save a hair morph

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

OK, so I thought I knew how to have morphs

I'm using Zbrush to fit some Gen 4 hair to Genesis...and I forgot how to save these morphs

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Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    File > save as > support > morph asset.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    I tried that

    It keeps saying

    You must save Figure/Node before you can save Morph Asset(s)

  • patience55patience55 Posts: 7,006
    edited December 1969

    As far as I've been able to find out ... we need either D/S3 and the inj/rem script OR save as a subscene or scene OR use Poser.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Oops, Gen4.. Save as > deprecated > pose preset.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Ah, ok

    thank you

  • patience55patience55 Posts: 7,006
    edited September 2013

    Well, on this 4.5 just saving the pose preset only works until one closes D/S.

    edit: possible solution found ... aiming in the direction of exporting a .cr2, version 4, Thank you Vaskania!

    Post edited by patience55 on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Ok, so, I was able to save hair morphs

    But, those morphs are not showing up to use

    I would open a new Daz window, load the hair...and the newly saved morph isn't there anymore

    Any help about this?

  • patience55patience55 Posts: 7,006
    edited December 1969

    Ok, so, I was able to save hair morphs

    But, those morphs are not showing up to use

    I would open a new Daz window, load the hair...and the newly saved morph isn't there anymore

    Any help about this?

    If this is a continuation of this this thread: http://www.daz3d.com/forums/discussion/28351
    If the hair can be exported as a .cr2, have the morph dialed in ... "set for Poser 4" ... that might work. Did for a few items we tested.

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    Merged two related threads.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    I managed to save the Gen 4 hair into the data format Daz uses

    Unless the reason the morphs aren't showing up is because I didn't fit the hair to Genesis...then I odn't know why the morphs won't show

  • patience55patience55 Posts: 7,006
    edited December 1969

    I managed to save the Gen 4 hair into the data format Daz uses

    Unless the reason the morphs aren't showing up is because I didn't fit the hair to Genesis...then I odn't know why the morphs won't show

    The only thing I can think of if anybody can help you further would be to post more information.

    "which hair"
    And "each step taken" ...

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    I"m just trying to fit Gen 4 hairs to Genesis

    But, I"m not fitting the hair to the Genesis (because the hair gets messed up)

    What I am doing is

    1) Move the hair to fit on Genesis head (I don't need to do this with V4 hair)
    2) Save hair as a Figure/Prop Asset (saves in the data folder)
    3) take hair and Genesis to Zbrush, move hair to fit Genesis
    4) take back over to Genesis
    5) try and save morph done in Zbrush

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    Well, on this 4.5 just saving the pose preset only works until one closes D/S.

    edit: possible solution found ... aiming in the direction of exporting a .cr2, version 4, Thank you Vaskania!

    I know I told you to use version 4, which is probably ok for a Gen4 item in this instance (what version of Poser was out when Gen4 were released?). I only had you use v4 since the items we were testing were older items and not weight mapped.

    For the future, if you ever end up exporting anything weight mapped, you'll need to use the Poser 9 version I believe.

    Post edited by Lissa_xyz on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    I"m just trying to fit Gen 4 hairs to Genesis

    But, I"m not fitting the hair to the Genesis (because the hair gets messed up)

    What I am doing is

    1) Move the hair to fit on Genesis head (I don't need to do this with V4 hair)
    2) Save hair as a Figure/Prop Asset (saves in the data folder)
    3) take hair and Genesis to Zbrush, move hair to fit Genesis
    4) take back over to Genesis
    5) try and save morph done in Zbrush

    First thing's first, is the hair you're trying to fit a conforming figure hair or prop hair? Prop hair is designed to be parented and not conformed. You can use either as prop hair by just scaling, rotating, and translating the hair and parenting it to the figure's head. You don't need to go through zbrush to do this.

    You can tell the difference by the icon when loaded in DS, and also the file name, if it's CR2 you can conform it, if it's PP2 it's prop.

    Darkwolf is a conforming CR2, and Gypsylove is prop hair.

    ConformingvsProp.jpg
    159 x 48 - 21K
    Post edited by Lissa_xyz on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    I"m not sure

    I think the Hermes hair is....since it has no "Fit To" choice, I say...you parent it

    But then I can save the hair into the Data folder to use with Genesis

    That's what I'm going, just morphs aren't showing up

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    Yes, HR2 hair (which Hermes is) is treated as prop hair. For this, what you do is use the scaling/rotation/translation dials within DS, get it fit to how you want it, and then do the save as > deprecated > pose preset. In the options dialog that pops up, click the little paper icon on the right and select all modified- this should put check marks in all of the translation/rotation/scaling options you've changed. Save it out and you'll have a 1-click pose preset to use with the hair for quick fitting. From there, you parent it to the head so it stays with the figure as you move it around.

    Note that prop hair does not auto-scale with figures so you will need to create fits for each character that has drastically different head shapes/sizes.

    Post edited by Lissa_xyz on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    So, it's not possible to make it a dial-able morph?

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    That's what I was hoping for because...I'm using Zbrush to do the morphs, not what's offered in Daz

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    Then you'll have to re-save the HR2 via save as > support asset > figure/prop asset so you get the files in /data. Open up this newly saved version in DS and export that out to zbrush and redo your morphs on it. Then you can do the morph loader > save morph asset etc to get the dials like you're used to.

    Other than that, you'd create your morphs on the prop version, dial them to 1 and then back to 0 to load them into ram, and then when you have all of your morphs in the prop, you'd resave it out using a PP2 Export script. Save the code in the 2nd post of this thread as a .dsa file and put it into your My Library > Scripts folder.
    http://forumarchive.daz3d.com/viewtopic.php?p=3397938

    Post edited by Lissa_xyz on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Yeah, that's what I did

    But the saved morph doesn't seem to show up, even after I open up a new Daz window

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    Ok, if I understand you right, is this your workflow? I didn't bother setting metadata with any of this as I don't use the CMS.

    1. Open HR2 from Poser Formats > Hair in DS and File > Save As > Support Asset > Figure/Prop Asset and set the info.
    2. Delete HR2 from scene and load newly saved DUF version from Daz Studio Formats.
    3. Send loaded DUF to Zbrush (I'm assuming GoZ?).
    5. Morph.
    6. Send back to DS, which starts the morph loader process and name your morph.
    7. Dial in your morph to check that it works and set back to 0.
    8. File > Save As > Support Asset > Morph Asset. Set the info and select only your morphs from the list (don't select any of the original morphs).
    9. Delete the hair from the scene and reload it (from the DUF, not original HR2).

    I just followed this exact process using the Hexagon bridge (I don't have Zbrush) and it works fine. I also used a Gen4 HR2 when I started. This process retains the original morphs as well as added in my newly created one. The morph was still there even after closing/reopening DS.

    Post edited by Lissa_xyz on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    I thik it only works if I fit the hair though auto-fit

    Thank you for all the help

    I need to convert the hair to fit to Genesis

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    To be honest, I don't think you're looking for a simple fit, but aren't asking for the right info.

    If all you want is a fit, the steps I covered will do as you ask.

    If you're trying to convert PROP hair to CONFORMING hair with auto-follow, that is something different and beyond my knowledge.

    Prop hair does not get 'fit to' a figure at all, it is parented to the head bone, regardless of the figure you use it with. I can parent prop hair to Genesis, Genesis 2, Dawn, or even Samedi if I really wanted to. Prop hair has no figure restriction whatsoever.

    /edit
    I tracked this down for you. It's RamWolff's tutorial on converting props to conforming Genesis items that scale with Genesis, which in all honesty is what I think you're actually trying to do.
    http://www.daz3d.com/forums/discussion/1866/

    Post edited by Lissa_xyz on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Vaskania said:
    Well, on this 4.5 just saving the pose preset only works until one closes D/S.

    edit: possible solution found ... aiming in the direction of exporting a .cr2, version 4, Thank you Vaskania!

    I know I told you to use version 4, which is probably ok for a Gen4 item in this instance (what version of Poser was out when Gen4 were released?). I only had you use v4 since the items we were testing were older items and not weight mapped.

    For the future, if you ever end up exporting anything weight mapped, you'll need to use the Poser 9 version I believe.

    Yes, that's my understanding too.

    I tried a few morphs in .cr2s with my own clothing figures on 4.6 and made an interesting discovery which may or not be of interest for topic here .... morphs may show up on the Parameters and/OR on the shaping tab!

    And some show up if "show hidden" is checked off.

    And from Hexagon back to D/S4.6, the advanced options which bring up the Morph Loader seems to be the better option [over the one I had been using of the basic Hexagon Bridge].

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    *Sigh*

    No, that's not what I'm trying to do.

    What I'm doing is taking Genesis and the hair into Zbrush, and making the hair fit for differnt morphs

    Like, Girl 4 verion of Genesis, Aiko 5 AIko 3, ect

    And I"m morphing the things, and they save, but they're just nor showing up in Daz to be used. This is me just doing this to sell hair morphs, if people want them

    Like, I see them in there DATA folder, I even open up a brand new Daz, and they still don't come up

    And that's what's stumping me, that the morphs aren't appearing

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Maybe i"m saving them wrong...because some of the morphs that save are near the 2-3MB area....maybe that's normal

  • patience55patience55 Posts: 7,006
    edited December 1969

    I can't remember exactly where I found it, might be over at Youtube ... a video showing how to convert clothing WITH the morphs.
    I honestly don't know if that would work with the hair pieces though.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Ok

    I check the hidden morphs

    The original morphs that come with the hair are under that

    But not the ones I saved

  • assmonkeyassmonkey Posts: 0
    edited December 1969
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    I don't know what you're doing wrong then, because as I said I followed my steps exactly and it works. Unless it's an issue with Zbrush transferred morphs specifically.

    Lets try to see where things are going wrong. Are your dials working after they're morph loaded back in from zbrush?

    Post edited by Lissa_xyz on
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