Welcome to Hatsune Miku Anime Manga Cafe ☕

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  • Hatsune MikuHatsune Miku Posts: 851
    edited July 2020

    Welcome to Anime Manga cafe

    April: "This is April O'Neil from channel 6 news, Welcome to anime manga cafe, Shredder is again causing havoc in the Bronx...the teenage mutant ninja turtles are on their way, I seriously mean it" 

     

     

    We love ya April :P

    Post edited by Hatsune Miku on
  • Hatsune MikuHatsune Miku Posts: 851

    Here is another reason why Aiko 3 is my prefer model for rendering, check out Idelacio's 789 outfits and growing for Aiko 3 @ https://www.deviantart.com/idelacio/gallery/28586213/character-showcase

  • Hatsune MikuHatsune Miku Posts: 851

  • Hatsune MikuHatsune Miku Posts: 851
    edited July 2020

    Miku Hatsune

    A3

    Hear her voice at click link image below

    Post edited by Hatsune Miku on
  • Hatsune MikuHatsune Miku Posts: 851
    edited July 2020

    Soberana

    A3

    Splendor 
    A3

    Post edited by Hatsune Miku on
  • Hatsune MikuHatsune Miku Posts: 851
    edited July 2020

    TMNT

    Heroes in the half shell

    Aiko 3 as April O' Neil

    Hiro 3 as Shredder

    Any Questions Ask

    Carrara Render

    Post edited by Hatsune Miku on
  • DartanbeckDartanbeck Posts: 21,567
    edited July 2020
    3dcgx said:

    Miku Hatsune

    A3

    Hear her voice 

     

    Lovely voice!

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,567

    The more I animate and render her, the more I feel that the combination of body morphs from Gia 6, Aiko 6 and Keiko 6 makes for one sexy little Manga girl! Her head shape and face is a bit more involved. Genesis teeth were driving me NUTS, so I went into Carrara's model room with Millennium Teeth for Generation 3 figures and fit the inner mouth so it doesn't protrude the skin. Before that I used Fenric's Unlock Figure and then Animate > Detach Skeleton and dragged the teeth out of the hierarchy to turn them into a single prop, then duplicated that and kept only the upper half of one, lower half of the other - then parented them to upper and lower jaws. Works MUCH better for me than Genesis teeth. 

    I'm also using Arki's EYEdeas 3+ for V4/M4 for the eyes - much more control. Check it out!

    Here's the main Support article - more tutorials on the making of type of stuff coming soon:

    https://www.dartanbeck.com/carrara-zone/carrara-cg-workshop/pre-production-phase/character-setup/introducing-rosie-5

  • DartanbeckDartanbeck Posts: 21,567

    Using GenX2, I pretty much gave her all of the expressions I have for V4, Girl 4, and Reby Sky - then more from Genesis 2 Females as well. That's also how I ported over the Generation 6 body morphs.

  • DartanbeckDartanbeck Posts: 21,567

    I Love your Aiko 3 creations!!! I'm now finding that Aiko 3 clothing works really well in Carrara to auto-fit to my Rosie 5 Genesis figure, so I've been collecting. Perhaps one day I'll have enough Aiko 3 stuff to try an Aiko 3 hero of my own!

    I've also found that Vicky 3 animated pose files (Poser PZ2) seem to be working somewhat well with Rosie 5. I do get plenty of oddities, but in Carrara I have no troubles fixing it all up to work.

  • Hatsune MikuHatsune Miku Posts: 851
    edited July 2020

    I Love your Aiko 3 creations!!! I'm now finding that Aiko 3 clothing works really well in Carrara to auto-fit to my Rosie 5 Genesis figure, so I've been collecting. Perhaps one day I'll have enough Aiko 3 stuff to try an Aiko 3 hero of my own!

    I've also found that Vicky 3 animated pose files (Poser PZ2) seem to be working somewhat well with Rosie 5. I do get plenty of oddities, but in Carrara I have no troubles fixing it all up to work.

    The shape I use for Aiko 3 is an injection of Victoria 3 morph inj and Kioki.  I also inject aiko19 morph, I inject gens as well.  Is a big custom morph.  See works below.

    The clothings adjustment I use MorCloth is a python utility to add morph on the clothes.

     



    Post edited by Hatsune Miku on
  • DartanbeckDartanbeck Posts: 21,567

    Cool, Thanks! Looks Awesome!

  • EthinEthin Posts: 1,112

  • Buaya-kunBuaya-kun Posts: 65
    edited July 2020

    Salute!

    Salute!

    Army cadets.

    Post edited by Buaya-kun on
  • Buaya-kunBuaya-kun Posts: 65
    edited July 2020

    Title: Zero Gravity Workspace

    Zero Gravity Workspace

    This is the first time I made a zero gravity scene. Originally I wanted to put then in Shuttle but I realized that Shuttle interior was cramped and their position on this scene will not fit in Shuttle. So I opted for ISS instead.

     

    Post edited by Chohole on
  • Buaya-kunBuaya-kun Posts: 65
    edited July 2020

    Zero Gravity Cohabitation

    Zero Gravity Cohabitation

    The second zero gravity scene. At initially, I put space suit on the left side girl and undergarment on the other one, but then I swapped it to match the scene.

     

    Post edited by Chohole on
  • Hatsune MikuHatsune Miku Posts: 851
    Good Job everyone.
  • Hatsune MikuHatsune Miku Posts: 851

  • Hatsune MikuHatsune Miku Posts: 851

    My next image is not an artwork but I will show you what I use to make my renders

    I use three things

    Nokia Smart Phone 3V

    and JumpStart app I run carrara on this little device, I will show you how is all done next time.

  • Buaya-kunBuaya-kun Posts: 65
    edited July 2020

    Zero Gravity Theatre

    Zero Gravity Theatre

    I never planned to make this as a series more then 2 scenes, but I think I got addicted to it. The planning method on this scene was different than my usual method. Usually, I made the scene first then planned the background to match it. This one all the scene and background was planned together, hopefully made a continuity between the scene and the background.

     

     

    Post edited by Chohole on
  • Buaya-kunBuaya-kun Posts: 65

    Zero Gravity Contemplation

    Zero Gravity Contemplation

    Actually this one was planned before the previous work, but I couldn't get the idea fixed until I done the previous. Originally she was wearing inner thermal suit, but then I changed to spacesuit instead.

     

  • Hatsune MikuHatsune Miku Posts: 851

    Great work Buaya-kun

  • Hatsune MikuHatsune Miku Posts: 851
    edited July 2020

    Here it is I call it Pocket Carrara

    Requirement 

    A nokia 3V phone (android)

    Jump Desktop App (found at google play)

    Vintage tv phone stand

    The app is a mirror of your desktop is something like PC anywhere you can connect anywhere is fluid based and not slow.

     

     

     

     

     

     

    Post edited by Hatsune Miku on
  • Hatsune MikuHatsune Miku Posts: 851
    edited July 2020

    Nurse Jo

    A3

    Post edited by Hatsune Miku on
  • Buaya-kunBuaya-kun Posts: 65

    Zero Gravity Errand

    Zero Gravity Errand

    Recently, I found a free 3D model of ISS interior from NASA website. The model was highly detailed down to every texture, very impressive. On this scene, the ISS interior was rendered using that model, no background image used here. If you wander why the position was like this, it was based on my assumption. Based on this viewpoint, ISS inner hatch opening upward and the outer hatch located near the control panel on the bottom. Astronaut who want to exit outside should have his/her hear toward the hatch, and the person who want to close the inner hatch should go upward. That's why they orientation were opposite each other.

     

     

  • Buaya-kun said:

    Zero Gravity Errand

    Zero Gravity Errand

    Recently, I found a free 3D model of ISS interior from NASA website. The model was highly detailed down to every texture, very impressive. On this scene, the ISS interior was rendered using that model, no background image used here. If you wander why the position was like this, it was based on my assumption. Based on this viewpoint, ISS inner hatch opening upward and the outer hatch located near the control panel on the bottom. Astronaut who want to exit outside should have his/her hear toward the hatch, and the person who want to close the inner hatch should go upward. That's why they orientation were opposite each other.

     

     

    cool great space renders I have a few too

  • RedfernRedfern Posts: 1,602
    edited July 2020

    Motoko Kusanagi discusses existential philosophy with a Tachikoma while enjoying some breakfast noodles.

    A tad different for me as I applied a stylized Anime/Manga face upon Aiko 3 as opposed to my usual "quasi" realistic approach.  In the original manga Masamune Shiro drew her rather "kawaii".

    Motoko-Fengs-J-2.jpg
    800 x 600 - 73K
    Post edited by Redfern on
  • Hatsune MikuHatsune Miku Posts: 851
    Redfern said:

    Motoko Kusanagi discusses existential philosophy with a Tachikoma while enjoying some breakfast noodles.

    A tad different for me as I applied a stylized Anime/Manga face upon Aiko 3 as opposed to my usual "quasi" realistic approach.  In the original manga Masamune Shiro drew her rather "kawaii".

    a very interesting take on the Major.

  • Buaya-kunBuaya-kun Posts: 65

    yes

    i never use that head cover, it ruin the cuteness i think :D

    cool great space renders I have a few too

     

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