New DS question: How do I save a preset that has both material and shaping presets?
TheWheelMan
Posts: 1,014
I'm still working on the Genesis Supersuit conversion to .duf for use in Poser, and it's going well. Except I don't know what preset to use to convert the Supersuit Complete Preset which contain both shaping and material settings. Are they Material Presets, Pose Presets, or Shaping Presets? I haven't gotten the converted duf files to work right in DS, so clearly they aren't ready for me to make the Poser Companion Files, and I don't know which file type to choose there either? Are they the equivalent of Poser Pose files?
Any insight you may have will be greatly appreciated.
Comments
Would you not want to use the Character Preset option, I've used this for self made Genesis Characters,this saves body shape & textures, not tried it on clothing but as those are just another type of figure it should work, I think.
I don't have time to dig any deeper at the moment as I'm about to leave for work (6:40am here in the UK) and if I leave it any longer I'm going to be late.
Hope this helps.
Yes, thank you, that does help. I'll try it and see if it works, but I'm guessing that it will.
Character presets are designed to save both shaping and material information. With a character preset you can't really pick and choose which properties are included or which surfaces/channels are included like you can with a Shaping Preset or a Material(s) Preset. You don't get a lot of versatility. However, most PA's use them when they do a character pack because they include the exact character and texture they want in the preset. One big advantage a character preset has over a shape or material preset is that a character preset can load Geometry. This means you can treat it like a figure in the sense that nothing has to be selected for it to load. If there is no selection it will load the base figure for you.