Controlling the amount of displacement maps through the morph controls
lindell
Posts: 59
Having some practice in re-creating some of the control morphs porting from Genesis to Genesis 2 Female, I have starting thinking if it was possible to also control maps and displacement amounts with those same controls. How this would be benefical would be amount of displacement during flexing or wrinkles during different expressions or movements. Would also then need to be able to affect maps in the Layered Image Editor since the maps would need to be broken down into regions using masking and not the entire map. Since I am not that expert at the coding within the DSF morph files, i would like to know via the Property Editor.
If not possible, this could be a feature request.
Comments
Not via the property editor - it might be possible by script, but you need to bear in mind that you would need to remake the link at least any time you chnaged the shader, and it wouldn't save in a preset.