Poser."
Does this mean it is more difficult to use with DAZ studio?
Comments
There should be no difference at all between Poser and DAZ Studio content, since there is no rigging involved.
It is a standalone modelling app for Windows only.
Hexagon and DAZ Studio work every well together, and have the same scale. Poser scale is significantly smaller.
Personally I use Blender, but I'm just curious. Is this just an obj modeler? No poser/ds format exporting I'm assuming since Jimmy said there's no rigging, so I'm also assuming no weight mapping.
I know, I use Hexagon right now. however, once objects become very complex or have complex material zones it can be very unstable / difficult to work with. Also, UV mapping isnt always so easy and one of the marketing points of Pegasus is easier mapping. I'd be curious to try it, but I don't use poser, I use daz studio.
Was hoping a dev of Pegasus could address this.