human transparency issues
westernnomad
Posts: 90
Whether I'm using manual opacity settings or PWGhost (to a lesser degree because it's camouflaged by clouds/lightning effects), my renders of transparent human shapes are always ruined by their internal structures, like the eye sockets, inner mouth, region transitions (especially between the waist and pelvis).
Are there any tips on how to work around these issues?
Daz Studio Pro 4.6, 32-bit
Comments
pwGhost shouldn't have this problem - in fact pwGhost was created to avoid the problem. You do need to have the pwGhsot shader applied to all surfaces of the item, the Ghost Opacity parameter set ON and the Ghost Layer value set to the same number for all surfaces of the model (essentially, if there's a pwGhost surface in front of the current surface with the same ghost layer then the current surface won't render, making the internal parts invisible). If you do want a ghosted items to be visible behinf another (wanting to see one ghost behind another) then each needs a different Ghost Layer value.
"...Ghost Layer value set to the same number for all surfaces of the model..."
Ok. That must be what I'm doing wrong. Thanks!