mirror mirror

WendyLuvsCatzWendyLuvsCatz Posts: 38,041
edited September 2013 in Carrara Discussion

I am wondering how to get mirrors to reflect reflections of reflections.
increased all render settings to max full raytracing and still cannot do it.
I am sure I have done it before but just not happening now
should repeat to apparent infinity max ray depth 25

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Post edited by WendyLuvsCatz on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,041
    edited December 1969

    without mirror cube
    and is vertex tried all uv mapping combos and reversing normals

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  • HeadwaxHeadwax Posts: 9,964
    edited December 1969

    sorry wendy, I assumed they reflected reflections!

  • tbwoqtbwoq Posts: 238
    edited December 1969

    Shader channel Reflection->Ray Depth->Max depth. Increase value(32 max).

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,041
    edited December 1969

    tbwoq said:
    Shader channel Reflection->Ray Depth->Max depth. Increase value(32 max).

    thx
    feel silly now
    forgot to look in the reflection parameters
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  • tbwoqtbwoq Posts: 238
    edited September 2013

    I was just working on reflections the other night and wondered why I couldn't see more reflections. Then I remembered the reflection shader channel. Its default ray depth is 2(?). Probably a left over setting for when systems were much slower etc. :)

    Post edited by tbwoq on
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