Deleting, or "zeroing", the default/base Genesis shape
inthanity
Posts: 89
I while back I created a genesis character and, somehow, it has now become the default genesis shape that certain other characters "inherit" when a scene is loaded, even though they had a different shape when that same scene was saved. For example, I have a scen where I am using the M5 Heroic, and regular M5 figures for two characters. I save the scene and the next time I load it these two characters change so that they bear the shape of a female character previously designed.
I had some help in another post with how to identify the problem, but I would like to know where I can change a setting, or something, so that I can now solve it.
Thanks.
Comments
Usually happens when at some point you save your working character over the base Genesis character file. Load it into a blank scene, make sure it's selected, then in the Parameters tab click on "Currently Used" at the top. This will show up any dials with a non-zero value anywhere in the figure, in a true zeroed figure nothing should show up. Go down your list of non-zero dials, bringing them all down to zero, then re-save that Genesis (does it have to be as a Scene Subset?) over the base Genesis character in the People>Genesis folder.
Alternatively, has anyone tried re-installing Genesis Starter Essentials?
This may not be you - there was a freebie "female Warrior", I think, that was stored to load at 1, so that could be the problem. If so simply uninstalling should fix the issue - if not, try this:
Load and select Genesis
Go to Edit>Figure>Zero>Zero Figure Shape
In the Parameters pane, click on Used and note which morphs are showing - with luck there will be one, and that will be the one that is loading non-zeroed.
Go to Edit>Figure>Restore>Restore Figure Shape to reset Genesis
Find the morph that you found to be the culprit, click the gear icon at the end of its slider and select Parameter Settings
In the dialogue, set Default and Value to 0 and click Accept
Go to File>Save as>Support Assets>Save Modified Assets.
Thanks you two. Good stuff. Is there a different way of saving a single character, other than as a scene (I imagine there is, I have just always done that though and used the "merge" option)?
Yes. Save as a Scene Subset. :smirk:
Actually, it does make a real difference — are you merging with a right-click in the content tab? The other way is to simply double-click in the content tab like any other scene. (Of course, this depends on you saving the file in a mapped Content location in the first place, some people don't.) The difference is, in the last few versions of D|S double-clicking on a Scene will replace the existing scene, where a Scene Subset will merge by default. This is apparently the closest D|S can get to the Poser saving of something in the Figures library.
Thanks for the reply. I have been saving single characters as scenes, with only the characters (and their hair & clothing) being the constituent elements of their respective scenes, then, in a "main scene" I have been clicking FILE->Merge and loading them that way (a number of single-characters into a multi-prop scene).
Richard,
Your steps worked - almost (not that your direction was wrong, just my implementation and perhaps a program glitch).
I was working through the steps and everything was working great (I had 3 "genesis.duf" files. The first two did not have any attributes when the figure was restored, but the third showed the features that are mysteriously loading into, and modifying, all characters using genesis base) until I got down the list of parameters to set back to 0 when suddenly the list changed from about 25 items to 8, not allowing me to reset a bunch of attributes that needed resetting. I was able to "save modified assets", and now the characters look closer to their designed appearance - but some of the residual features of the weird genesis base figure are still modifying it. I got frustrated and deleted the genesis.duf file that was causing the problem, but the figures still load with some of those residual features that are unwanted.
There still must be a problem with the base genesis file, or setting for default genesis shape, that is wreaking havoc with any figure/character I make (obviously with the exception of genesis 2 female characters).
Any further advice?
Presumably the files that don't load oddly have the parameters used in them and set to 0, overriding whatever issue is in the base file. I'm not sure, unfortunately, what would cause the issue with the vanishing parameters - what I would suggest is loading the base Genesis file, if you haven't overwritten it, as that should work with my trick of zeroing and then looking at the parameters under Used (although you could also look under Used before zeroing as a double-check)
I have two "genesis.duf" files that, when loaded, appear to be the base shape, and display no attribute/settings under "currently used" in parameters. See the images attached - I made no changes to the genesis figure in the first image (tff1), saved it, then loaded it. The loaded figure, scene in the second image (tff2), is the untouched genesis figure previously saved with no alterations.
When the genesis.duf files are loaded, and the zeroing/restoring steps are taken, there is no change to the shape and there appears to be no parameters applied. When I do it with the loaded "problem file", nothing appears in "currently used" but I can go in to the parameters for the various body parts and change the defaults & values (interesting, though, that the values on the icon for each respective part are grey, not white). But, if I try to "save modified assets" after, it says: "no assets have been modified" - or something to that effect.
The screen shots aren't very informative, but the second figure should be changed by zeroing it since morphs are set (restoring sets them to their memorised state, which can be stored in the .duf file to override the default; morphs which are in their default stare, even if it is non-zero, will not show in the Used list).