dForce clothes : Soft/Hard simulation
Noah LGP
Posts: 2,589
Hi,
The dForce products propose an unique kind of simulation, but sometimes when you use a specific shader you may expect a different result.
For example, a silk robe isn't similar to a jean robe, silk is lighter, thinner and more flexible than jean.
Post edited by Noah LGP on
Comments
Marvelous designer differentiates fabric types
You're right !
Select your Dforce clothing in the Scene tab, then in the Surfaces tab with your Dforce Item selected click the waffle icon and choose 'dforce surface adjuster' from the menu.
Click the plus and minus signs as required. Et voila, silky or ...um, less silky.
You can also directly edit the settings - most of them are quite similar in name to those in Marvellous Designer, which should help.
Okay, that's very interesting, thank you !
This is pretty much the thread to follow on all things dForce :
https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more/p1
Interesting experiments and tutorials!