Created Morph from Hexagon doubles figure size instead of applying the morph
Image3D
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I sent Jason for Genesis figure to hexagon to make some ajustments.
When a send the figure back to Daz Studio the created morph insteal of applying only the morph is applying the all body to the already morphed Genesis Figure.
This does not happens if I make a morph from Genesis figure.
Any idea. Can anyone help.
Thanks
Joni
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Post edited by frank0314 on
Comments
I think,, the Hexagon bridge in ds new beta, seems has been removed the important option
to make delta morph from current shape.
(or I can not find how to show the option)
before, I think we can make delta morph by option, from current shape.not from genesis zero shape only.
but in tnew beta ds 4.6 version, DAZ remove the option from Hexagon bridge.
But if you play with genesis, you can save the morphed shape as obj in hexagon.
you may need to save obj as 10 times scale (1000%) in hexagon,
by export obj option in hexagon.
then load (import) the obj by morph loader pro, with usuall 100 % scale on current shape(appliede another morph) genesis.
and check on the Reverse defomation.
it can make delta morph from current shape (which you export from ds )
Since the beta does not share settings with the production build you need to set the bridge preferences in the beta - Edit>Preferences>Interface tab, under bridges set Hexagon to Show Advanced options.
Ah,, so that I could not find the reverse defomation option. thanks RIchard.
then when I use Hexagon bridge to return the shape as morph,
morph loader pro seems auto launch.
It is key option to make delta only morph from current shape.
Then I have not checked all options ,, I
what is Delta Tolerance means?
Thanks for the tip.
I found that this works for me:
1. Send the morphed figure ( Genesis + morphs) to Hexagon
2. Shape the mesh the way you need.
3. Send figure back to Daz Studio.
4 When the Morph Loader Screen appears, check the Reverse Deformations option to 'YES".
The created Morph dial will only apply the changes you made, without doubling the figure size.
My understanding is that Reverse Deformation option will subtract the figure from my morphed figure leaving only mymoprh.
Is there a documentation that explains the Moprh loadr Pro options in detail ?