[Coming Soon] Infinite Sands - Desert Environment [Commercial]

PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
edited December 2018 in Daz PA Commercial Products

Hey guys,

I must apologize for being away for so long, as I had been taking care of my mother and also dealing with some health issues of my own. I'm hoping to return to releasing more products in 2019 though. This desert landscap is one I had been working on off/on for a while.

As always, your inputs and suggestions are appreciated!

-P

Description:
Need a beautiful desert landscape? Need rolling desert mounds which stretch miles into the distance? Infinite Sands is a complete environmental package, fully plug-and-play for instant rendering out-of-the-box. You get everything pictured in the promos, including lighting, 8K skydome, movable footprints, lens flare effects, dust clouds, atmosphere, and cameras. Any of the promos can be reproduced in minutes by simply loading the respective camera and pressing ‘render.’

The massive molded terrain measures 400m x 400m square, so there is plenty of landscape here to tell your desert story. And the footprints can be moved freely, according to the position of your characters. Everything is surrounded by real 3D mountains, cloud alpha cards, and a beautiful 8K skydome, for a seamless transition into the distance.

*Recommended GPU: 970 or greater.

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Post edited by Cris Palomino on

Comments

  • Hurdy3DHurdy3D Posts: 1,047

    omg this looks great!

    movable footprints... genius!

    however, as usal some ideas/whishes ;)

    What do think about some addtional skydoms (moring, midday, evening, night)

    I would love to see in the future a beach construction set ;)

  • CybersoxCybersox Posts: 9,054

    Looks great.  I worry about the system resources to show the whole thing, as one would clearly want to put a few dozen human figures on horses attacking a few dozen more human figures on camels... which does bring up the one add-on that I would suggest - a couple of small color matched dust/sand cloud billboards to place after a fast moving figure or vehicle. 

  • This looks amazing, especially the footprints, looking forward to this coming out

  • Oso3DOso3D Posts: 15,011

    Good luck on health front, and good looking product!

  • IceDragonArtIceDragonArt Posts: 12,548

    I hope that both your mother and yourself are doing better!   It can be very difficult when our parents start to age and need more assistance.

    This looks amazing, and I am definitely looking forward to seeing more!

  • Thanks guys, I appreciate the encouragement and words of support. I like the ideas too. Keep 'em coming. yes

    -P

  • James_HJames_H Posts: 1,034

    How about a mirage effect? I hope all is progressing well for you.

  • Would it be possible to include some different texture variations for the surface? This could easily pass for alien worlds with dusty or sandy surfaces. Moon and Mars certainly come to mind.

  • LinwellyLinwelly Posts: 5,947

    Looking beautiful! I like the foodsteps option!

    Can the segments of the ground be used individually? Like a single one or in different arrangements.

    You recommend 970 GPU is this very poly intense? then I would suggest for a low poly version, or is it from the maps?

    Take care, hope you and the mom are better now

  • FSMCDesignsFSMCDesigns Posts: 12,755

    Sorry to hear about you and your Mom, hope everyone is on the mend and doing better.

    Great looking product!

  • maraichmaraich Posts: 492

    I'd love for a pure white version like White Sands, New Mexico.

  • maraich said:

    I'd love for a pure white version like White Sands, New Mexico.

    I'll second this..  that's an amazing place.

  • Linwelly said:

    Can the segments of the ground be used individually? Like a single one or in different arrangements.

    You recommend 970 GPU is this very poly intense? then I would suggest for a low poly version, or is it from the maps?

    Take care, hope you and the mom are better now

    I recommend a 970 GPU only because of the volumetric atmosphere. Other than that, this is not a resource intensive product, and the polygon count is really quite low (only about 200k polgyons I think).

    The mountains are free to move individually, as they are each separate objects. The main terrain is one single molded piece.

    Cybersox said:

    Looks great.  I worry about the system resources to show the whole thing, as one would clearly want to put a few dozen human figures on horses attacking a few dozen more human figures on camels... which does bring up the one add-on that I would suggest - a couple of small color matched dust/sand cloud billboards to place after a fast moving figure or vehicle. 

    The only thing that slows rendering is the volumetric light, which is simply a cube object with reduced opacity and other settings applied. Render times can be improved by reducing the density of the volumetric light cube (or even hiding it altogether if desired).

    -P

  • LinwellyLinwelly Posts: 5,947

    That's good to know, I like the volumetric light we can see in the renders but it can be a hassle so if that's the main burden I'll be looking forward to it

  • Yet another unique and amazing set concept!  I hope your family health difficulties have been overcome.

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