Looking for a tool/pack to create a city map
todorivanov09
Posts: 14
I want to create a city map with some tool or pack. I need mostly the buildings.
Something like this, but less cartoonISH
Comments
Do a store search for "City Blocks". The only miniture city blocks are all sci-fi related. You could the full size sets, dump all the textures and render them toon like with just solid colours. Neither solution is cheap though.
Thanks, I found one for free and will check it out how it works for me and probably will buy only the ones that I need.
Resized cube primitives and textures that are basically just black squares on a background colour of your choice are a pretty cheap solution though.
Stonemason's Urban Sprawl three, has five blocks that you can assemble together in any order, to make as big a city as you need.
The modelling is excellent and detailed and realistic
https://www.daz3d.com/urban-sprawl-3
And Urban Sprawl 2 has individual buildings that can add to the variety of the skyline.
https://www.daz3d.com/urban-sprawl-2-the-big-city
There is this: https://www.daz3d.com/movie-sets-81-city-blocks
And also checkout Dreamland's other 'City Blocks' and 'Districts' both here and at Rendo.
Keep in mind that adding those city blocks together will kill your performance so that when you get around to adding people and vehicles you might not be able to render. Always use instances when possible, will help on performance.
Thanks, I will buy it when I get home it seems a perfect one for my needs.
I am not aware what instances means I don't plan to add people into it, more likely a plane or a boat, something like this. I want to make a city map with airport, storages, industrial area and stuff like this.
Instance are exact copy references of the original model or prop. You can use instances to save on resources being loaded into a scene. The option is available under the create menu. You would load the city block, then make instances of that block, and place the additional instance blocks where ever you need them perhaps rotating them 90 degrees for example for variety. Only the first one takes up memory for the geometry and the textures. All the other instances only reference the location, the scale and the roation. Very useful for large scenes.