the key to photorealistic characters
I would like to share my experiences i've made over the years working with 3d.
A few things are really essential for making realistic characters.
Setting a scene and working with what you've got is easy to do but to make more realism it is important to learn more about textures and shader settings and lights.
the easiest way to handle lights is just using an HDRI image as background that does all the job.
The software itself is an important point as it's always have it's limits in some points but that doesn't mean you can't get great results out of a cheap software.
the render engine is the same like the software, i've for example got good results from Carrara's native renderer and octane renderer just the octane seems a bit easier and much faster to handle, so knowing about the render settings and what they do is also an important key to get great results, so learning the software you use should be the first step.
Just because some people get good results with one software doesnt automatically means that it's the best software to get great results no matter what you do.
But i come to the two most important point in my opinion right now.
The best way to get realistic characters is really to don't use base figures but sculpt the figure you want and make it how you really want it, than you are free from limited morphs that doesn't really always give you what you want.
That doesn't mean that you can not get great results out of the base figures, there are lots of artists here that showed that it is possible to do so but it always have their limits.
The most important part in my opinion is texturing.
working with the shaders, textures, maps and so on, that is the key.
When i look at the store, i often see the same thing.
good looking renders that looks like a puppet or a doll.
Also most mature renders doesnt look as mature as they should.
A few wrinkles around the mouth doesn't make the character mature.
When i work with textures, i always take a look on how the skin looks.
What's the condition of the skin, can you see the pores on them, can you see little hairs on the skin, are there characteristics in the skin like freckles, wrinkles and so on.
a realistic and also a mature skin have it's own story that it tells, most people wants realism but also perfection but realism isn't perfection, realism is unique, for example most people really have two different sides, the left face for example can be smaller than the right side, one arm can be a little longer than the other, fingers are not always the same length, one eye can be a bit bigger than the other, it can sit a bit higher, the nose isn't always in a perfect shape, not everybody have big, beautiful red lips, some are small, same are wide, some are big, and so on.
So looking on the skin of any realistic human you will see that the skin is never stainless cleaned like in some magazines.
in magazines, 99% of the pictures are retouched.
Thatswhy the textures you are working with are very important, i've got tons of textures but only a few i am working with because some textures just have some unnatural look, if i want to make render of dolls they are good but if i would like to render real people, they are not the right choice.
So before modeling the character, the skin is the most important part to go for.
I use often a base figure and than test out my textures for the project i am doing next.
If i am unhappy with the textures i've got, i'll mix some together like i did for a few characters.
For my character Kaelyn for example, i liked the eyebrows but the skin and lip textures wasnt like i wanted them but i've got skin and lips textures from another image i wanted, so lips, skin, eyebrows and even the nose was on four different images and i've made them all into one skin.
The darker image was Kaelyn with some of the textures i've already had, the brighter one was mixed textures together to a new unique one and i think it looks much better and more realistic.
Both images was rendered with octane renderer but shows a big difference in my eyes.
On the third image you can also see a little facial hair around the chin what is normal on every human skin.
My other character Amy have a much more realistic mature skin + a scar on the face that tells it's own story.
So to make it short, it is important to use unperfect textures and make the character as a real human, not as a real doll.
So texturing and light is very important.
Looking and learning human anatomy and skin.
Comments
good ideas
noise on the skin, imperfections!
thanks for the advice - wonderful to see the associated images too to back up the theory - and super realistic indeed
The Daz3D Elite Textures are great to use, from my character Amy it's the textures from Katie V4
i will make a list of textures that i think have great potential for good realism.
But i also think i should learn more about making my own textures from reference images too.
I think many pubished artists use Merchant Resource skins (with some variation) and don't include enough customisation to give the imperfections that help deliver realism. You are achieveing great results.
thanks a lot! :)
If i compare my work with the beginning of Carrara it is a great improve to now but i am very critical on my work, i always think it can be better or that people still can see that it's 3D but while i am using some of my artwork as profile pictures on Facebook, there are people who believe that it is me and it's a real person and not 3D, funny somehow but i always think it can be better.
Oh, here are a list of textures that are great for realism, most of them i also use for my characters (non customized)
some from Genesis2 are also useable for Stephanie 6.
(Some Textures should be a little customized as the skin looks great but too clean)
One issue on the Galerie in the store is that you can not look at the textures itself but you can get a little idea what's possible with them.
Most of them doesnt show what's really possible with these textures and if you take a look at just the textures for example and compare to the rendered images you will see that there are capable to do a lot more realism with these.
I will post some example pictures of my 3D work with some of the textures that are listed below to show whats possible.
(Some of the textures are no longer available on daz or renderosity so i will only post those that are still for sale)
Genesis 2:
From Aako LelaG2/V4
https://www.daz3d.com/lela-for-victoria-4-and-genesis-2-female-s
Charlize
https://www.daz3d.com/charlize-for-genesis-2-female-character
FWNeomi
https://www.daz3d.com/fw-neomi
Ginger
https://www.daz3d.com/ginger
FWSAKeshi
https://www.daz3d.com/fwsa-keshi
Olympia 6
https://www.daz3d.com/olympia-for-genesis-2-female
FWSA Serena
https://www.daz3d.com/fwsa-serena-hd
Domina
https://www.daz3d.com/domina-character
Taylor (S6/G2)
https://www.daz3d.com/taylor-for-stephanie-6
Teen Jayden
https://www.daz3d.com/teen-jayden-6
Teen Josie
https://www.daz3d.com/teen-josie-6
Genesis (i do not really prefer to use Genesis as there seem to be a little error on the UV Mapping that need to get fixed before using correctly, the lips does not match proper to the skin)
Cat
https://www.daz3d.com/cat-character-and-hair
Gabi
https://www.daz3d.com/gabi-for-v5
Hera
https://www.daz3d.com/divinity-hera
Olivia
https://www.daz3d.com/olivia-for-v5
Prisoner of War
https://www.daz3d.com/dark-apocalypse-prisoner-of-war
Satsuki
https://www.daz3d.com/satsuki-for-genesis
Tori
https://www.daz3d.com/tori-for-v5
Victoria5 standard textures (yes, they are nice and better than V4 standard textures)
https://www.daz3d.com/victoria-5
Vianne
https://www.daz3d.com/vianne-for-victoria-6
Young Teens V5 Julie
https://www.daz3d.com/young-teens-5-julie
Stephanie4/5/6 (i know, this figure isn't really often used as most of the content was made for Victoria and Genesis, good thing is that S6 is the same as Genesis 2 but these figures are worth working with as they have very realistic textures)
Joanie (elite textures)
https://www.daz3d.com/stephanie-5-elite-texture-joanie
Stephanie 5 standard textures
https://www.daz3d.com/stephanie-5
Stephanie 6 standard textures
https://www.daz3d.com/stephanie-6
V4 (they've got some of the best textures in my eyes and some of them you can find on renderosity)
For the Elite textures i would recommend to buy them in the bundle toget them all at once.
Alyson
https://www.renderosity.com/mod/bcs/sabby-alyson/102726
Amy (V4 Elite and the skin i am using for my Amy lol with the scar)
https://www.daz3d.com/v4-elite-texture-amy
Angela (these are the skin textures i have used for my character Kaelyn but customized them, changed the eyebrows, lips and nose)
https://www.daz3d.com/angela-for-s4-v4
Ariana (Elite)
https://www.daz3d.com/v4-elite-texture-ariana
Audrie
https://www.renderosity.com/mod/bcs/audrie-for-v4-and-genesis/102032/
Bianca
https://www.daz3d.com/lr-s-bianca-for-v4
Clara
https://www.renderosity.com/mod/bcs/sv7-clara/101657/
Dana
https://www.daz3d.com/dana
Daveigh
https://www.daz3d.com/daveigh-v4
Dolly
https://www.renderosity.com/mod/bcs/dolly/100952/
Erinn
https://www.renderosity.com/mod/bcs/?ViewProduct=100482
Faith (pretty realistic texture)
https://www.renderosity.com/mod/bcs/?ViewProduct=106625
Fumiko
https://www.renderosity.com/mod/bcs/?ViewProduct=101364
FW Yasmin
https://www.daz3d.com/fw-yasmin
Grace
https://www.daz3d.com/grace-for-v4
Katie (Elite)
https://www.daz3d.com/v4-elite-texture-katie
Lana (Elite)
https://www.daz3d.com/v4-elite-texture-lana
Marie (Elite)
https://www.daz3d.com/v4-elite-texture-marie
Maya (Elite)
https://www.daz3d.com/v4-elite-texture-maya
November
https://www.daz3d.com/november-character-for-v4
Rachel
https://www.daz3d.com/rachel-v4
Reby (Elite)
https://www.daz3d.com/v4-elite-reby-sky
Riley
https://www.daz3d.com/riley
Tynashe
https://www.daz3d.com/tynashe-for-v4
Audrey
https://www.daz3d.com/audrey-for-v4
VWEbony
https://www.daz3d.com/ebony
Zaira
https://www.daz3d.com/zaira
One of the best textures comes from the Metropolitian Collection from Danae
https://www.renderosity.com/mod/bcs/vendor/danae
M4 are all Elite textures and also
Kyo
https://www.renderosity.com/mod/bcs/?ViewProduct=91141
SAV Lynn
https://www.renderosity.com/mod/bcs/?ViewProduct=92347
Just in addition, i wold recommend to only use textres without makeup as most of them are not transparent and wouldnt look as realistic as the natural textures.
Makeup is something you can do later with Photoshop, Paint Shop or Face Filter from Reallusion but no matter what you would like to use for makeup it should be done in post work.
https://www.renderosity.com/mod/gallery/siad-sandjar-kaweh-2/2621135/?p
This character have the SAV Lynn textures and was rendered with native carrara renderer (no post work)
I used the PortraitStudio from PhilW in this scene, great use for carrara native renderer, for octane you have to change some settings as it can turn out pretty dark as octane seem to have problems with handling carrara lights and you need octane lights that can only used on light bulbs from what i remember.
https://www.daz3d.com/carrara-portrait-studio
https://www.renderosity.com/mod/gallery/new-v4-character/2782026/?p
https://www.renderosity.com/mod/gallery/another-one-of-my-new-v4-2-character/2782027/?p
This one is with ebony textures and custom made makep directly on the textures
https://www.renderosity.com/mod/gallery/feynyala-amp-delayar/2670344/?p
This one is with textures from Kyo but i don't know right now what textures i have used for her, will take a look at it later.