LIght,Shadow,problem,HELP?

todoricurostodoricuros Posts: 0
edited December 1969 in Daz Studio Discussion

look pictures,...i need the "window mark" like on first pic is on point on face,but the xray machine must be in the top of face,if i move object llike second pic,i have shadow of x ray,...i want to do that window mark is on the face,but imust see the xray machine on render?help someone?

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Comments

  • todoricurostodoricuros Posts: 0
    edited December 1969

    I have plane papper who cast a shadow....
    Can i shadow view on render but dont plane papper????

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  • Richard HaseltineRichard Haseltine Posts: 97,322
    edited September 2013

    I'm sorry, I don't understand the question. Are you wanting to stop an object from casting shadows? If so, select it and then in the Parameters pane go to the Display group and turn off Cast Shadows

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 97,322
    edited December 1969

    How are you creating the mark? If it's a light gel, you need to place the light and the gel in front of the X-ray camera, or possibly (if it won't ruin the image otherwise) set the X-ray camera not to cast shadows in the Parameters pane. Alternatively you might be able to do two renders, one straight and one with the X-Ray camera removed, only the gel light for the grid on, and no textures on anything - just pure white; layer that image over the other in your image editor and set it to Screen blending mode.

  • todoricurostodoricuros Posts: 0
    edited December 1969

    no,...i have spot light,plane papper, spot light is point in plane papper-plane papper make square shadow, I want to see just spot light and that shadow,dont plane ppaper when i render

  • todoricurostodoricuros Posts: 0
    edited December 1969

    its not gel light its picture in opacity slot,....(tha mark)

  • Richard HaseltineRichard Haseltine Posts: 97,322
    edited December 1969

    Well, same answer - though if you are using a physical object it would be tricky to move it down, so probably the two renders and composite approach would be best (there is a way of handling it, but it would involve using Shader Mixer or pwCatch to make the plane cast shadows but not show up directly).

  • Richard HaseltineRichard Haseltine Posts: 97,322
    edited December 1969

    Use the Surface Selection tool to select the plane you want to cast the shadow.

    From Shader Presets>omnifreaker>uberSurface, apply !uber Surface base.

    Open the Surfaces pane, Window>Panes(Tabs)>Surfaces

    Set Fantom to On.

  • todoricurostodoricuros Posts: 0
    edited December 1969

    ok its good,how on rendering,that plane papper dont be visible,but cast shadow,it is possible?

  • todoricurostodoricuros Posts: 0
    edited December 1969

    look on picture,why i have these two shadows? I want just on desk shadow,not on second object?help?

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  • LeatherGryphonLeatherGryphon Posts: 11,224
    edited December 1969

    What is "papper"??? Can somebody translate and rephrase the question please?

    What is the native language? Perhaps it would best be handled by a native speaker.

  • todoricurostodoricuros Posts: 0
    edited December 1969

    sry light plane

  • Richard HaseltineRichard Haseltine Posts: 97,322
    edited December 1969

    If you want the plane to be invisible but to cast a shadow then the steps I gave above will work.

  • Richard HaseltineRichard Haseltine Posts: 97,322
    edited December 1969

    I've merged all three threads together so that there's no duplication of effort.

  • Richard HaseltineRichard Haseltine Posts: 97,322
    edited December 1969

    look on picture,why i have these two shadows? I want just on desk shadow,not on second object?help?

    Are the figure and the table set to cast shadows?

  • todoricurostodoricuros Posts: 0
    edited September 2013

    no,just little white window(you dont see) is set to cast shadow,...sry i am bother you but iam new in daz..... thanks ill do tommorow and i tell you results thanks!

    Post edited by todoricuros on
  • todoricurostodoricuros Posts: 0
    edited September 2013

    Use the Surface Selection tool to select the plane you want to cast the shadow.

    From Shader Presets>omnifreaker>uberSurface, apply !uber Surface base.

    Open the Surfaces pane, Window>Panes(Tabs)>Surfaces

    Set Fantom to On.


    i do all this,whit new plane,but donrt work,i dont know what to do?look...

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    Post edited by todoricuros on
  • Richard HaseltineRichard Haseltine Posts: 97,322
    edited December 1969

    You don't yet seem to have set the figure and the table to cast shadows.

  • todoricurostodoricuros Posts: 0
    edited December 1969

    yes i set cast shadow off,....

  • SimonJMSimonJM Posts: 5,947
    edited December 1969

    Not at a PC with DS installed, so from memory - don't some of the cast/accept shadows/fantom settings only work when using deep shadow maps?

  • todoricurostodoricuros Posts: 0
    edited September 2013

    guys,i go to shader mixer,and i set to off accept shadow and shadow pass,for table and second object and its good look....

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    Post edited by todoricuros on
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