How to export Shantara City into iClone or Maya

zaintczaintc Posts: 282
edited December 1969 in Daz Studio Discussion

I am currently trying to figure out how to do this using fbx format, any suggestions

Comments

  • TrishTrish Posts: 2,625
    edited October 2013

    If you are using Daz 4.6 here are your export options and .fbx is listed...hope this helps...wouldn't it be like file export as .fbx save to your desktop open Maya and import the file??? don't own Maya .....but I had the PLE at one time...Trish

    format.jpg
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    Post edited by Trish on
  • zaintczaintc Posts: 282
    edited October 2013

    OK i don't think I was clear, I am trying fbx format and I am getting resolution issues and I am unable to (I think) bring in the additional information, cameras, lighting
    I am not familiar enough with maya to resole this issue. Not sure if its due the size of the city or the quality of the resolution. Is there a way in Daz to export as a group all
    items and bring into maya as and xreference, I am thinking since its and autodesk program it was possible (like AutoCAD) If not Maya maybe into iClone, there seem to be a better synergy with this program and Daz 3D.

    Post edited by zaintc on
  • zaintczaintc Posts: 282
    edited October 2013

    Update: I exported from Daz 3D fbx format, from what I can tell the materials are not coming over upon import to Maya or iClone, yet with Maya the city all seems to be on same floor level unlike what is not happening with iClone
    I have attached photo's showing this

    First photo is import into iClone, Second photo import into Maya

    import_into_Maya.jpeg
    640 x 480 - 58K
    import_into_iclone.jpg
    1280 x 720 - 441K
    Post edited by zaintc on
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