Does anyone knows what's causing these dark lines in my lighting?

Kevin RyeKevin Rye Posts: 392
edited December 1969 in Daz Studio Discussion

I'm getting these weird dark lines in my renders. I don't know if I'm doing something wrong, or this is normal, but it almost looks like there's a crossover where two light sources overlap. Is that it? How do I make the two light sources transition better? Smoother?

I marked the spots I'm talking about with arrows.

I'm using UberEnvironment2, the 5 AreaLight Spheres that came with the Holiday Nook, and a SpotLight on the 3 models

Here's my Uber settings:

Intensity: 40%
Env: Occlusion with Soft Shadows
Color: 255,255,255
Occlusion Strength 75%
Occlusion Color: 0,0,0
Occlusion Samples 128
Shadow Bias: 0.10
Shading Rate 0.50
Max Error: 0.10
Max Trace Distance: 150.00

Ray traced shadows on the headlamp blocker

Render Tab:
Bucket size: 32
Max ray Trace Depth: 6
XY pixel samples: 24
Shadow Samples: 64
Shading Rate: .1

Wine_with_Friends.png
2000 x 1125 - 4M

Comments

  • MattymanxMattymanx Posts: 6,943
    edited December 1969

    1. select any light casting shadows and go to the parameter tab and adjust shadow softness to your liking.

    2. if those are all Genesis/G2F than adjust the sub division setting on the parameter tab for each to level two to help smooth out the model more

  • Kevin RyeKevin Rye Posts: 392
    edited September 2013

    The 2 on the left are V4, the one on the right is G2F. I just gave them all a higher-texture skin map and it's actually looking pretty good. I don't seem to be having a problem with Genesis, just V4. There's only two spots that are still problematic. Overall, it's a lot better than it was with lower quality textures.

    I think I'll call this one a wrap.

    Wine_with_Friends_3_copy.png
    1324 x 1242 - 3M
    Post edited by Kevin Rye on
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