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  • vrba79vrba79 Posts: 1,408

    Waporwave Ghoul

  • vrba79vrba79 Posts: 1,408
    edited March 2021

    Working on some character redesigns for my comic.

    Went back to using Genesis 1, just because I really like the playground of stylized facial options it offers.

    Post edited by vrba79 on
  • mindsongmindsong Posts: 1,701
    edited April 2021

    +++

    i like the whole shot, but the hair is at a great place where it's got the strandy realism, with the toony flavor, and no tug toward uncanny valley.

    solid work, this.

    --ms

    Post edited by mindsong on
  • vrba79vrba79 Posts: 1,408

    mindsong said:

    +++

    i like the whole shot, but the hair is at a great place where it's got the strandy realism, with the toony flavor, and no tug toward uncally valley.

    solid work, this.

    --ms

    DG Toon Style Hair Shader. It plays very well with toon rendering.

     

  • mindsongmindsong Posts: 1,701

    vrba79 said:

    mindsong said:

    +++

    i like the whole shot, but the hair is at a great place where it's got the strandy realism, with the toony flavor, and no tug toward uncally valley.

    solid work, this.

    --ms

    DG Toon Style Hair Shader. It plays very well with toon rendering.

    wow, my take on that set was more of an exaggerated/stylized application, but your use is spot-on for your character and doesn't pull attention to the hair in an unbalanced way (as many of the presets in that set might have) - it just looks 'right'. The product presets have a certain place in the toony domain, so I'm not knocking the product at all (I own them) - but in my toolkit, I would have totally missed that opportunity. My eyes opened a bit - a pleasant suprise.

    tnx for the info!

    --ms

  • vrba79vrba79 Posts: 1,408

    mindsong said:

    vrba79 said:

    mindsong said:

    +++

    i like the whole shot, but the hair is at a great place where it's got the strandy realism, with the toony flavor, and no tug toward uncally valley.

    solid work, this.

    --ms

    DG Toon Style Hair Shader. It plays very well with toon rendering.

    wow, my take on that set was more of an exaggerated/stylized application, but your use is spot-on for your character and doesn't pull attention to the hair in an unbalanced way (as many of the presets in that set might have) - it just looks 'right'. The product presets have a certain place in the toony domain, so I'm not knocking the product at all (I own them) - but in my toolkit, I would have totally missed that opportunity. My eyes opened a bit - a pleasant suprise.

    tnx for the info!

    --ms

    No problem. What I do is apply the hair preset I want, then the toon shader(in this case Daz Default Toon Matte) to the hair, apply the settings I want and turn the bump map off.

  • BandoriFanBandoriFan Posts: 364
    edited April 2021

    Testing singing poses with Yukina and a snake character I made up 

    Anime Snake Lady 1.png
    2000 x 2600 - 2M
    Yukina Singing Pose 1.png
    2000 x 2600 - 6M
    Post edited by BandoriFan on
  • vrba79vrba79 Posts: 1,408
    edited April 2021

    More Dot goodness. (Genesis 1 based 3.0 Redesign)

    Incidentally in the MM-verse, Ghouls eyes are completely black. Dot wears colored contacts to give people a focal point when talking to her.

    She also dyes her hair, hence why her brows and lashes are black, instead of blue. Ghouls are very plain looking, and Dot likes to buck the trend.

    Post edited by vrba79 on
  • Buaya-kunBuaya-kun Posts: 65

    various "virtual" technical reference i made:

    image

    image

    image

    image

    all are fictional laugh

  • vrba79vrba79 Posts: 1,408

    Practicing on one of my male characters. He's a pretty boy demon type, so Genesis 1 was the perfect base as you can mix in feminine facial morphs since its all contained in the same base figure.

  • Hi guys nice works

  • vrba79vrba79 Posts: 1,408

    The return of "El Punchador", Mysterious Missouri's bafflingly specific superhero, who stops exactly one brand of criminal activity: Ninjas mildly inconveniencing people.

     

  • vrba79vrba79 Posts: 1,408

    Out of all of these redesigns I've done, Camilla here is the one that really made me step back and go "Wow!".

     

  • EthinEthin Posts: 1,139

    Some handsome Kaiju made with Dragon 3.

  • vrba79vrba79 Posts: 1,408
    edited April 2021

    Some El Punchador fodder rendered in my new style.

     

    Post edited by vrba79 on
  • vrba79vrba79 Posts: 1,408

    Accidentally went and turned Twin Peaks into an anime.

  • Buaya-kunBuaya-kun Posts: 65

    image

    excercise regularly to strengthen your muscle and keep yourself fit :)

     

  • Hatsune MikuHatsune Miku Posts: 851

    Ive been away learning new rendering softwares and new skills here is what I am learning now

    is called Machinima Rendering in Black Dragon,

     

    Here are some of my first renders

     

    The models are all my Second Life Avatars

     

  • KA1KA1 Posts: 1,012

    Some great work here, very intrigued to see the accidental Twin Peaks Anime @vrba79 !!!

    Another contribution from me as I've gone back to trying some more Anime style renders. This one based off Suguri from 100% Orange Juice / Acceleration of Suguri games.

  • Hatsune MikuHatsune Miku Posts: 851

    My character Nanneko at the chinatown night market

    machinima black dragon render.

  • Hatsune MikuHatsune Miku Posts: 851

    Pygar the Angel

    Machinima Render

    Black Dragon

  • charlescharles Posts: 848
    edited May 2021

    My take on a childhood fav.

    sb3a1.png
    1200 x 1600 - 4M
    Post edited by charles on
  • Hatsune MikuHatsune Miku Posts: 851

    Sari a walk to the forest

     

  • EthinEthin Posts: 1,139

  • Hatsune MikuHatsune Miku Posts: 851

  • Hatsune MikuHatsune Miku Posts: 851

    Silica

     

  • Hatsune MikuHatsune Miku Posts: 851

    Classbreak

  • Hatsune MikuHatsune Miku Posts: 851
    edited May 2021

    For my next set of renders, I will be using machinima backgrounds with daz models, lets see how that comes out, the model will look more or less like a SecondLife model using Aiko 3 and using a PNG plane as a casting shadow.  Unlimited backgrounds can be found there and is all 3D.

    Post edited by Hatsune Miku on
  • Space JingorohSpace Jingoroh Posts: 170
    edited May 2021

    Testing the cel animation style shading.
    This image was rendered using "pwToon SKU:7253" and 3Delight.

     

    Post edited by Space Jingoroh on
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