Terrain editor-creator

I used to render almost all my scene from Poser in Eon software Vue.

I even subscribed to Vue infinite for that purpose.

It's the costliest software I ever bought for my little hobby !

Nowaday, the render engine in Vue is really showing it's age.

I could Buy Maya and the bridge to Studio, but that would be way overkilling compared to my needs and budget.

Some vendors have already bits of what's needed : like the ultrascatter,

Plants automatic variations is still lacking

Could someone make a plugin to import from and to Terragen or even "simpler" create a realistic terrain editor for DazStudio ?

Comments

  • golem841golem841 Posts: 129

    Thank you,

    CasualJacques is extremely inventive and I saw his "terrain creator"

    but it's really too coarse for use in close-ups

  • TimotheusTimotheus Posts: 245

    You should have a look at UltraScenery from Howie Farkes (who also made UltraScatter)....

    https://www.daz3d.com/ultrascenery--realistic-landscape-system

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    2 years later laugh

  • TimotheusTimotheus Posts: 245

    Oh, yeah. Didn't notice that. blush

  • GordigGordig Posts: 10,046

    The post Timotheus was responding to, stating that mCasual's script was too coarse, was only made yesterday. The poster may actually not know about UltraScenery yet.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    yes I was actually responding to them not Timotheus blush

    They obviously don't like to rush devil

     

  • golem841golem841 Posts: 129
    edited June 2020

    yes I was actually responding to them not Timotheus blush

    They obviously don't like to rush devil

     

    Hi,

    To answer shortly, I'm nearing 60 and playing with Poser+Vue since respectively version 3 and 4. I owned my first computer in 1979. 

    So, no, I'm in no hurry at all.

    Post edited by Richard Haseltine on
  • chris-2599934chris-2599934 Posts: 1,804
    golem841 said:

    Thank you,

    CasualJacques is extremely inventive and I saw his "terrain creator"

    but it's really too coarse for use in close-ups

    If it's "too coarse" just apply it to a plane with more subdivisions. He shows an example applied to a 32x32 plane, but there's no reason why you shouldn't apply it to a 100x100 or 1000x1000 plane if your machine will handle it. Similaly, the texture image you apply can be of any size you like.

  • TimotheusTimotheus Posts: 245
    edited June 2020
    golem841 said:

    Hi,

    To answer shortly, I'm nearing 60 and playing with Poser+Vue since respectively version 3 and 4. I owned my first computer in 1979. 

    So, no, I'm in no hurry at all.

    Well, if you are still looking for a solution to use within Daz Studio, I highly recommend UltraScenery. It gives you a wizard-like UI to build a terrain from height maps (either random or imported) and then lets you add specific features like a road or a stream and en "ecology" like a grassland or aspen forest. The base terrain is only 64x64 meters, which is admittedly fairly small.

    You can find out more and see a lot of renders in the product forum here.

    Tim

    Post edited by Timotheus on
  • Charlie JudgeCharlie Judge Posts: 12,724
    edited June 2020
    Post edited by Charlie Judge on
  • golem841golem841 Posts: 129
    Timotheus said:
    golem841 said:

    Hi,

    To answer shortly, I'm nearing 60 and playing with Poser+Vue since respectively version 3 and 4. I owned my first computer in 1979. 

    So, no, I'm in no hurry at all.

    Well, if you are still looking for a solution to use within Daz Studio, I highly recommend UltraScenery. It gives you a wizard-like UI to build a terrain from height maps (either random or imported) and then lets you add specific features like a road or a stream and en "ecology" like a grassland or aspen forest. The base terrain is only 64x64 meters, which is admittedly fairly small.

    You can find out more and see a lot of renders in the product forum here.

    Tim

    As for Howie Farkes products : I own almost all of them : ultrascatter is almost perfectly similar to Vue plant distribution system except the lack of randomness of objects and the ability to '"paint" the distribution of species.

    Ultra scenery is also an absolute must.

    For some reason Daz Studio tends to choke rapidly with increased instances which is not the case of Vue.

    I vue it's possible to organise the scene by "layers"/ sub folder so that you can hidea lot of things at once.

  • golem841golem841 Posts: 129
    edited June 2020

    Thanks for those links :

    I'm downloading ground control right now (It's very possible I paid for it when Carrara was still alive outside Daz

    In the same page of Github there's a program named DAZ Sorter : if it's an option to organize non-DIM products could be of interest.

    For in Infinito I will have a look at it : it's a little pricey, so I expect it to have some powerful abilities, but the pictures provided are a bit too "cartoonsih" for my needs

    Post edited by golem841 on
  • golem841golem841 Posts: 129
    golem841 said:

    Thanks for those links :

    I'm downloading ground control right now (It's very possible I paid for it when Carrara was still alive outside Daz

    In the same page of Github there's a program named DAZ Sorter : if it's an option to organize non-DIM products could be of interest.

    For in Infinito I will have a look at it : it's a little pricey, so I expect it to have some powerful abilities, but the pictures provided are a bit too "cartoonsih" for my needs

    I'm trying to install ground control : there's a dll to put somewhere I don't know.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited June 2020
    golem841 said:
    golem841 said:

    Thanks for those links :

    I'm downloading ground control right now (It's very possible I paid for it when Carrara was still alive outside Daz

    In the same page of Github there's a program named DAZ Sorter : if it's an option to organize non-DIM products could be of interest.

    For in Infinito I will have a look at it : it's a little pricey, so I expect it to have some powerful abilities, but the pictures provided are a bit too "cartoonsih" for my needs

    I'm trying to install ground control : there's a dll to put somewhere I don't know.

    in plugins folder with your other dll's

    I installed it and it's an option but I have not downloaded any dem files to test it

    I couldn't get the Carrara version to work so never tried 

    under program files DAZ DAZ studio version whatever plugins

    Post edited by WendyLuvsCatz on
  • Charlie JudgeCharlie Judge Posts: 12,724
    golem841 said:

    For in Infinito I will have a look at it : it's a little pricey, so I expect it to have some powerful abilities, but the pictures provided are a bit too "cartoonsih" for my needs

    It goes on sale sometimes. I don't like it as well as rendering DEMs in Bryce but here is an old render I did in DS using infinito and a Grand Canyon DEM

    Grand Canyon Hang Gliding.jpg
    1257 x 839 - 601K
  • richardandtracyrichardandtracy Posts: 5,660

    If you have a Windows PC, I have written a freebie little program to generate a terrain from a height map. The program is available here: http://www.chestnutpens.co.uk/misc/heightmap.html The program UV maps the height map but does not create a texture - sorry!

    Regards,

    Richard

  • Gusf1Gusf1 Posts: 257

       What about Terradome 3?

                      Gus

  • golem841golem841 Posts: 129

    Is it Iray compatible ?

    Gusf1 said:

       What about Terradome 3?

                      Gus

     

  • Richard HaseltineRichard Haseltine Posts: 100,728
    golem841 said:

    Is it Iray compatible ?

    Gusf1 said:

       What about Terradome 3?

                      Gus

     

    Yes

  • golem841golem841 Posts: 129

    If you have a Windows PC, I have written a freebie little program to generate a terrain from a height map. The program is available here: http://www.chestnutpens.co.uk/misc/heightmap.html The program UV maps the height map but does not create a texture - sorry!

    Regards,

    Richard

    Looks a really nice and lean piece of software, but one have to find decent resolution DEMs or Height Maps.

    I'm not proficient enough to draw these out of nothing in GIMP

  • chris-2599934chris-2599934 Posts: 1,804
    golem841 said:

    If you have a Windows PC, I have written a freebie little program to generate a terrain from a height map. The program is available here: http://www.chestnutpens.co.uk/misc/heightmap.html The program UV maps the height map but does not create a texture - sorry!

    Regards,

    Richard

    Looks a really nice and lean piece of software, but one have to find decent resolution DEMs or Height Maps.

    I'm not proficient enough to draw these out of nothing in GIMP

    One way to create random height maps in GIMP is to create a new grayscale image of whatever size you want. Then select "Filters > Render > Noise > Plasma..." from the menu. For a different look, you can also try "Solid Noise" from the same menu. Of course, this just gives you a random, uneven surface - it won't give you realistic weathering or water features. For that, I find promising leads at https://www.google.com/search?q=random+height+map+generator

  • golem841golem841 Posts: 129
    golem841 said:

    If you have a Windows PC, I have written a freebie little program to generate a terrain from a height map. The program is available here: http://www.chestnutpens.co.uk/misc/heightmap.html The program UV maps the height map but does not create a texture - sorry!

    Regards,

    Richard

    Looks a really nice and lean piece of software, but one have to find decent resolution DEMs or Height Maps.

    I'm not proficient enough to draw these out of nothing in GIMP

    One way to create random height maps in GIMP is to create a new grayscale image of whatever size you want. Then select "Filters > Render > Noise > Plasma..." from the menu. For a different look, you can also try "Solid Noise" from the same menu. Of course, this just gives you a random, uneven surface - it won't give you realistic weathering or water features. For that, I find promising leads at https://www.google.com/search?q=random+height+map+generator

     

    golem841 said:

    If you have a Windows PC, I have written a freebie little program to generate a terrain from a height map. The program is available here: http://www.chestnutpens.co.uk/misc/heightmap.html The program UV maps the height map but does not create a texture - sorry!

    Regards,

    Richard

    Looks a really nice and lean piece of software, but one have to find decent resolution DEMs or Height Maps.

    I'm not proficient enough to draw these out of nothing in GIMP

    One way to create random height maps in GIMP is to create a new grayscale image of whatever size you want. Then select "Filters > Render > Noise > Plasma..." from the menu. For a different look, you can also try "Solid Noise" from the same menu. Of course, this just gives you a random, uneven surface - it won't give you realistic weathering or water features. For that, I find promising leads at https://www.google.com/search?q=random+height+map+generator

    I never imagined this could be as simple as that !

    There are so many things to experiment.....

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