although not mission-critical, it seems the ability for mcjTeleblender (daz script ) to remotely launch Blender 2.80 was magically restored while i slept
though though tho, maybe it's Daz Studio 4.11 that was the problem we don't know you don't know i don't know badabing badaboom
Feature Request Mr Casual.. Would it be possible that if we group scene items into 'groups' in Daz Studio they are transfered into blender as seperate collections ???
It would be nice to seperate props from lights and cameras and characters..
Feature Request Mr Casual.. Would it be possible that if we group scene items into 'groups' in Daz Studio they are transfered into blender as seperate collections ???
It would be nice to seperate props from lights and cameras and characters..
Having seperate objects import will be awesome.. We can do the same thing blender side by moving objects into collections if it does works out that way.. Looking forward to it...
Thanks for making it, and looking forward to trying 4. I was just messing around with 3, it's working well with DS 4.10 and blender stable one, not RC. I couldn't get it to open the RC one, and tried outputting a blend file but had no luck with that. Any tips on working with geographs like newgens? It seems to come in ok geometrywise, but the shader is a bit off. I need to dive into my hard drive of tutorials, I know I gotta have some blenders cycles stuff in there somewheres lol.
Thanks for making it, and looking forward to trying 4. I was just messing around with 3, it's working well with DS 4.10 and blender stable one, not RC. I couldn't get it to open the RC one, and tried outputting a blend file but had no luck with that. Any tips on working with geographs like newgens? It seems to come in ok geometrywise, but the shader is a bit off. I need to dive into my hard drive of tutorials, I know I gotta have some blenders cycles stuff in there somewheres lol.
So just to be clear and becaue I can’t test at the moment, McjTeleBlender4 transfers the scene for rendering in either Eevee or Cycles, right? Can I ask if it transfers in OBJ format and, if so, would it work with MDD files for animation? And also, does it still require conversion to 3Delight shaders?
So just to be clear and becaue I can’t test at the moment, McjTeleBlender4 transfers the scene for rendering in either Eevee or Cycles, right? Can I ask if it transfers in OBJ format and, if so, would it work with MDD files for animation? And also, does it still require conversion to 3Delight shaders?
So just to be clear and becaue I can’t test at the moment, McjTeleBlender4 transfers the scene for rendering in either Eevee or Cycles, right? Can I ask if it transfers in OBJ format and, if so, would it work with MDD files for animation? And also, does it still require conversion to 3Delight shaders?
Thanks for the reply but I am still a little unsure.
1. I thought that MDD works with a single OBJ for the whole animation. As I understand it, the MDD file tracks the changes in geometry over the sequence of frames. If so then why the need for a sequence of object files?
2. I didn't get whether your answer covered my question about whether we still need to convert to 3Delight shaders.
my script doesnt build the mdd file, so you need to build it from the sequence of obj files using ... i forgot what. once it's done you can delete all obj files except the first one.
mcjteleblender works best when the shader is the DzDefault shader. but it works ok with the Uber/iray shader since about 2016. The other shaders ( ex:water, metal, carpet ) may cause problems because, my script uses the services of the Daz Studio obj exporter which will export no material definition for those materials.
So in general its better to stick with uber and the default one. If you dont have the DzDefault shader in your library, you could create a primitive plane and export its shader as a duf file
my script doesnt build the mdd file, so you need to build it from the sequence of obj files using ... i forgot what. once it's done you can delete all obj files except the first one. mcjteleblender works best when the shader is the DzDefault shader. but it works ok with the Uber/iray shader since about 2016. The other shaders ( ex:water, metal, carpet ) may cause problems because, my script uses the services of the Daz Studio obj exporter which will export no material definition for those materials. So in general its better to stick with uber and the default one. If you dont have the DzDefault shader in your library, you could create a primitive plane and export its shader as a duf file
Thanks ... things are a little clearer now. I do have the default DAZ 3Delight shader so no problem there - I just hoped that I didn't need to go through the conversion step as my scenes are all set up for IRay.
As for MDD, I guess I was asking because I have Animate 2 which can export MDD. Could I use that in conjunction with your TeleBlender?
not totally sure the material transfer would work, since the obj and mtl files produced by animate would need to have the same material and node names as the ones that mcjteleblender sees/modifies ...well there's all sorts of workarounds, for example loading the scene using teleblender, then importing your animate .obj, then copy/pasting the materials that suffered during the import
my script doesnt build the mdd file, so you need to build it from the sequence of obj files using ... i forgot what. once it's done you can delete all obj files except the first one. mcjteleblender works best when the shader is the DzDefault shader. but it works ok with the Uber/iray shader since about 2016. The other shaders ( ex:water, metal, carpet ) may cause problems because, my script uses the services of the Daz Studio obj exporter which will export no material definition for those materials. So in general its better to stick with uber and the default one. If you dont have the DzDefault shader in your library, you could create a primitive plane and export its shader as a duf file
Thanks ... things are a little clearer now. I do have the default DAZ 3Delight shader so no problem there - I just hoped that I didn't need to go through the conversion step as my scenes are all set up for IRay.
As for MDD, I guess I was asking because I have Animate 2 which can export MDD. Could I use that in conjunction with your TeleBlender?
not totally sure the material transfer would work, since the obj and mtl files produced by animate would need to have the same material and node names as the ones that mcjteleblender sees/modifies ...well there's all sorts of workarounds, for example loading the scene using teleblender, then importing your animate .obj, then copy/pasting the materials that suffered during the import
my script doesnt build the mdd file, so you need to build it from the sequence of obj files using ... i forgot what. once it's done you can delete all obj files except the first one. mcjteleblender works best when the shader is the DzDefault shader. but it works ok with the Uber/iray shader since about 2016. The other shaders ( ex:water, metal, carpet ) may cause problems because, my script uses the services of the Daz Studio obj exporter which will export no material definition for those materials. So in general its better to stick with uber and the default one. If you dont have the DzDefault shader in your library, you could create a primitive plane and export its shader as a duf file
Thanks ... things are a little clearer now. I do have the default DAZ 3Delight shader so no problem there - I just hoped that I didn't need to go through the conversion step as my scenes are all set up for IRay.
As for MDD, I guess I was asking because I have Animate 2 which can export MDD. Could I use that in conjunction with your TeleBlender?
Thanks again. I will have to experiment when I get home from my trip abroad.
mcjTeleBlender 4 for Daz Studio will be able to transfer "Specular Strength" / "Glossy Layered Weight" and
"Glossiness" ) /"Glossy Roughness" to Blender 2.8 Eevee
something that Blender's obj/mtl importer doesn't seem to be able to do. that's not the final conversion but without mcjBlendBot all the blender materials looked the same
Comments
although not mission-critical, it seems the ability for mcjTeleblender (daz script ) to remotely launch Blender 2.80 was magically restored while i slept
though though tho, maybe it's Daz Studio 4.11 that was the problem we don't know you don't know i don't know badabing badaboom
Where is the download for this? Is it the v20 that says from 2017 one on the mcjTeleBlender3 page?
Feature Request Mr Casual.. Would it be possible that if we group scene items into 'groups' in Daz Studio they are transfered into blender as seperate collections ???
It would be nice to seperate props from lights and cameras and characters..
Cycles render in Blender 2.80 of a Daz Studio 4 scene with Genesis 3
my goal is to have mcjTeleBlender4 work with older versions of blender and older versions of Daz Studio
and with Blender 2.80 and up, and EEVEE and Radeon P? Render
when it's ready i'll call it mcjTeleblender4
i want to keep compatibility with older Blender versions
i will change the Forum thread title to mcjTeleblender 3 and mcjTeleblender 4
it may also include RPR compatibility for Radeon
in the last version of mcjTeleBlender3 i think everything in the scene was 1 object, but in mcjTeleblender4 each figure and prop will be an object
i dont know if i'll add grouping/collectionning things
Having seperate objects import will be awesome.. We can do the same thing blender side by moving objects into collections if it does works out that way.. Looking forward to it...
Radeon Pro in Blender is cool shaders is what always makes me hesitant to use.
some progress on the mcjTeleBlender4 front
( it will be ready when it's ready, by that i just mean it's not ready :) and i adroitly avoided typing the word soon, oops )
Thanks for making it, and looking forward to trying 4. I was just messing around with 3, it's working well with DS 4.10 and blender stable one, not RC. I couldn't get it to open the RC one, and tried outputting a blend file but had no luck with that. Any tips on working with geographs like newgens? It seems to come in ok geometrywise, but the shader is a bit off. I need to dive into my hard drive of tutorials, I know I gotta have some blenders cycles stuff in there somewheres lol.
eventually i'll look into geografts issue
the thing is i have zero experirence using them or seeing them on figures
are you unafraid and impatient to test mcjTeleBlender4 for daz studio for Blender 2.80? here's your chance to crash both Daz Studio and Blender ( not really but this should scare the afraid and the patient ones ) https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease
Ha ha, beta testers have a hard life watching those dreaded blue screens.
OctaneRender 2019 for Blender 2.8 now free.
https://render.otoy.com/forum/viewtopic.php?f=7&t=72241
mcjTeleBlender4 beta already works great :) tested in DS 4.12 beta and Blender 2.80 RC3
Blender 2.8 is out of beta just to let you know!!!! Thanks for the beta script. Works well. Great work as always.
So just to be clear and becaue I can’t test at the moment, McjTeleBlender4 transfers the scene for rendering in either Eevee or Cycles, right? Can I ask if it transfers in OBJ format and, if so, would it work with MDD files for animation? And also, does it still require conversion to 3Delight shaders?
was the script able to remotely launch blender or you had to use the batch file?
on my pc i have to use the batch file, but for 1 day i can almost swear the remote launch worked
i suspect it has to do with python versions and environment variables/paths
- i started working on converting the specular/glossiness/metallicity and maybe subsurface
mcjTeleBlender4 beta already works great :) tested in DS 4.12 beta and Blender 2.80 RC3
there used to be provisions for MDD ( 1 welded object instead of one object per group )
so i hope to keep that option but didnt test it yet
with Blender 2.8, the built-in importer sets up the "principled bsdf" material shaders upon importing the obj/mtl files
then my mcjBlendBot blender python script executes the commands that the daz script created for each material
which fixes things like , adding texture tiling, re-creating the lights and cameras from the daz studio scene
and fixing the bad bump-map setup of blender's obj/mtl importer ( though i think they did it that way to favor the use of normal maps )
since mcjTeleBlender can export sequences of obj files, this is part of what's required for MDD
but i didnt test the animation compatibility yet ( animated cameras and lights )
Thanks for the reply but I am still a little unsure.
1. I thought that MDD works with a single OBJ for the whole animation. As I understand it, the MDD file tracks the changes in geometry over the sequence of frames. If so then why the need for a sequence of object files?
2. I didn't get whether your answer covered my question about whether we still need to convert to 3Delight shaders.
Thanks ... things are a little clearer now. I do have the default DAZ 3Delight shader so no problem there - I just hoped that I didn't need to go through the conversion step as my scenes are all set up for IRay.
As for MDD, I guess I was asking because I have Animate 2 which can export MDD. Could I use that in conjunction with your TeleBlender?
Thanks again. I will have to experiment when I get home from my trip abroad.
mcjTeleBlender 4 For Blender 2.8 progress report
mcjTeleBlender 4 for Daz Studio will be able to transfer "Specular Strength" / "Glossy Layered Weight" and
"Glossiness" ) /"Glossy Roughness" to Blender 2.8 Eevee
something that Blender's obj/mtl importer doesn't seem to be able to do. that's not the final conversion but without mcjBlendBot all the blender materials looked the same
looks like Blender converts 0.5 value-red ( 128,0,0 ) into 0.74 value red
so here i changed the red in daz studio to ( 80,0,0 )
so blender's red is now close to iRay's red
Nice work. Thank you for your hard work!
mcjTeleBlender 4 preview for unafraid impatients
This is the second release
mcjTeleBlender 4 for Daz Studio and Blender 2.8
TEMPORARY AND VERY BETA
but dont be scared
just because i typed in caps
https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease
oooh new toy, thank you!
wow 43 pages now, where do I extract zip file to?