Does anyone knows what's causing these dark lines in my lighting?
I'm getting these weird dark lines in my renders. I don't know if I'm doing something wrong, or this is normal, but it almost looks like there's a crossover where two light sources overlap. Is that it? How do I make the two light sources transition better? Smoother?
I marked the spots I'm talking about with arrows.
I'm using UberEnvironment2, the 5 AreaLight Spheres that came with the Holiday Nook, and a SpotLight on the 3 models
Here's my Uber settings:
Intensity: 40%
Env: Occlusion with Soft Shadows
Color: 255,255,255
Occlusion Strength 75%
Occlusion Color: 0,0,0
Occlusion Samples 128
Shadow Bias: 0.10
Shading Rate 0.50
Max Error: 0.10
Max Trace Distance: 150.00
Ray traced shadows on the headlamp blocker
Render Tab:
Bucket size: 32
Max ray Trace Depth: 6
XY pixel samples: 24
Shadow Samples: 64
Shading Rate: .1
Comments
1. select any light casting shadows and go to the parameter tab and adjust shadow softness to your liking.
2. if those are all Genesis/G2F than adjust the sub division setting on the parameter tab for each to level two to help smooth out the model more
The 2 on the left are V4, the one on the right is G2F. I just gave them all a higher-texture skin map and it's actually looking pretty good. I don't seem to be having a problem with Genesis, just V4. There's only two spots that are still problematic. Overall, it's a lot better than it was with lower quality textures.
I think I'll call this one a wrap.