I cannot setup the hair for Mortella

FetitoFetito Posts: 481
edited December 1969 in Daz Studio Discussion

Help! I cannot setup the hair for Mortella (http://www.daz3d.com/mortella-for-v4)

I already have the required “Victoria 4.2 Morphs++” and also the “Aaliyah Hair”. Everything works fine, except for the hair.

If I click on “Aaliyah Mort_ Fit INJ”, nothing happens.

I already read the instructions.

Comments

  • JaderailJaderail Posts: 0
    edited September 2013

    As a inject it only adds the morph you will need to find the morph in the hair once added and set the value yourself. Check the neck of the hair in parameters, most hairs group the morphs in the neck.

    Post edited by Jaderail on
  • FetitoFetito Posts: 481
    edited September 2013

    @Jaderail: Thank you! I was able to add the hair, but it looks kinda strange.

    I attached a photo of the hair as it is supposed to be and how I was able to reproduce it. In the "original" picture she has a more complex hair, but in my draft it looks like a sponge. :/

    Are there morph-options that I am not aware of? Is it a shader?

    test.png
    1010 x 748 - 133K
    mortella-for-v4-large.jpg
    350 x 455 - 40K
    Post edited by Fetito on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    I don't have the hair, but I read the readme @ Rendo.

    The hair wasn't tested in DS. There should be an INJ file for the hair to get the morphs into it. Also, there are 2 mat versions, P5 and PP, for DS use the PP version as the P5 uses Poser shaders optimized for Firefly.

    The mats may still need to be adjusted, since they weren't meant for DS to begin with. Here's some Poser -> DS conversion info by AdamR I saved from the old forums:


    Specular Maps - They don't get applied by default

    Ambient Maps - Again, they don't get applied by default (although these are pretty rare)

    Specular Settings - Color, Glossiness and Strength all need to be adjusted. I tend to use "common sense" here. If something is primarily green, I use a near-white-green as the color. Glossiness controls the "size" or "sharpness" of the specular response. Higher values have smaller appearance. Strength controls the intensity of specular response. Think of specular strength like the "distance" from the light source. 100% would be practically touching the light, while 0% would be so far away the light doesn't even shine on it.

    Ambient Settings - Often stuff comes in with 0,0,0 ambient at 100% value. Change the strength to zero unless it's supposed to "glow black". Tpically, you only need ambient when you WANT a glow... like I use an ambient color of 255,255,255 and a strength of 100% on the candle flames to make sure they're nice and bright. CAVEAT: Some vendors use ambient colors to adjust the color of the surface.

    Bump / Displacement - Remember, poser is unidirectional on these. Flatten the minimum value in DS to 0. I typically set strength to 100% and control the appearance by using the Maximum value. Figure you'll need to jump this pretty high on many things. (Like it'll come in at 0.010 and you'll want 0.20 or more).

    Default Shader Lighting Model - Everything comes in as plastic. Make good use of the Skin, Metallic and Matte presets as well. Note that the Skin preset tends to add a tinge of pink to the surface. Counter-act this (if desired) by shifting the diffuse color towards blue.

    Post edited by Lissa_xyz on
  • FetitoFetito Posts: 481
    edited December 1969

    @Vaskania: Thank you! That explains a lot!

  • JaderailJaderail Posts: 0
    edited December 1969

    Often in Poser items many Materials do not load. Check the Hairs texture folder for a Transparency map. That should be loaded into the DS opacity channel in the Surfaces Tab. Also look to see if other maps exist but do not load. Once you add them to the proper DAZ Studio surfaces channel and adjust them to look good in the default camera light after a test render save a DAZ Material File to use in the future.

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