Poses, Poses, and still more Poses

whispers65whispers65 Posts: 952
edited December 1969 in Daz Studio Discussion

No matter how many poses I have, they are still not enough and most of the time don't fulfill what I'm looking for. So typically I start with a pose and then tweak it from there (well totally rearrange and do everything). It doesn't always come out good though but I try.

I use V4/M4 poses on Genesis a lot. Now that I have Handy Dandy (I think that is what it is called), life is better.

I'm thinking of buying some partial pose packs. You know where there are only upper body poses or lower body poses.

Anyone have any favorite packs they use or can recommend?

The more the merrier.

As always thanks for your time and consideration!

Comments

  • artistb3artistb3 Posts: 188
    edited December 1969

    You can find lots of V4/M4 poses on Renderosity. Vendors such as i13 and EmmaAndJordi often include partial poses categorized by body area.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    http://www.sharecg.com/v/60135/

    I recommend this free tool, if you often change V4 poze for genesis.
    Have you gotten already
    (though I really like "pose master", and got Slosh Handy Dandy tool already for make gen2F aiblock,,,, ^^;)

    many guys like this script.

    And If you forget it,, (if you have already known,, do not need to read from here ^^;)

    first select Nodes, (not root) eg abdomen, then apply poze preset
    with ctrl key , option window will open, (duf , ds, dsb work, I think,,, have not checkd with poser .pz files,,)
    you can apply poze ,the seleted node and all children of the node only, by reclusive option,
    (and decide which axis rotation you hope to change etc)

    so that you can combine many new poze from which you have already,
    and make original pirtial poze too.

    eg, keep under plevis node pozing, apply body and hand poze etc.
    you can use symmetly too. (though it can not work about poze controller value,,in ds 4.6)

    I simply feel strange, why DAZ do not keep work to guide these useful option
    as official clear user friendly documents. and actual example,

    why not cotinue and up-date their you tube tutorialls. it can be best CM for daz studio too.

  • JaderailJaderail Posts: 0
    edited December 1969

    Any and ALL the Pose Construction kits for V4 or M4 are good places to start. My fav's are...
    http://www.daz3d.com/catalogsearch/result/?q=comic+pose+construction+set

  • whispers65whispers65 Posts: 952
    edited December 1969

    artistb3 said:
    You can find lots of V4/M4 poses on Renderosity. Vendors such as i13 and EmmaAndJordi often include partial poses categorized by body area.

    Thanks! I will check out. I've bought a lot of the CV series but hadn't really check into poses. I'll do that. Thanks for the suggestion.

  • whispers65whispers65 Posts: 952
    edited December 1969

    Jaderail said:
    Any and ALL the Pose Construction kits for V4 or M4 are good places to start. My fav's are...
    http://www.daz3d.com/catalogsearch/result/?q=comic+pose+construction+set

    Ooooh. Thank you very much! Good Suggestions and I think I still have some store credit to spend. :)

  • whispers65whispers65 Posts: 952
    edited December 1969

    http://www.sharecg.com/v/60135/

    I recommend this free tool, if you often change V4 poze for genesis.
    Have you gotten already
    (though I really like "pose master", and got Slosh Handy Dandy tool already for make gen2F aiblock,,,, ^^;)

    many guys like this script.

    And If you forget it,, (if you have already known,, do not need to read from here ^^;)

    I do not have that Free tool. I will download it.

    I do have Pose Master. And I do like Pose Master but mainly for the ability to select only certain parts and combine them with other poses. Like I can select the arms only and transfer just their poses. So I like Pose Master for that part. I don't use it as often because I have to have both figures V4 and Genesis loaded into the scene. Then I pose V4 and then Transfer and so on. So I don't always get to do a quick and easy pose. Sometimes I'll convert a lot of poses at one time.

  • JaderailJaderail Posts: 0
    edited December 1969

    I do have Pose Master. And I do like Pose Master but mainly for the ability to select only certain parts and combine them with other poses. Like I can select the arms only and transfer just their poses. So I like Pose Master for that part. I don't use it as often because I have to have both figures V4 and Genesis loaded into the scene. Then I pose V4 and then Transfer and so on. So I don't always get to do a quick and easy pose. Sometimes I'll convert a lot of poses at one time.
    Big hint for you as you like Pose kits as much as I do it seems.
    You can take ALL your Pose sets, like V4 Basic or Genesis Male basic, and Break them down into kits. Just load a Pose then do Save As> Pose Preset, when the Dialog opens only check Part to save. I have broken down many sets this way. And save each to a Folder Based of the Pose Set I started with. For Icons I just use the Scene Tab and use the Eye to turn off all but part/parts I'm saving, then I select that part/node and Center it in my camera. And these can also be combined with all other sets.
  • whispers65whispers65 Posts: 952
    edited December 1969

    One of the issues I have is let's say a pose is for Genesis, clearly for Genesis, not a V4/M4 pose or anything like that but one made for Genesis.

    I can apply the pose to different figures and there are always adjustments that have to be made each time unless I make the adjustment and save it as a new pose.

    What I did as an experiment was:

    1) Set up 5 Genesis figures - Plain Male Genesis, M5 Plain, M5 Heroic, David 5, and Justin.
    2) I took a prop - Pair of Baggy Jeans by Sickleyield.
    3) Created an unbutton pose along with Jeans Fly setting. I chose something like this because while I've found the general overall pose to "look" the same from character to character, the details usually don't match and that's where I have to make a lot of adjustments. Usually the problem is almost always the hands, feet, or distance. So in this case, I created the pose for Justin (the smallest of these characters, figuring if it works on the smallest then it should work to the biggest, at least in my way of thinking.). When I apply the same pose, same pants position, same everything then it doesn't match. The hands are out of place. But the overall "look" of the pose looks the same. I haven't tried the opposite, say create the pose for Heroic M5 and work downward. I suspect though the results would be similar. Now I did just do another experiment. I selected Justin with the pose. I used Pose Master to copy the pose. Then I selected M5 Heroic and pasted the pose and it was spot on. Hands and everything was in the correct position. So I really find that poses can vary from character to character and even prop to prop so taking a pose created for a specific character, a specific clothing item or whatever and applying it generically across the board isn't always as obvious but with the experiment I just did, it can be done. Now I presume I can save the newly Heroic M5 pose and then apply it next time without having to adjust.

    Sorry I can't think of another example. I was thinking of a coffee mug or something but then that can move around. I know there are like smart props or something but I have no idea about those how those are work yet. In the case of the pants, they aren't moving anywhere. They are in a static position so I tried it that way. With a baseball bat, the object could be closer or further depending on the length of the arms. The pants I presume should stay a uniform distance from the figure no matter which figure it is so I thought the poses should match up better. Usually with everything else like a broom, or baseball bat, or basketball or whatever, I make the pose first and then move the object around until I like the position. I know there are better ways. I'm just not there yet.

    In one scene there was a garden hose. Well if I move the character around or change poses, then I have to re-arrange the hose each time. Hassle. It should just be pliable and follow the leader lol.

    Anyway, all of this to say that at first, since I usually use just Genesis figures, I hesitated on getting any V4/M4 poses but now I know about adjustments and utilities like Handy Dandy and Pose Master, the world isn't nearly so closed in and I'm not as afraid to experiment.

    I see a lot of Fantasy/Heroic/Pinup type poses but I'm really just a ordinary run-of-the-mill type guy. Yesterday I was looking for a carry pose and found one with the LaundryMat set I bought. I'm just looking for everyday type poses and that's where I thought partial poses could come into play. Now don't get me wrong, I do my fair share of Heroic/Zombie/whatever poses but for the most part everyday house and garden stuff is fine.

  • whispers65whispers65 Posts: 952
    edited December 1969

    Jaderail said:
    I do have Pose Master. And I do like Pose Master but mainly for the ability to select only certain parts and combine them with other poses. Like I can select the arms only and transfer just their poses. So I like Pose Master for that part. I don't use it as often because I have to have both figures V4 and Genesis loaded into the scene. Then I pose V4 and then Transfer and so on. So I don't always get to do a quick and easy pose. Sometimes I'll convert a lot of poses at one time.
    Big hint for you as you like Pose kits as much as I do it seems.
    You can take ALL your Pose sets, like V4 Basic or Genesis Male basic, and Break them down into kits. Just load a Pose then do Save As> Pose Preset, when the Dialog opens only check Part to save. I have broken down many sets this way. And save each to a Folder Based of the Pose Set I started with. For Icons I just use the Scene Tab and use the Eye to turn off all but part/parts I'm saving, then I select that part/node and Center it in my camera. And these can also be combined with all other sets.

    Oh that is a good idea. I've never thought of it that way. Until recently I hadn't saved any poses at all. I just usually load up the pose, make the adjustments, and then two days later go through the process all over again lol. I am so not organized. My workflow, if you can say I have one, would make people run away screaming. They would be like, "hey give me that mouse and let me show you how it should be done." lol.

  • whispers65whispers65 Posts: 952
    edited December 1969

    Oh speaking of poses, can I create a pose and have dials or whatever that will change it from figure to figure depending on the dial like hair fits, etc.? Just a thought.

  • CypherFOXCypherFOX Posts: 3,401
    edited September 2013

    Greetings,
    My understanding is no, poses are just presets, setting the numbers (bend, in/out, twist) at each level to specific numbers. It would be awesome to move poses to become a 'smarter' object, but I'm fairly confident that would require fairly deep changes to the way DS works, or at least a rather spectacular plugin. The hugest problem, of course, is that the poses would only work in DS, whereas poses right now are cross-platform.

    But yes, being able to specify tweaks to a pose based on morph sliders (morph-dependent poses!) would be an amazing feature. Deeply incompatible, but amazing.

    -- Morgan

    Post edited by CypherFOX on
  • SloshSlosh Posts: 2,391
    edited December 1969

    Cypherfox said:
    Greetings,
    My understanding is no, poses are just presets, setting the numbers (bend, in/out, twist) at each level to specific numbers. It would be awesome to move poses to become a 'smarter' object, but I'm fairly confident that would require fairly deep changes to the way DS works, or at least a rather spectacular plugin. The hugest problem, of course, is that the poses would only work in DS, whereas poses right now are cross-platform.

    But yes, being able to specify tweaks to a pose based on morph sliders (morph-dependent poses!) would be an amazing feature. Deeply incompatible, but amazing.

    -- Morgan

    This is basically the way Handy Dandy works. When applying a pose to Genesis or Genesis 2 from Victoria 4 or one of the Genesis generations, it reads the numbers entered in to Bend, Side-Side and Twist for each finger, then adds a differential that was calculated based on each figures zero hand position. A plugin or set of scripts could be made, theoretically, that would do the same for full poses between characters such as Justin and Freak 5, or Victoria 4 and Genesis 2 which would take into account the scaling and overall body mass. Problem is, it would take ages to individually come up with the differential data between each character combination. I've considered it and may someday still attempt to do it, but man, it would be a huge undertaking especially if I wanted to include Generations 3-6 and all of the toon characters as well.

  • whispers65whispers65 Posts: 952
    edited December 1969

    Yeah I figured it would be a big undertaking at best. I know enough about all of this stuff to dream but not do anything about it.

    BTW, I really like Handy Dandy. It comes in "Handy" and I use it constantly since I bought it.

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