DAZ Render Output Question

Fragg1960Fragg1960 Posts: 356
edited September 2013 in The Commons

Is it possible to get render output similar to the attached image in Studio?

I know about PWToon and Manga Shaders, and Visual Novel Shaders, etc., however, as much as I've fiddled with those, the output has not been close. I know Poser 2014 new comic preview looks pretty good (with Treshold controls for line width, etc.). Can Studio produce similar output with existing tools?

tank.jpg
476 x 267 - 93K
Post edited by Fragg1960 on

Comments

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    There's a Cartoon render setting but I've not tried it.

    Cartoon.png
    526 x 979 - 152K
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Just tried Cartoon.

    Distant light 200%
    Render setting Gain 8.00.

    CartoonTank.jpg
    957 x 873 - 315K
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Fiddled a bit more.
    using:
    shadow samples 8
    gain 2
    Gamma correction ON
    Shading Rate 0.20

    Used another Spotlight to generate more highlights.

    I'm sure others here in the forum know of better settings. Just wait a while. Maybe if you use those other shaders in conjunction with the cartoon render option, you may be able to get closer.

    CartoonTank2.jpg
    957 x 873 - 354K
  • Fragg1960Fragg1960 Posts: 356
    edited December 1969

    Thanks for helping out with the settings and renders. Since Poser can do this type of stuff natively, I was just curious if it was also possible to do in Studio without a plug-in (and get good results).

  • HastyDaveHastyDave Posts: 109
    edited December 1969

    I've been experimenting.

    I used BishounenTaurus's free Geometry Shell Outline shader (from this thread) and his Visual Style Shaders.

    hovertank_cel.jpg
    718 x 403 - 151K
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Sounds like what you want is more of a hidden-line wireframe render. Try this thread as it's got some options: http://www.daz3d.com/forums/discussion/2693/

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